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Once Upon A KATAMARI

I will be putting in more hours and singing these little tunes for a while after playing this.
Once Upon A KATAMARI Game Cover
89%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:stability, grinding
93% User Score Based on 1,240 reviews
Critic Score 82%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
Once Upon A KATAMARI Game Cover

About Once Upon A KATAMARI

Once Upon A KATAMARI is a single player and multiplayer casual action adventure game with fantasy, comedy and historical themes. It was developed by RENGAME and was released on October 23, 2025. It received positive reviews from critics and very positive reviews from players.

Keep the good times rolling with a new entry in the Katamari Damacy series! In this puzzle action-adventure game, you'll roll your Katamari through time itself. Journey through the Jurassic Period, Ice Age, historic Japan, and more eras to rebuild the starry sky.

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Reviews

93%Audience ScoreBased on 1,240 reviews
music168 positive mentions
stability9 negative mentions

  • Faithful continuation of the Katamari series with classic charm, humor, art style, and satisfying gameplay.
  • Large variety of levels, time periods, challenges, and collectibles providing strong replayability and content.
  • Fantastic music soundtrack with some new tracks and option to unlock iconic past songs (though behind DLC).
  • Controls and physics feel off or clunky compared to previous entries, causing frequent stuck moments and frustrating collisions.
  • Excessive interruptions and intrusive King of All Cosmos dialogue covering much of the screen, breaking gameplay flow.
  • Progression and collectibles require repeated level replays (especially for cousins), leading to tedious grind and level padding.
  • music

    435 mentions Positive Neutral Negative
    39% positive mentions, 56% neutral mentions, 5% negative mentions

    The music in this Katamari installment is generally praised for its catchy, upbeat, and energetic soundtrack that maintains the franchise's quirky charm, with some tracks regarded as new favorites. However, many reviewers note a lack of variety and cohesion compared to earlier entries, with some songs feeling more like generic J-pop and less fitting to the game's whimsical vibe. Additionally, the large portion of legacy music locked behind expensive DLC has been widely criticized as a cash grab, detracting from an otherwise strong musical offering.

    • “First and foremost, the soundtrack perfectly captures the Katamari feel, containing some absolute earworms that fit right at home with the legendary tracks from the previous games.”
    • “The soundtrack is delightfully eclectic, bringing back familiar contributors (Kenji Niinuma and Shigeru Matsuzaki) while including new musicians (Daoko, Kocchi no Kento, and Chelmico).”
    • “The soundtrack to this game might be the best out of any Katamari game, which is an insanely high bar to clear.”
    • “The music doesn't fit the levels at all and feels very jarring (which is probably why they have the ability to have music play from previous games locked behind a $30 DLC), so much so that I ended up turning the music volume off and just played music from the first game on Spotify in the background.”
    • “This is a good game but the DLC pricing is insane and really seems like they stripped a bunch of music out of the game to sell it back to you at a premium price.”
    • “Just know they've price gated most of the music behind an additional charge of 110 percent the price of the game for music.”
  • gameplay

    165 mentions Positive Neutral Negative
    27% positive mentions, 70% neutral mentions, 3% negative mentions

    The gameplay of this latest Katamari entry remains true to the series' core rolling mechanics while introducing new power-ups, level types, and challenges that add freshness without compromising the classic fun. While many praise the improved controls, charming levels, and engaging physics, some longtime fans feel the additions like power-ups and collectibles occasionally disrupt flow or feel underwhelming. Overall, it offers a satisfying, polished experience for both new players and series fans, though it may not significantly innovate beyond its predecessors.

    • “It feels crazy that 1) we got a new full game like 15 years after Katamari Forever and 2) they still put in this much effort to make new levels with new mechanics and new cousins.”
    • “The gameplay has been improved, with power-ups in levels, such as the magnet, the rocket and also the time stop.”
    • “Between the polish of the gameplay and the little bits of quality of life like showing your score rating in-game, (no more praying you'll avoid the king's scathing remarks) I have incredibly high hopes for the overall experience!”
    • “I am honestly disappointed that the gameplay quality would taint a brand new addition to the katamari franchise that isn't a remaster or remake of a previous title.”
    • “It especially felt that way with the power-ups because they don't really organically fit with the gameplay, the magnet circumventing the joy of rolling things up by automatically doing it for you and everything else being too dull to use in-game to really comment on.”
    • “There were just too many design decisions and mechanic changes that just made the game feel off.”
  • story

    92 mentions Positive Neutral Negative
    18% positive mentions, 74% neutral mentions, 8% negative mentions

    The story in this Katamari installment is quirky, lighthearted, and humorously self-referential, fitting well within the series’ whimsical tone but often described as flat or less engaging compared to earlier entries. While the narrative includes fun cutscenes and a variety of themed missions across different eras, many reviewers found it short, somewhat repetitive, and lacking a strong through-line or character development. Ultimately, the story serves more as a charming backdrop to the gameplay rather than a deeply immersive or evolving plot.

