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Onirism Game Cover

About Onirism

Onirism is a single player and multiplayer platformer game. It was developed by onirism and was released on October 23, 2025. It received positive reviews from players.

Follow Carol in her wanderings across dream worlds and rescue her plushie kidnapped by a mysterious thief . To succeed, you will undertake the most dangerous and amazing journey and you will...

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Reviews

81%Audience ScoreBased on 793 reviews
gameplay62 positive mentions
optimization30 negative mentions

  • Huge amount of content including a massive story mode, diverse weapons, outfits, and additional game modes like co-op, multiplayer, and a Call of Duty-style zombies mode.
  • Fun and fluid gameplay combining fast-paced third-person shooting and platforming with a charming, colorful art style and humorous, charismatic protagonist.
  • Strong nostalgic appeal with many references to classic games, solid combat mechanics reminiscent of Serious Sam and Ratchet & Clank, and enjoyable exploration with lots of secrets and collectibles.
  • The game suffers from many bugs, glitches, and jank including softlocks, rough animations, inconsistent controls, and poor AI behavior that sometimes frustrate the gameplay experience.
  • Optimization issues cause performance drops even on high-end systems; loading times can be slow and graphical settings sometimes have little effect or cause overheating.
  • Navigation and level design often lack clarity, with the map being limited or confusing and a poor waypoint system, making it easy to get lost; frustrating platforming sections increase the difficulty unnecessarily.
  • gameplay

    212 mentions Positive Neutral Negative
    29% positive mentions, 66% neutral mentions, 5% negative mentions

    Gameplay is a fast-paced, varied blend of third-person shooting, platforming, and exploration with a large arsenal of weapons that encourage experimentation and a nostalgic feel inspired by classic games like Serious Sam, Ratchet & Clank, and A Hat in Time. While the core combat and movement mechanics are generally praised for their fluidity and fun, issues like oversized open-world areas, repetitive enemy encounters, buggy platforming, inconsistent level design, and technical glitches dampen the overall experience. Despite these flaws, the gameplay offers a lot of content and charm, making it engaging—especially for fans of retro-inspired shooters and platformers.

    • “A fun retro gaming throwback shooter/platformer with a wide variety of variations on the core gameplay and level design.”
    • “Early reviews highlight its strong variety of weapons, enemy types, and gameplay systems, giving it a distinct identity that feels both playful and unrestrained.”
    • “The movement mechanics are especially stand-out - genuinely, some of the best third person shooter combat since like, 'Max Payne.' I can't recommend it enough; this game surprised the pants off of me.”
    • “This game is frustratingly short of being great, mainly because the open world areas are way too big and take minutes to cross with checkpoints sparsely placed. There is no minimap or on-screen indicator to your next objective, which greatly hinders story progression and makes it very frustrating despite the good combat and weapon strategy.”
    • “The clunky gameplay mechanics and poor level design want to evoke Dark Souls as a shooter-platformer, but the result is a frustrating experience that feels unfinished and unpolished.”
    • “There are many issues including janky player interactions, bad overworld and arena layouts, band-aid solutions, and questionable core mechanics, making the entire game feel like the developers have not playtested their own game.”
  • story

    182 mentions Positive Neutral Negative
    14% positive mentions, 83% neutral mentions, 3% negative mentions

    The game's story is charming and filled with quirky, likable characters, offering a simple yet engaging narrative centered on a young girl's quest to retrieve her stolen plushie. While praised for its humor, varied environments, and length (20-60+ hours), many reviewers noted pacing issues, lack of direction or quest markers, some plot holes, and occasional bugs that hinder progression. Overall, the story is enjoyable but fairly basic, serving mainly as a backdrop for the diverse gameplay and extensive content.

