One Day in London
- August 9, 2016
- Owl Studio
"One Day in London" is a visual novel game with interactive elements, where players solve puzzles and perform magical rituals to shape the story. The game features a nonlinear narrative with multiple endings, memorable characters, and luxurious graphics. The main game contains the first two chapters, with additional chapters available as DLC. Players can influence the story through their choices and explore different branches of the narrative.
Reviews
- The visual art is stunning, with beautifully designed characters and backgrounds that enhance the atmosphere of the game.
- The story is engaging, featuring intriguing characters and meaningful choices that lead to varied outcomes.
- The game successfully combines elements of mystery and the occult, providing a unique narrative experience that stands out from typical visual novels.
- The translation has several issues, including awkward phrasing and typos that detract from the overall reading experience.
- Some dialogue feels repetitive and lacks character differentiation, making it hard to engage with the characters.
- The pacing is inconsistent, with some chapters feeling overly drawn out and filled with filler content that does not advance the plot.
- story46 mentions
- 26 % positive mentions
- 67 % neutral mentions
- 7 % negative mentions
The story is described as an engaging interactive novel with a rich setting and strong character development, though it suffers from some technical issues and uneven pacing. While the narrative features multiple branching paths and meaningful choices, some players found certain plot points confusing or poorly executed, leading to an abrupt and bizarre conclusion. Overall, the blend of tragic and humorous elements, along with beautiful art, creates an immersive experience that captivates many players.
“It's an occult visual novel full of secret society politics and demon summoning, with multiple outcomes to the story.”
“The art is beautiful, the theme is well executed, there are some interesting decisions to be made, the characters are interesting and each have their own secrets and mysteries to add to the atmosphere; and, most importantly, the plot and narrative really makes me want to know where things are going.”
“I've especially fallen in love with the story which balances well between the tragic parts (and there's quite a few) and the funny ones (which provide relaxation between the tragic parts).”
“This might be a visual novel thing, but some of the actions needed to unlock certain story paths didn't make a whole lot of sense to me.”
“The story could have been commended, but even though it starts promising, it eventually ends abruptly and bizarrely (you are suddenly possessed by God Almighty, then Thanos snaps the main villain out of existence, then credits roll).”
“The story was badly written (translated?) and just a simple proofreading would have caught most of the errors (not using subject pronouns, misspelling words, no use of 'the' anywhere).”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by its simplicity and ease of use, appealing to casual players, though some users express a preference for traditional tabletop RPG systems. However, the gameplay is heavily overshadowed by narrative elements, with a noted imbalance of 1 part gameplay to 29 parts narrative, resulting in limited interactive opportunities within each chapter, primarily consisting of dialogue and a few minigames.
“Game mechanics are simple and easy to play, and while I still prefer the old tabletop RPG attribute system, this one is fine.”
“+ Minigames are a good example of the use of casual mechanics.”
“Each chapter offers a few opportunities for gameplay, but much of it is dialogue.”
“Gameplay/narrative balance - 1 part of gameplay/29 parts of narrative”
“But see, each chapter offers maybe a dozen opportunities of meager gameplay; everything else is dialogue.”
“Gameplay/narrative balance - 1 part of gameplay/29 parts of narrative”
- atmosphere8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's atmosphere is highly praised for its exceptional art and music, which effectively enhance the immersive experience. The detailed graphics of London, along with intriguing characters and a compelling narrative, contribute to a captivating setting that resonates deeply with players. Overall, the atmosphere is described as beautifully crafted and engaging, making players feel personally connected to the game.
“Both London exteriors and interiors, as well as protagonists of the game, are painted very competently, and the overall exceptional quality of the graphics certainly contributes greatly to the atmosphere.”
“The atmosphere, setting, art, subject matter, it's as if the game was made just for me.”
“The art is beautiful, the theme is well executed, there are some interesting decisions to be made, the characters are interesting and each have their own secrets and mysteries to add to the atmosphere; and, most importantly, the plot and narrative really makes me want to know where things are going.”
“The art is very good, and the music also helps build the appropriate atmosphere.”
- music6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for enhancing the atmosphere and complementing the art, creating an immersive experience akin to reading a book with excellent illustrations. However, some users express a desire for character voiceovers to further enrich the narrative. Overall, the music is considered almost flawless.
“The art is very good, and the music also helps build the appropriate atmosphere.”
“Art & music are almost flawless; if only we could get character voice.”
“Like reading a book, but with excellent illustrations, music, and possibilities that actually take part in the plot.”
- graphics6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics in the game are highly praised for their exceptional quality and ability to create an immersive atmosphere, effectively capturing the distinctive style of Victorian London. While some users find the visuals pleasant, they also note a sense of genericness in certain aspects. Overall, the competent rendering of both exteriors and interiors significantly enhances the gaming experience.
“Both London exteriors and interiors, as well as protagonists of the game, are painted very competently, and the overall exceptional quality of the graphics certainly contributes greatly to the atmosphere.”
“I also adore the graphics, which are proper for Victorian London and have a very distinctive and pleasing style.”
- replayability4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
Users indicate that the potential for replayability is high, suggesting that the game offers multiple avenues for players to revisit and enjoy the experience.
“The potential for replayability is high.”
“Replayability is a key feature that keeps me coming back for more.”
“Each playthrough offers new experiences and challenges, enhancing the overall replayability.”
“Replayability - we need to talk about it.”
“Potential replayability is high.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is present but often gets lost in convoluted dialogue, making it less effective. However, some players appreciate the balance between the tragic and funny elements, which offers moments of relief amidst the heavier themes.
“I've especially fallen in love with the story which balances well between the tragic parts (and there's quite a few) and the funny ones (which provide relaxation between the tragic parts).”