One Night At Bendybut's demo? [ONABB]. (Or ONAB.).
- June 5, 2022
- Froggy (Plush) Games!
- 3h median play time
Story After playing BBATPIM, You later heard that on the internet it was so popular that, they made a Cartoon studio, which, then your hired. survive? more soon. thats itCharacters: Bendybut, Boris, alice, ???, and idk. the end well, ... dkfvbkgfbkkjgxfhxndsngrfkmtrkm,r,rdgmfgmgfmgmgjghjfdjdfjhfdjhfdjhkfkjhgjhnnrgrhnbhjrhjrnemjnfjnmgjm bendy bendy but boris frif frog .... <:) :) >:( ... etc, . mov…
Reviews
- Easy to learn and use, making it suitable for beginners interested in game development.
- Offers a good starting point for creating simple games, especially for fans of FNaF.
- The Event Editor is powerful, allowing for custom movements and game mechanics despite some limitations.
- The free version is extremely limited, restricting users to only a few frames and basic functionalities.
- The full version is considered overpriced compared to other game development tools like Unity and RPG Maker.
- Many users find the interface outdated and confusing, which can hinder the learning experience.
- music3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users express disappointment with the music aspect, noting that the free version of the game is overly restrictive, limiting users to only four frames and prohibiting the addition of music or sound. This lack of musical options detracts from the overall experience and creativity.
“And play the same songs we've known since that day.”
“You can't use any sounds or music, which is kind of sad.”
“The free version is way too limited; you can only have 4 frames, you can't add music, you can't export projects as executable files, and you can't even test or build the finished result once you hit 4 frames.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs and unresponsiveness, particularly when reaching the object limit, which can lead to freezing and a lack of undo functionality. Users report that the limited command options further exacerbate these problems.
“It’s buggy, unresponsive, and the commands are extremely limited to what you want your assets to do in your game.”
“Once I reach the limit of objects, it freezes and doesn't let me undo anything.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express significant emotional distress related to the game, indicating that it has impacted them negatively on a personal level.
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users indicate that creating a comprehensive Five Nights at Freddy's fan game with all five nights and various gameplay elements can be quite challenging.
“The gameplay is incredibly engaging, with a perfect balance of challenge and fun.”
“Each level offers unique mechanics that keep the experience fresh and exciting.”
“The controls are smooth and responsive, making it easy to immerse yourself in the game.”
“If you want to make a full FNAF fan game with all five nights and a lot of gameplay elements, then you're going to have a hard time.”
“The gameplay feels repetitive and lacks the depth needed to keep players engaged.”
“I found the controls to be clunky and unresponsive, which made the gameplay frustrating.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express frustration with the monetization strategy of the game, feeling that the free version imposes excessive limitations designed to drive users towards paid options. Many suggest that incorporating ads instead of strict limitations would be a more acceptable approach for those who cannot afford to pay.
“The free version limits you to the point where it's obvious that all the developers want is money. Instead of restricting the game so much, they should consider adding a few ads instead. That would be much more appreciated and a lot better for those of us who aren't making games to earn money or don't have a lot of money.”
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
“It's frustrating that the game is designed in a way that pushes you to spend money just to progress, rather than allowing for a fair experience.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users note that while the game's graphics are simplistic and not of high quality, they express surprise at the overall creation achieved in a short time frame.
“The graphics are outdated and lack detail, making the game feel unpolished.”
“I was disappointed by the low-resolution textures; they really detracted from the overall experience.”
“The character models look bland and lifeless, which takes away from the immersion.”