    • “The story is very charming and the characters all endearing.”
    • “Insanely huge and awesome indie game, I spent at least 100 hours just from the story and the endgame levels.”
    • “The story is simple but enough to keep you hooked as you go through lots of colorful levels filled with enemies.”
    • “The writing quality plummets, and the plot almost disintegrates.”
    • “Even after forcing my way through the forced stealth segment, the story progression is bugged and I am unable to leave the stealth area (and even if I glitch my way out of it, the story still does not progress).”
    • “It's worth the price of admission, but the dreamcatcher quest before the final boss can kill some of the story's momentum, and the lack of directions can be too much at times.”
  • graphics

    106 mentions Positive Neutral Negative
    35% positive mentions, 57% neutral mentions, 8% negative mentions

    The game features a charming, vibrant, and colorful art style reminiscent of late 90s to early 2000s platformers, with expressive animations and varied, atmospheric environments. While many praise its unique visuals and creative weapon designs, performance issues and occasional graphical glitches, including poor optimization and buggy graphics settings, detract from the experience for some players. Overall, the graphics stand out as a major strength, contributing significantly to the game's distinct personality despite technical shortcomings.

    • “Bright visuals, expressive animations, and a vibrant art style give every location plenty of personality.”
    • “The visuals are clear, colorful and almost like a digital painting where every level tries to create its own atmosphere and combines that with guns that range from toy-like to realistic, always playing with an upbeat yet grayish tone.”
    • “The game's biggest strength is its gorgeous graphics!”
    • “Runs like absolute garbage despite not looking very graphically intensive and has terribly designed platforming segments that are mandatory for progression.”
    • “Stuttering and performance fluctuations can interrupt the otherwise smooth gameplay, and some graphics and gameplay settings in the options menu either have little effect or fail to work as intended, making it difficult to fine-tune performance.”
    • “The game is amazingly un-optimized (it runs really badly, pretty much regardless of whatever you do, it's unreal engine used poorly) and you can't adjust settings in game, and you're forced to sit through an opening cutscene (unskippable) if you're just starting the game, and trying to get graphical settings that actually work.”
  • humor

    97 mentions Positive Neutral Negative
    99% positive mentions, 1% neutral mentions, 0% negative mentions

    The game's humor is widely praised for being genuinely cute, clever, and often hilarious, featuring witty dialogue, charming characters, and clever references to games and pop culture. It balances innocent, playful comedy with occasional dark or absurd moments, evoking nostalgia for classic humorous titles. While some bugs unintentionally add funny moments, the overall tone is lighthearted and enjoyable, making humor a standout and integral aspect of the experience.

    • “Several game and movie references and I find myself laughing quite often.”
    • “Absurd weapon variety and cosmetic options, interesting gadget choices, cool vehicle sections, funny dialogue, fast-and-frenetic combat encounters... the game had it all in spades and just kept delivering over and over.”
    • “Carol's personality throughout the game is direct and no-nonsense in only the way that a hyperconfident child can be, and the dialogue is very often quite funny.”
  • music

    93 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The game's music is widely praised for its dynamic, catchy, and varied soundtrack that perfectly complements the colorful, whimsical, and energetic atmosphere across diverse zones and gameplay moments. Many reviewers highlight standout combat tracks, memorable tunes echoing classic franchises, and an overall passionate and skillful composition, though some note occasional audio mix issues and repetitive loops. Overall, the soundtrack is considered a major strength and a key factor in the game's charm and immersive experience.

    • “An amazing, swinging-pendulum soundtrack that swings from colorful, catchy and cheery to epic, symphonic and spectacular, then to dark, dreadful and suspenseful (Kingdom Hearts, Ratchet & Clank).”
    • “The soundtrack is also brilliant, with each zone having its own music that perfectly matches the mood of the zone.”
    • “Ranging from beautiful ambient pieces to blood-pumping battle themes, the overall quality of the original soundtrack goes from 'pretty good' to 'gonna wake up the neighbors with that banger', with the latter fitting a great majority of the game's music.”
    • “The music is allowed to blare over dialogue in multiple cutscenes and the sound effects layer on top of each other infinitely, which hurt my ears on several occasions when I picked up a ton of pickups at once.”
    • “Sometimes the triggers for music to stop or start also break, so when I got a break from the ambient loop I got stuck in an unending combat music loop that wore itself out faster than it probably would've if it were working correctly.”
    • “At least the first zone feels like I should be exploring nooks and crannies (because there's chests, and areas that you can go to that the devs seem to want you to look around in but aren't part of the main path) and the music loop is maddening.”
  • optimization

