Observo Game Cover

"Observo" is a survival horror game inspired by early 2000s classics, where you play as Edgar, a businessman trapped in a mysterious inn. To escape, you'll need to explore your surroundings, solve puzzles, and fend off hostile creatures with makeshift weapons. As you progress, collect items, documents, and unravel the inn's ominous secrets.

  • PC
  • Windows
  • Xbox

Reviews

66%
Audience ScoreBased on 32 reviews
gameplay6 positive mentions
grinding6 negative mentions
  • The game captures the atmosphere and nostalgia of classic survival horror titles like Silent Hill and Resident Evil, with beautiful visuals and sound design.
  • Puzzles are well-designed and balanced, providing a fun challenge without being overly frustrating.
  • The game is a commendable effort from a solo developer, showcasing creativity and passion for the genre.
  • Combat mechanics are clunky and can become tedious, especially with the overwhelming number of enemies and inconsistent hitboxes.
  • The camera controls can be frustrating, as they do not align well with fixed camera angles, leading to disorientation during gameplay.
  • The creature design and enemy encounters often detract from the overall horror experience, making them feel more like speed bumps than genuine threats.
  • gameplay18 mentions

    The gameplay of Observo is reminiscent of classic survival horror titles like Silent Hill, featuring traditional mechanics that can lead to tedious puzzle-solving and frustrating navigation due to pre-rendered camera angles. While the game offers clever enemy encounter mechanics and enjoyable puzzles, it suffers from a lack of innovation and can feel overly repetitive, making the overall experience somewhat flawed despite its strong visuals and sound design. Players who appreciate old-school horror games may still find it worth recommending, but improvements in gameplay are needed for a more engaging experience.

    • “Awesome music, sound design, visuals, and fun gameplay.”
    • “Still - some really fun puzzles, barring some un-taught mechanical twists (e.g., you can use the ladder multiple times in different circumstances).”
    • “Overall, Observo is a visually stunning, fun little game with flawed gameplay, and I am still glad I bought it and hope the developer creates another survival horror game in a similar style.”
    • “Observo starts out strong, especially because of the great visuals, art-style, and music, but unfortunately the gameplay loop and main puzzle make the game a bit too tedious overall.”
    • “But the gameplay needs to be improved.”
    • “This game doesn't have much in the way of innovation from a mechanical standpoint (trap aside!), so it's a little disappointing to have trouble with this area of the game - on the other hand, it's a solo developer, the game is a substantial size and fixed multicam takes a lot of work!”
  • atmosphere12 mentions

    The atmosphere in Observo is a mixed bag; while it draws inspiration from Silent Hill, it struggles to fully replicate that iconic ambiance. However, the game excels in its use of lighting, fog, and enemy design, creating an eerie and immersive environment that enhances the narrative and puzzles. Overall, players appreciate the unique graphics and atmospheric elements, despite some gameplay frustrations.

    • “It absolutely nails atmosphere, enemy design, lighting, fog, the... almost copyright infringed soundtrack.”
    • “The whole atmosphere is eerie and immerses you really into the story (which is very well written and executed!) and the environment.”
    • “Observo is clearly inspired by Silent Hill but ultimately fails to capture the same atmosphere; however, I must commend Spacezeta (dev) for the attempt made.”
    • “It is very nicely made, the graphics are not like I've seen before, and the whole atmosphere is eerie and immerses you really into the story (which is very well written and executed!) and the environment.”
    • “What an atmosphere!”
  • music12 mentions

    The music in the game is heavily inspired by early survival horror titles, particularly evoking the atmosphere of the 90s Silent Hill series, with a strong emphasis on synth and ambient soundscapes. While it effectively enhances the game's overall aesthetic and atmosphere, some reviewers feel it could benefit from a darker tone. Overall, the music, along with the sound design and visuals, contributes significantly to the game's immersive experience.

    • “The music is very reminiscent of early survival horror games, as well as the art direction, although in my view it could be somewhat darker.”
    • “The Yamaoka cutscene synth and noise-rage battle music, the PS2 era character models, and the environment textures (high res but point filtered so as to invoke the PS1), all covered in film grain post-process and swaddled in particle fog!”
    • “The sound design and music is straight retro 90s Silent Hill, awesome.”
    • “The music is very reminiscent of early survival horror games, as well as the art direction; however, in my view, it could be somewhat darker.”
    • “It absolutely nails atmosphere, enemy design, lighting, fog, but the soundtrack feels almost copyright infringed.”
    • “The Yamaoka cutscene synth and noise-rage battle music, combined with the PS2 era character models and the environment textures (high res but point filtered to invoke the PS1), all covered in film grain post-process and swaddled in particle fog, creates a confusing experience.”
  • graphics8 mentions

    The graphics in Observo are highly praised for their unique art style and visual fidelity, creating an immersive and eerie atmosphere that enhances the storytelling. The combination of stunning visuals, effective sound design, and engaging music contributes to a strong initial impression, although some players feel that the gameplay can become tedious over time. Overall, the game's graphics are a standout feature that significantly enriches the experience.

    • “The graphics are not like I've seen before, and the whole atmosphere is eerie, immersing you really into the story, which is very well written and executed, along with the environment.”
    • “Observo starts out strong, especially because of the great visuals, art style, and music.”
    • “Art style and fidelity are very pretty, enhancing the overall experience.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to repetitive combat mechanics that reduce enemy encounters to a cycle of setting traps and attacking. While the game boasts impressive visuals and music, the gameplay loop can detract from the overall experience, making it feel more laborious than engaging at times. Despite these issues, some players still find enjoyment in the game overall.

    • “My main complaint is the combat in this game... the reach you have with the pipe is absurd and initially early in the game your best bet is to run entirely up until the point you get a bear trap which makes the enemies comical, making a tedious process of simply laying the trap, hitting the enemy, rinse and repeat which totally detracts from the fear/threat the enemy might present.”
    • “Observo starts out strong, especially because of the great visuals, art-style and music, but unfortunately the gameplay loop and main puzzle make the game a bit too tedious overall.”
    • “It can be tedious at times, but it was very fun overall.”
  • story6 mentions

    The story is described as well-written and immersive, effectively complemented by unique graphics and an eerie atmosphere. However, some reviewers find it to be surreal and lacking in direction, suggesting that while the narrative is engaging, it doesn't lead to particularly interesting developments. Overall, the storytelling is a mixed bag, with strong execution but varying levels of intrigue.

    • “I found myself sucked into the combat, environment, and unfolding story... which I can't say too much about or I'll spoil it, little spider.”
    • “The story is weird and surreal, par for the course of these games, but this one doesn't really go anywhere interesting.”
    • “It is very nicely made, the graphics are not like I've seen before, and the whole atmosphere is eerie and immerses you really into the story (which is very well written and executed!) and the environment.”
    • “- the story is weird and surreal, par for the course of these games, but this one doesn't really go anywhere interesting.”
    • “The story is confusing and lacks direction, making it hard to stay engaged.”
    • “While the atmosphere is immersive, the narrative feels disjointed and fails to deliver a satisfying conclusion.”
  • humor2 mentions

    The humor in the game is derived from the absurdity of navigating through environments cluttered with the bodies of repopulated monsters, which adds a comedic element to the gameplay. This design choice lightens the atmosphere, especially as players reach the later stages of the game, creating a humorous contrast to the tension typically found in such scenarios.

    • “Monsters frequently get repopulated throughout the relatively small environment, and because the enemy bodies don't actually disappear (nice touch!), it actually becomes a bit hilarious and lessens the tension by the time you are at the 11th hour of the game and need to wade through dozens of bodies strewn across the courtyard or lobby.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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