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About

Not Enough Madness is a single player shooter game. It was developed by XDefault and was released on May 9, 2020. It received overwhelmingly positive reviews from players.

"Not Enough Madness" is an unofficial mod for MADNESS: Project Nexus that unlocks Madness mode from the start, adds a cheats mod menu, and enables character customization during gameplay. The mod is still being updated, and technical support is available on the Steam guide's comments section. 'NEM' brings new levels of fun to the game, with an array of exciting features to explore.

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97%
Audience ScoreBased on 9,848 reviews
story525 positive mentions
grinding74 negative mentions

  • Incredible graphics and satisfying combat mechanics that capture the essence of the Madness Combat series.
  • Arena mode offers endless replayability with character customization and a variety of gameplay styles.
  • Engaging story mode that expands on the Madness lore, with humorous dialogue and memorable characters.
  • AI companions are often unhelpful and can hinder gameplay, leading to frustrating moments.
  • Some levels can feel repetitive and overly long, which may detract from the overall experience.
  • Controller support is lacking, making it difficult for players who prefer using gamepads.
  • story
    1,582 mentions Positive Neutral Negative

    The story in "Madness: Project Nexus" is generally well-received, with many players appreciating its engaging narrative that expands on the Madness universe. While some find the story mode to be a bit linear or lacking depth, it effectively incorporates familiar characters and humor from the original series, making it enjoyable for fans. The arena mode also features its own storyline, providing additional context and replayability, though some players feel it overshadows the main campaign. Overall, the game offers a mix of action and storytelling that resonates well with its audience, despite some critiques regarding pacing and AI behavior.

    • “A great storyline, endless replayability, well-developed and killer characters.”
    • “The story is well thought out, the combat is smooth, and arena customization is endless.”
    • “The story mode isn't the most captivating in terms of writing, but the set-pieces and getting to play as the different characters still makes it very worth it.”
    • “The story is well thought out, but it feels very half-baked in the actual storyline.”
    • “The story is surprisingly wordy for a game set in the madness universe, but it's fun and helps explain the madness world, even if this isn't the same story as the main series.”
  • gameplay
    731 mentions Positive Neutral Negative

    The gameplay of "Madness: Project Nexus" has received mixed reviews, with many players praising its fast-paced, satisfying combat mechanics and engaging gameplay loop that encourages replayability. However, some critics point out issues such as repetitive mechanics, clunky controls, and a lack of depth in certain gameplay elements, which can detract from the overall experience. Despite these criticisms, the game is generally regarded as a fun and chaotic homage to the Madness series, with a variety of weapons and customization options that enhance the gameplay.

    • “The gameplay loop is engaging enough to warrant multiple playthroughs and the soundtrack is gorgeous.”
    • “The core gameplay revolves around executing waves of enemies using a variety of weapons, melee tools, and special abilities, all while navigating through detailed levels that often feel like an amalgamation of classic arcade shooters and modern combat simulators.”
    • “Its tight controls, satisfying combat mechanics, and deep customization options make it a must-play for fans of the series and action game enthusiasts alike.”
    • “This game does not feel like Madness Combat, both thematically and in how the gameplay works.”
    • “The gameplay is simply far too repetitive and feels unresponsive and poor.”
    • “The gameplay feels awkward as hell, and the mechanics are either too vague or not explained at all.”
  • music
    498 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its energetic and engaging soundtrack that perfectly complements the gameplay. Composed by cheshyre and locknar, the tracks are described as "bangers" that enhance the chaotic atmosphere and intensity of combat, making the experience more immersive and enjoyable. While some players noted that certain tracks may not fit every scene, the overall consensus is that the soundtrack is a standout feature, elevating the game's appeal significantly.

    • “The gameplay loop is engaging enough to warrant multiple playthroughs and the soundtrack is gorgeous.”
    • “The music perfectly matches the tempo of the game in various aspects such as drive, mystery, ambient and much more.”
    • “The soundtrack is absolutely superb and perfectly sets the tone for every level, on top of just being absolute bops on their own.”
    • “The only flaw is the soundtrack and a little bit of enemy balancing along with the story missions.”
    • “What I mean by soundtrack is that it doesn't really fit the missions and is sometimes even too silent compared to all the gunshots and sounds occurring in the background.”
    • “The music makes me want to off myself.”
  • graphics
    283 mentions Positive Neutral Negative

    The graphics of "Madness: Project Nexus" have received widespread acclaim for their stunning visuals and unique art style, effectively translating the chaotic essence of the original series into a detailed 3D environment. Players appreciate the vibrant color palette, particularly the striking use of blood effects, and the overall aesthetic that balances nostalgia with modern design sensibilities. While some users noted performance issues on lower-end hardware, the game is generally praised for its optimization and ability to maintain visual quality even at reduced settings.