    88 mentions Positive Neutral Negative
    8% positive mentions, 58% neutral mentions, 34% negative mentions

    The game suffers from significant optimization issues, with high VRAM usage, frequent frame drops, stuttering, and inconsistent performance even on high-end rigs. Many users report that graphical settings often have little effect, long loading times, and occasional crashes, making the gameplay experience rough and unfinished. While ongoing patches have improved performance somewhat, considerable work is still needed to achieve stable and smooth optimization.

    • “Runs well but the VRAM usage is always around 10-16GB (very high, 1440p), which is probably the cause of the performance issues many people seem to have.”
    • “Optimization needs improvement, especially because even high-end rigs experience Unity-style frame pacing issues and stuttering.”
    • “The devs are patching the game and QoL plus optimizations are getting added thankfully, so I'd still call it an easy recommendation with the note that if you're considering this or another game, maybe get the other game first and check back later once more updates have improved it further.”
    • “The first stage (chroma forest) is an unoptimized nightmare that struggles to run the game even at its lowest settings.”
    • “The game is amazingly un-optimized (it runs really badly, pretty much regardless of what you do, it's Unreal Engine used poorly) and you can't adjust settings in game, and you're forced to sit through an unskippable opening cutscene when starting the game.”
    • “Optimization needs improvement, especially because even high-end rigs experience Unity style frame pacing issues and stuttering.”
  • stability

    66 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    The game suffers from numerous bugs, glitches, and optimization issues that affect various aspects such as platforming, UI, controls, and overall stability. While some players find these issues frustrating or game-breaking, others feel the bugs are manageable and do not severely detract from the core gameplay experience. Ongoing patches have addressed some problems, but significant polish and fixes are still needed.

    • “The game runs great on the Steam machine on high settings at 60 FPS.”
    • “The game is still very buggy, with numerous glitches that often disrupt gameplay and cause frustration.”
    • “The platforming mechanics suffer from bugs and glitches such as slippery surfaces, unexpected stops during sprint jumps, and falling through the world, making progression difficult and frustrating.”
    • “There are frequent game-breaking bugs including freezing load animations, softlocks within the first few hours, and a saving system that can lose progress and respawn enemies, severely impacting the player experience.”
  • atmosphere

    14 mentions Positive Neutral Negative
    50% positive mentions, 29% neutral mentions, 21% negative mentions

    The game's atmosphere is widely praised for its vibrant, colorful visuals and immersive, artistically crafted levels that blend cheerful and eerie tones. Accompanied by a dynamic, fitting soundtrack and engaging sound design, it creates a captivating and inviting world that enhances exploration and combat. Overall, the atmosphere significantly contributes to the game's charm, immersion, and replay appeal.

    • “The soundtrack complements the cheerful atmosphere, adding energy to both exploration and combat.”
    • “This last point, immersion, is the game's added value: the settings are assembled with great artistic sensitivity, the sound effects and atmosphere are omnipresent, and their spatialization significantly enhances the gameplay.”
    • “Onirism's world has a magical art style with a vivid color palette, and an atmospheric soundtrack that goes way harder than it has any right to, especially in combat sections.”
    • “The visuals are clear, colorful and almost like a digital painting where every level tries to create its own atmosphere, but the mix with toy-like and real guns creates an inconsistent tone.”
    • “The upbeat yet grayish tone results in a confusing atmosphere that detracts from immersion.”
    • “The game's setting tries to blend artistic sensitivity with omnipresent sound effects and atmosphere, but the overall spatialization feels off and hampers the gameplay experience.”
  • monetization

    10 mentions Positive Neutral Negative
    10% positive mentions, 60% neutral mentions, 30% negative mentions

    The game offers a fair monetization approach with no microtransactions, DLC, or battle passes, providing a wide array of cosmetics and substantial content at a modest price. Players appreciate the lack of typical monetization tactics common in modern gaming, valuing it as a complete, affordable experience without in-game purchases or gacha mechanics.