    • “The story fits in super well with the series and is a blast.”
    • “There are some really creative challenges and stages that come up, there's really great visual storytelling in the stages, the king's dialogue is at its absolute best in the series, and it's the first time I've ever sat and watched, and enjoyed all the cutscenes.”
    • “Even the story and portrayal of the characters in the short cinematic clips and exchanges of dialogue is so charming and really does continue to capture the charm of Katamari.”
    • “I also felt as though the destruction of the cosmos had no story to it and the reconstruction of the cosmos lacked character like the previous titles.”
    • “The story just wasn't as fun or funny as previous games and sort of felt like a departure.”
    • “Ultimately my playthrough just felt flat, the worlds weren't that interesting, the story felt a bit too referential of the first game, while ignoring the rest, the escalation just isn't there and ultimately ends on a 'roll the sun' clone level and max size on a real level is no bigger than the first game.”
  • graphics

    58 mentions Positive Neutral Negative
    33% positive mentions, 60% neutral mentions, 7% negative mentions

    The graphics retain the beloved, whimsical Katamari art style with bright, colorful, and stylized visuals that balance charm and nostalgia, though they don't push technical boundaries. While some minor technical issues and occasional loading interruptions are noted, the updated visuals are generally well-received for maintaining the series' unique aesthetic and enhancing the era-themed environments. Overall, the graphics contribute to the game's fun and quirky atmosphere, aligning closely with what fans expect from a Katamari title.

    • “The music, the comedy, whimsy art style, it's all there and then some.”
    • “Pro: the era environments the cousins get to walk around in between levels is really cute, maybe the most aesthetically pleasing it's ever been.”
    • “Tons of new levels, play modes, collectibles, music, customization, beautiful graphics and so much whimsy a fairy circle forms around the player IRL whenever the game is played.”
    • “There are other issues here technically and graphics wise etc, they've followed the Game Freak strategy of "eh it already looks fine and people love it" but it's a Katamari game and every Katamari game is great.”
    • “And there's a bunch of issues to address, not just this one: the king is a pain in the ass and keeps blocking the screen, the FOV induces motion sickness, the game still has loading mid level even though these are PS1 graphics that should all fit in memory, turning planets into stardust is bugged, the font speed is way too slow and there's no text speed option, etc. I could live with some lackluster level design as long as I could enjoy the core Katamari experience, but I feel like that's been compromised in this game.”
    • “Seems like a mobile port or something, graphics aren't that great, game size is like less than 4 GB so that should tell you something.”
  • humor

    42 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is widely praised for its charming, quirky, and nostalgic style, filled with silly jokes, funny dialogue, and whimsical moments that capture the classic Katamari spirit. While some find certain recurring gags like the king's interruptions less fresh over time, the overall humor remains endearing, playful, and integral to the fun, chaotic experience. Players appreciate its blend of slapstick, meta jokes, and lovable character interactions that keep the tone lighthearted and enjoyable.

    • “I adore katamari games (specifically Damacy and We Love, I most recently played the rerolls of them so I will be calling them 1 and 2 throughout because this is essentially 3). I love the music, the art, the humor, and the gameplay. I think they are fantastic games; I am aware of my nostalgia bias but even without it they are great titles for all ages.”
    • “The story is also wild and funny, and the game doesn't shy away from making 4th wall jokes either.”
    • “It has so much life to it, cute and funny little interactions, and I even think the sort of 'storylines' that occur as each level opens up are cute.”
  • replayability

    34 mentions Positive Neutral Negative
    26% positive mentions, 65% neutral mentions, 9% negative mentions

    Replayability in the game is generally praised due to abundant collectibles, challenges, crowns, and multiplayer modes that encourage repeated play and 100% completion. While some criticize the ease of achieving high ranks and occasional linear level design, most agree the variety of content and fresh mechanics provide strong motivation to return frequently. However, DLCs add little gameplay value, focusing mainly on cosmetics and music rather than expanding replay options.