    • “The art style is subtle yet amazing.”
    • “The graphics and gore are simply spectacular.”
    • “The game looks gorgeous, even on the lowest graphics.”
    • “The graphics are diarrhea poured into my eyes.”
    • “- graphics are ugly and 'washed up' at any level.”
    • “- performance kind of sucks, especially for such graphics.”
  • humor
    245 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by its absurdity and dark comedic elements that resonate with fans of the Madness series. Players appreciate the funny dialogue, quirky character interactions, and the chaotic yet humorous gameplay, which often includes slapstick moments and unexpected glitches that add to the overall enjoyment. The blend of violence and humor creates a unique experience that keeps players engaged and entertained throughout their playtime.

    • “The story mode is well made, has funny dialogue, and puts you up against difficult challenges but still gives you the feeling that you are a badass.”
    • “It's a hilarious concept that doesn't take itself too seriously and leaves a lot of room for creativity and hijinks to ensue.”
    • “The voice lines are fitting, the dialogue is funny and on point, the tone is...vaguely more light-hearted than most of the animations but still rather grim, and the combat is *chef's kiss*.”
    • “We killed them all; it was not funny.”
    • “The jokes fell flat and felt forced.”
    • “I expected humor, but it was more cringeworthy than entertaining.”
  • replayability
    125 mentions Positive Neutral Negative

    The game boasts exceptional replayability, primarily driven by its engaging arena mode, which allows for extensive character customization and varied gameplay experiences. Players appreciate the depth of both the story and arena modes, with many noting the potential for infinite replay through different builds and challenges. While some mention minor limitations in replay value, the overall consensus is that the game offers a rich and enjoyable experience that encourages repeated play.

    • “The gameplay is addicting, the soundtrack is packed with bangers, most game modes are replayable 'til infinity, and the dialogue and lore drops are just the icing on the cake.”
    • “Arena mode makes this game (almost) infinitely replayable.”
    • “Both the story campaign and arena campaign are very fleshed out and replayable, with a bunch of secrets, levels, and amazing difficulty scaling.”
    • “Really just a lack of replayability due to annoyingly long stages required to progress and also the absence of multiplayer kind of being a buzzkill.”
    • “There's only so much you can do and the new arena updates haven't done much to compensate for its replayability issue.”
    • “The soundtrack is fantastic as is the art, the story is quite good, and gameplay is fun but I do think it's a tad repetitive overall, and feels like it has only a little replay value.”
  • grinding
    90 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players noting that while the arena mode is enjoyable, it can become excessively repetitive and tedious due to the high number of enemies and the slow progression of character stats. Some players find the grind necessary for character development and achievements, while others feel it detracts from the overall experience, leading to frustration with the game's pacing and mechanics. Overall, the grind is seen as a significant but divisive element, with some players embracing it for the challenge and others wishing for a more streamlined experience.

    • “You'll need a second life for grinding.”
    • “Good game, a few *very* annoying bugs but the game is fantastic beyond that. When it works (and isn't tedious), you feel like you're in madness combat.”
    • “Arena mode has you building a character from scratch and your character is absolutely trash and you are kinda just grinding stats and equipment, which felt like a slog with little reward.”
    • “The skill system has the most tedious grindy skill tree imaginable, as well as a completely worthless training mission for early game.”
    • “Make no mistake, arena combat is addictive, but you'll likely be spending hours grinding to train your fighter just to get them to the level of the story mode characters so you can even attempt some of the later stages.”
  • stability
    75 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting a variety of bugs and glitches that can affect gameplay, particularly in multiplayer and co-op modes. While some find the glitches amusing and not game-breaking, others report significant issues like soft-locks and AI problems that detract from the experience. Overall, the game is described as somewhat buggy but still enjoyable, with hopes for future updates to address these stability concerns.

    • “The game runs smoothly and has great gameplay, making for an enjoyable experience overall.”
    • “Both the arena mode and campaign feature decent writing and good gameplay, contributing to the game's stability.”
    • “I can't wait for the modding support to be released; the game's stability makes me excited for future enhancements.”
    • “I run with the lowest graphics setting, and the game constantly lags and freezes. My allies will constantly die even when I equip them with loot twice as good as mine, and a lot of parts of the game are tedious and frustrating.”
    • “My main gripe is that it's buggy; some large enemies like golems or the blackguard boss got bugged and became unkillable, and even the final boss did.”
    • “There are some glitches and bugs, such as occasionally being unable to pick up any weapons, or the AI in the other playable characters deciding to throw grenades directly at me, and a few places where the levers you need to pull or things you need to shoot were a little broken.”
  • optimization
    42 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback from users. While some players report smooth performance on lower settings and commend the developers for quick bug fixes, many others highlight significant issues such as FPS drops in larger areas, stuttering, and poor optimization for mid-range computers. Overall, while the game is enjoyable and visually appealing, it still requires further optimization to enhance performance across various hardware configurations.