    • “No microtransactions, but there are still a lot of cosmetics and it's a big game.”
    • “It does never ask you for microtransactions, nor season pass nor whatever plagues nowadays gaming industry, and for 15 dollars this game has vastly more content, charisma, guts and heart than almost anything being sold today as a 'main' production.”
    • “No microtransactions, no battlepass, no in-game purchases - just an actual, real video game.”
    • “No DLC or microtransactions required to get all these cosmetics, which is a big plus for this game.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 70% neutral mentions, 0% negative mentions

    The game offers extensive replayability through a large open world, diverse game modes, and ample customization options. Players find value both during and after the main campaign, with additional modes and secrets providing continued engagement. Despite being in early access, the content variety and fun quirks like playful bugs enhance its unique and lasting appeal.

    • “And the game is huge with lots of replayability in the custom game modes.”
    • “Once you're done with the main story, there's still quite a lot of replay value to be had.”
    • “Even though still in early access, there is already a huge amount of content to enjoy with various game modes that add a lot of replayability long after completing the still-in-development main campaign/story mode.”
  • character development

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Character development in the game is generally minimal and could benefit from deeper exploration, particularly in key narrative moments like opening events and cutscenes. However, players appreciate the expressive and bold character designs, which vividly bring the world and its inhabitants to life, adding personality and charm despite the limited character growth.

    • “Great character design, unique level layout, fun local co-op, beautiful music... a shining jewel you don't want to miss.”
    • “With good character designs for enemies and friends alike, and a really beautiful world.”
    • “I'm not expecting a complex narrative with deep character development, but I think the opening events could have benefited from a cutscene where the heroine reacts to this new world and tells us more about herself.”
    • “"...wait, no I'm not!" But then in the cutscene with the spider mom, she looks like she's risking her life to try and say she's sorry (so is she really sorry? Does she actually care about monsters? I thought she was super mean all this time.) I would like to see some character development too, just have her be a little bit nicer the closer she gets to rescuing her bunny.”
    • “I’m also very fond of the character designs, in particular of the villagers.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Grinding in this game is largely seen as tedious and frustrating due to difficult platforming, awkward camera angles, and lack of fast travel, which make repetitive tasks feel dull rather than challenging. While some appreciate a rewarding challenge, many find the grinding sections overly time-consuming and not enjoyable.

    • “You'll need a second life for grinding.”
    • “They're tedious, boring, and not fun in the slightest.”
    • “And since there is no intra-level fast traveling mechanic, it got tedious trying to open every chest and fighting every enemy (I'm looking at you, that one part of the rusty canyon).”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game emotionally powerful and deeply resonant, describing it as a beautiful and heartwarming experience that evokes joy and wonder. Despite some bugs, the story and characters leave a lasting emotional impact, making it feel like a true work of art.

    • “The developer has created something beautiful, expressive, and deeply emotionally resonant.”
    • “This game made me feel a kind of joy and wonder I don’t get often, and I don’t take that lightly.”
    • “The story is heartwarming and captivating, one of my favorite stories and games ever. Such amazing work done on this game, a true piece of art.”
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Play Times

24h Median play time
42h Average play time
8-89h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Onirism is a platformer game. Common tags for Onirism include 3D, indie, boomer shooter, female protagonist, family friendly and others.

Onirism is available on PC and Windows.

On average players spend around 42 hours playing Onirism.

Onirism was released on October 23, 2025.

Onirism was developed by onirism.

Onirism has received positive reviews from players. Most players liked Onirism for its gameplay but disliked it for its optimization.

Onirism is a single player game with multiplayer and local co-op support.

Similar games include Hidden Deep, Bleak Faith: Forsaken, FEROCIOUS, Akimbot, Turbo Overkill and others.