One Day in London
- August 9, 2016
- Owl Studio
"One Day in London" is a visual novel game with interactive elements, where players solve puzzles and perform magical rituals to shape the story. The game features a nonlinear narrative with multiple endings, memorable characters, and luxurious graphics. The main game contains the first two chapters, with additional chapters available as DLC. Players can influence the story through their choices and explore different branches of the narrative.
Reviews
- The game features beautiful art and a well-constructed story set in an intriguing 19th-century London, enhancing the overall atmosphere.
- Characters are well-developed and complex, with meaningful choices that impact the narrative and multiple outcomes.
- The writing is engaging, with interesting themes and a mix of humor and tragedy that keeps players invested in the story.
- The game suffers from translation issues, including awkward dialogue and typos that detract from the overall experience.
- Some gameplay elements, such as puzzles, are overly simplistic or feel disconnected from the narrative, leading to moments of filler content.
- The pacing can be inconsistent, with certain chapters dragging on and losing momentum, which may frustrate players looking for a tighter narrative.
- story23 mentions
- 26 % positive mentions
- 61 % neutral mentions
- 13 % negative mentions
The game's story is praised for its engaging narrative, strong character development, and immersive setting, particularly within the context of an occult visual novel. While it offers multiple branching paths and meaningful choices, some players noted inconsistencies and technical issues that detracted from the overall experience. Despite a promising start, the story's conclusion was criticized for being abrupt and poorly executed, with some writing flaws that affected clarity.
“Essentially an interactive novel, this is an excellent game for the casual person who wants to sit back, relax, and enjoy a great storyline.”
“It's an occult visual novel full of secret society politics and demon summoning, with multiple outcomes to the story.”
“I've especially fallen in love with the story, which balances well between the tragic parts (and there's quite a few) and the funny ones (which provide relaxation between the tragic parts).”
“This might be a visual novel thing, but some of the actions needed to unlock certain story paths didn't make a whole lot of sense to me.”
“The story could have been commended, but even though it starts promising, it eventually ends abruptly and bizarrely (you are suddenly possessed by god almighty, then Thanos snaps the main villain out of existence, then credits roll).”
“The story was badly written (translated?) and just a simple proofreading would have caught most of the errors (not using subject pronouns, misspelling words, no use of 'the' anywhere).”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by its simplicity and accessibility, appealing to players who prefer a straightforward experience, though some long-time fans of traditional tabletop RPGs may find it lacking. The balance between gameplay and narrative heavily favors the latter, with minimal interactive elements present in each chapter, primarily consisting of dialogue. However, the inclusion of casual minigames provides a refreshing break from the narrative-heavy structure.
“Game mechanics are simple and easy to play, though I still prefer the old tabletop RPG attribute system; however, this one is fine.”
“The minigames are a good example of the use of casual mechanics.”
“The gameplay/narrative balance is heavily skewed, with only 1 part of gameplay for every 29 parts of narrative.”
“Each chapter offers maybe a dozen opportunities for meager gameplay; everything else is just dialogue.”
“While the game mechanics are simple and easy to play, I still prefer the old tabletop RPG attribute system.”
- atmosphere4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The game's atmosphere is highly praised for its exceptional art and music, which effectively enhance the immersive experience. The beautifully rendered London settings, intriguing characters, and compelling narrative all contribute to a captivating and personalized atmosphere that keeps players engaged.
“The art is very good, and the music also helps build the appropriate atmosphere.”
“Both the London exteriors and interiors, as well as the protagonists of the game, are painted very competently, and the overall exceptional quality of the graphics certainly contributes greatly to the atmosphere.”
“The atmosphere, setting, art, and subject matter create an experience that feels as if the game was made just for me.”
“The atmosphere, setting, art, subject matter, it's as if the game was made just for me.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for enhancing the atmosphere and complementing the art, creating an immersive experience akin to reading a book with vivid illustrations. While the overall quality is nearly flawless, some users express a desire for character voiceovers to further enrich the experience.
“The art is very good, and the music also helps build the appropriate atmosphere.”
“Art and music are almost flawless; if only we could get character voice.”
“It's like reading a book, but with excellent illustrations, music, and possibilities that actually take part in the plot.”
- graphics3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics in the game are praised for their exceptional quality, effectively capturing the atmosphere of Victorian London with both competent exterior and interior designs. While some users find the visuals pleasant yet generic, others appreciate the distinctive and pleasing artistic style that enhances the overall experience.
“Both the London exteriors and interiors, as well as the protagonists of the game, are rendered very competently, and the overall exceptional quality of the graphics certainly contributes greatly to the atmosphere.”
“I also adore the graphics, which are perfect for Victorian London and have a very distinctive and pleasing style.”
- replayability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Users indicate that the potential for replayability is high, suggesting that the game offers enough variety and engaging content to encourage multiple playthroughs.
“The potential for replayability is incredibly high.”
“Replayability is a key feature that keeps me coming back for more.”
“Every playthrough feels fresh, making the game highly replayable.”
“Replayability is lacking; once you've completed the game, there's little incentive to return.”
“The game offers minimal variation in playthroughs, making it feel repetitive after the first run.”
“While the potential for replayability is high, the actual execution falls flat, leaving players with little to explore.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is present but often overshadowed by convoluted writing, making it less effective. However, some players appreciate the balance between the tragic and comedic elements, finding that the humor provides a necessary respite from the heavier themes.
“I've especially fallen in love with the story, which balances well between the tragic parts (and there's quite a few) and the funny ones (which provide relaxation between the tragic parts).”