    • “To start out with, the art style and overall performance of the game is stellar for a game made by only a few people, with very small hiccups of bugs and issues, most of which you'll never notice. The developers are quick to respond should you find anything to report to them.”
    • “I thought my laptop with 8GB of RAM was going to be a bit weak to play this game, but most scenes actually run smoothly on default settings.”
    • “Most of its heavy-duty specs come in with the anti-aliasing, so lower that if you're looking to get that crisp 60 FPS, but it's well optimized enough so that any computer not before 2016 won't experience trouble by the pure default.”
    • “Performance kind of sucks, especially for such graphics.”
    • “Only complaint I'd have is the optimization; certain large areas of the game cause noticeable FPS drops, even with a capable enough computer. Great title otherwise!”
    • “Seriously... the optimization is terrible!”
  • atmosphere
    28 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its vibrant blend of fun and chaos, combining a gritty art style with a whimsical tone that captures the essence of the Madness series. Players appreciate the detailed graphics, unique character designs, and an exceptional soundtrack that enhances the overall experience, creating a captivating environment that shifts across different locations. While some critiques mention a lack of atmospheric audio, the game's ability to balance humor and violence contributes to its engaging and memorable atmosphere.

    • “The atmosphere isn't dark and brutal; it's tilted more towards 'fun and cool'.”
    • “The atmosphere is a wild blend of bleak and humorous, macabre and silly, violent and cartoony.”
    • “The soundtrack complements the action perfectly, driving the pace during intense fights and enhancing the gloriously violent atmosphere throughout.”
    • “The atmosphere isn't mc's dark and brutal, it's tilted more towards 'fun and cool'.”
    • “The 3D, the city, and overall the whole lore thing just ruins the atmosphere for me.”
    • “Some of the guns sound really nice, but the music has little to do with the atmosphere of where you are, or what you're doing.”
  • emotional
    16 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, often feeling overwhelmed by its charm and narrative moments, such as the poignant farewell of characters. The game's evolution and personal significance to long-time fans evoke feelings of nostalgia and excitement, with many reviewers noting instances of crying or heartfelt reactions during key scenes. Overall, the emotional impact is a significant highlight, making the experience memorable and meaningful for players.

    • “This game was so awesome, I cried when Hank, Sanford, and Deimos said 'we are the madness combat' and then banished Director Photos to the shitpost realm. Best game of all time 100/10.”
    • “When Cheshyre said 'it's Cheshyrein time!' and Cheshyred all over the place by making the most banger soundtracks of all time, I cried.”
    • “As someone who was an alpha tester, it's so heartwarming to see what this game has evolved into, a masterpiece.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is noted for its intriguing designs and personalities, particularly among antagonists, which enhance the overall narrative. However, some players feel that the progression system lacks depth, as it reaches its limits too quickly, leaving them wanting more. Overall, the evolution of character designs and the game's graphics have significantly improved, contributing to a charming and engaging experience.

    • “I mean, that seems very unoriginal and boring from the way I explained it, but it introduces each antagonist with a very intriguing character design and a personality diverse from everyone else.”
    • “Through time and time, the graphics for this game grew more and more, from ugly blender models and one-color textures to glorious lighting with new character designs in 3D that are unique and frankly gorgeous.”
    • “It has a great charm of character development and even fills a few plot holes in the main character universe.”
    • “Wish there was more skill ranks to unlock; it feels like character development is just hitting its stride and then you realize you are just about at the end of your unlocks for that skill type.”
    • “Also, the character designs, bosses, and color/model schemes for this game are almost strange, if not poorly integrated into this genre.”
    • “Sure, without the iconic character design, it probably wouldn't be easily recognized as Madness Combat, but I personally think the detailed renders of the characters you see in loading screens would have been a dozen times more engaging to see and interact with in-game.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions, with players appreciating that it focuses on gameplay rather than monetization strategies. Users express a desire for promotional ads to support its success, highlighting that the game feels genuine and not like a cash grab.

    • “Found 0 microtransactions.”
    • “Would love to see some ads and stuff come out for this game because I'd love to see it become a best seller.”
    • “Enjoy that it's a game meant to be such and not a cash grab.”
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27h Median play time
102h Average play time
8-200h Spent by most gamers
*Based on 38 analyzed playthroughs
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Frequently Asked Questions

Not Enough Madness is a shooter game.

On average players spend around 102 hours playing Not Enough Madness.

Not Enough Madness was released on May 9, 2020.

Not Enough Madness was developed by XDefault.

Not Enough Madness has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Not Enough Madness is a single player game.

Similar games include MADNESS: Project Nexus, Overgrowth, Warhammer 40,000: Space Marine 2, Doom Eternal, Paint the Town Red and others.