    • “Some levels have a similar feel to the older games, like the lots of food levels and water the land level, but others bring a fresh feel to the series, and the add-ons of crowns and power-ups bring more replayability to the game, as you want to continuously backtrack to get not only cousins and presents, but also crowns to 100% the game.”
    • “What makes Once Upon a Katamari more complete is the customization, the replayability with challenges and the extras like the multiplayer mode.”
    • “Now split up into multiple distinct themes, Once Upon a Katamari's levels feel extremely fleshed out and distinct, and now have considerably more replay value in the form of extra challenges that use the same maps as well as the new crown collectibles.”
    • “Don't buy any of the DLC if you are looking for more playable content - it's only music and a couple of cosmetics.”
    • “That replayability feels like it's completely disappeared in favor of providing an item which zaps away whatever challenge was in front of you.”
    • “The radar is useful for 100%'ing but once you've collected everything it stops being useful, and that's not good for replayability.”
  • stability

    16 mentions Positive Neutral Negative
    31% positive mentions, 13% neutral mentions, 56% negative mentions

    The game generally runs well across platforms, including Steam Deck and most PCs, offering a polished experience with minimal crashes or bugs. However, some users report occasional physics glitches and stability issues, particularly with online modes and certain power-ups, suggesting the need for further patches to fully resolve these problems.

    • “+ Polished experience with almost no glitches or bugs.”
    • “It's a love letter to Katamari Damacy, well optimized and runs great; the control changes are only improvements you encounter if you want them, and the physics engine feels perfect.”
    • “Runs great on most PCs and is just plain fun overall.”
    • “Game is quite buggy on a Windows PC.”
    • “(And uhhhh PS Namco please fix online maybe it's because I'm playing this at launch, but I tried playing online with friends and it was so buggy. It feels like it wasn't stress tested at all.)”
    • “Wait until a further patch to buy this game, hopefully by then the physics won't be so buggy.”
  • optimization

    16 mentions Positive Neutral Negative
    56% positive mentions, 25% neutral mentions, 19% negative mentions

    The game is consistently praised for its excellent performance and smooth optimization across various platforms, including PCs and the Steam Deck, with minimal impact on system resources. While some minor issues in climbing mechanics and map design were noted, overall the game runs smoothly, is easy to run, and delivers a flawless experience even at ultrawide resolutions.

    • “Excellent performance across different systems.”
    • “Well optimized on Steam Deck.”
    • “The file size is small and the game is easy to run and optimized.”
    • “Climbing feels a lot less optimized compared to previous titles, as you are more prone to bouncing off surfaces you can clearly climb easily.”
    • “Issues with performance?”
    • “Aside from the stopwatch, the powerups are non-intrusive and are mostly used for routing and score-attack optimization.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The series is praised for its heartfelt, wholesome, and uplifting emotional tone, offering a fun and creative experience that feels like a warm, comforting embrace. While some users felt that additional content occasionally made gameplay feel more repetitive, overall it maintains a charming and positive emotional impact.

    • “The series is creative, silly, insanely fun, and a sort of wholesome moral boost.”
    • “It's funky, heartfelt, cosmic art.”
    • “Just a wonderful, wholesome, warm blanket of a game.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally seen as somewhat tedious and repetitive, especially when collecting certain items like cousins or achieving crowns. Movement mechanics like rolling can feel sluggish, adding to the sense of monotony despite well-designed levels and features that help mitigate boredom.

    • “The biggest problem this game has is how repetitive and tedious collecting the cousins is.”
    • “Rolling everywhere feels sluggish and tedious and doesn't even keep up with the rolling animation of the katamari itself; it looks like you're just sliding along the ground at some sizes.”
    • “The achievements don't require collecting everything like in the other Katamari game but getting the princes and crowns can still get a tiny bit tedious.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization for being overly exploitative, targeting superfans with expensive DLC and restrictive features like preventing music access outside the game. Overall, the policies are viewed as a cash grab that diminishes the player experience.

    • “I really hate monetization policies designed to just sell the game to a core group of superfans then gouge them.”
    • “The DLC cash grab is getting out of hand, stupidly expensive and you can't even listen to the music outside of the game.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the character development for its great art direction and distinctive character design, highlighting a visually appealing and well-crafted presentation.

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Play Times

35h Median play time
31h Average play time
21-40h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Once Upon A KATAMARI is a casual action adventure game with fantasy, comedy and historical themes. Common tags for Once Upon A KATAMARI include 3D, surreal, family friendly, soundtrack, story rich and others.

Once Upon A KATAMARI is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 31 hours playing Once Upon A KATAMARI.

Once Upon A KATAMARI was released on October 23, 2025.

Once Upon A KATAMARI was developed by RENGAME.

Once Upon A KATAMARI has received very positive reviews from players. Most players liked Once Upon A KATAMARI for its music but disliked it for its stability.

Once Upon A KATAMARI is a single player game with multiplayer support.

Similar games include Super Monkey Ball Banana Mania, Klonoa Phantasy Reverie Series, de Blob, Streets of Rage 4, Marble It Up! Ultra and others.