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"Not Enough Madness" is an unofficial mod for MADNESS: Project Nexus that unlocks Madness mode from the start, adds a cheats mod menu, and enables character customization during gameplay. The mod is still being updated, and technical support is available on the Steam guide's comments section. 'NEM' brings new levels of fun to the game, with an array of exciting features to explore.

Genres & Tags
Play Modes
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
Not Enough Madness screenshot
+3

97%
Audience ScoreBased on 9,407 reviews
story500 positive mentions
grinding77 negative mentions

  • story
    1,516 mentions Positive Neutral Negative

    The story of "Madness: Project Nexus" is generally well-received, with many players appreciating its engaging narrative that expands on the Madness universe. While some find the story mode to be a bit linear and repetitive, it is praised for its character development and humor, particularly for fans of the original series. The arena mode also features its own storyline, providing additional depth and replayability, making the game enjoyable for both new players and long-time fans. However, some critiques mention issues with pacing and AI behavior, which can detract from the overall experience.

    • “The gameplay is fantastic, sure the controls are a bit off but it's easy to get the hang of, the storyline is good, the voice acting is phenomenal, the designs are incredible, and the overall backgrounds and hell, even the arena combat mode is fun as hell, I enjoy this game so so very passionately.”
    • “The story mode is awesome (still finishing it lol) arena mode?”
    • “The story is amazing, the combat system is also amazing, so many fricking guns!!!!”
    • “Halfway through the story, you're just doing the same things over and over.”
    • “The story is easy to follow, but it suffers from being contrived and shows its cracks at late game.”
    • “The story mode is bland and completely dry narrative-wise, and any lore details are found in the unbelievably irritating grindfest that is the arena mode.”
  • gameplay
    690 mentions Positive Neutral Negative

    The gameplay of "Madness: Project Nexus" has received mixed reviews, with many praising its fast-paced, satisfying combat and unique mechanics that evoke the original Madness series. While some players enjoy the depth and variety offered by the arena mode and character customization, others criticize the gameplay for being repetitive and lacking in complexity, particularly in the story mode. Overall, the game is seen as a fun and engaging experience, though it may not meet the expectations of all players regarding depth and replayability.

    • “The gameplay feels really good, the levels are unique, the story is pretty good, and the soundtrack is exactly what you'd want out of a madness combat game; story mode is the better of the two.”
    • “The gameplay is fantastic; sure, the controls are a bit off, but it's easy to get the hang of. The storyline is good, the voice acting is phenomenal, the designs are incredible, and the overall backgrounds and arena combat mode are fun as hell. I enjoy this game so passionately.”
    • “The gameplay is really fun and satisfying for every mission you complete.”
    • “The gameplay in this game is simply far too repetitive and feels unresponsive and poor.”
    • “The gameplay consists of 'press M1 for 20 minutes and occasionally press M2' in the mid-late game.”
    • “Fighting becomes very repetitive because the gameplay isn't deep enough.”
  • music
    471 mentions Positive Neutral Negative

    The music in "Madness: Project Nexus" has received widespread acclaim, with many reviewers praising its energetic and fitting soundtrack composed by cheshyre and locknar. The tracks enhance the gameplay experience, perfectly complementing the chaotic action and adding to the overall atmosphere of the game. While some players noted minor issues with audio integration during specific scenes, the consensus is that the soundtrack is a standout feature, often described as a "banger" and a significant reason for the game's appeal.

    • “The soundtrack is absolutely a bop, banger after banger.”
    • “The music, composed by locknarr and cheshyre, is absolutely great and keeps the standard madness atmosphere up 24/7.”
    • “The soundtrack complements the action perfectly, driving the pace during intense fights and enhancing the gloriously violent atmosphere throughout.”
    • “The music makes me want to off myself.”
    • “What I mean by soundtrack is that it doesn't really fit the missions and is sometimes even too silent compared to all the gunshots and sounds occurring in the background.”
    • “Frankly, sometimes the music takes me out of scenes instead of helping support it.”
  • graphics
    262 mentions Positive Neutral Negative

    The graphics of "Madness: Project Nexus" have received widespread acclaim for their stunning visuals and unique art style, effectively translating the original 2D aesthetic into a vibrant 3D environment. Many players appreciate the game's detailed character designs, atmospheric effects, and the overall aesthetic that complements its chaotic gameplay. However, some users have noted performance issues, particularly on lower-end hardware, which can detract from the experience despite the impressive graphical presentation.

    • “This game is truly ahead of its time, amazing graphics, a nice feeling and great modes.”
    • “The graphics are shockingly stunning, too.”
    • “The art style perfectly captures the madness combat aesthetic, translating the flash animation look into 3D without losing its identity.”
    • “The graphics are diarrhea poured into my eyes.”
    • “Graphically, the game's color palette is mostly muted; the blood of your enemies is the most vibrant thing, a neon red, while the rest of the colors are usually washed out, slightly desaturated, or otherwise a bit dull.”
    • “The trailers are low quality, graphics not the best; you could tell what I mean by looking at the small textures and details.”
  • humor
    234 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by its absurdity and dark comedic elements, often drawing comparisons to the original Madness Combat series. Players appreciate the funny character designs, witty dialogue, and chaotic ragdoll physics that enhance the overall experience, making the violent gameplay feel both entertaining and lighthearted. Many reviews highlight the game's ability to blend humor with intense action, creating a unique atmosphere that keeps players engaged and amused throughout.

    • “I have to say I'm extremely pleasantly surprised at both the violent humor and the art style.”
    • “The sheer carnage and humor is very good.”
    • “It's a hilarious concept that doesn't take itself too seriously and leaves a lot of room for creativity and hijinks to ensue.”
    • “We killed them all; it was not funny.”
    • “The jokes fell flat and felt forced.”
    • “I expected humor, but it was more cringeworthy than entertaining.”
  • replayability
    114 mentions Positive Neutral Negative

    The game boasts high replayability, primarily due to its engaging arena mode and customizable gameplay options, which allow players to experiment with different character builds and strategies. While the campaign offers a solid experience, some players feel it can become repetitive over time. Overall, the combination of multiple game modes, character customization, and mod support contributes to a rich replay value that keeps players returning for more.

    • “Replayability is at an all-time high for this game with arena mode and how the campaign is formatted.”
    • “There's a long (but not too long) story campaign, but if you beat it, don't worry - there's also an arena, giving the game practically infinite replayability.”
    • “The arena mode is the best part of the game; it is extremely replayable, every run feels different from each other and every origin is pretty creative.”
    • “Really just a lack of replayability due to annoyingly long stages required to progress (the ghosts) and also the absence of multiplayer kind of being a buzzkill.”
    • “There's only so much you can do and the new arena updates haven't done much to compensate for its replayability issue.”
    • “If you're interested in playing considering all of the former mentioned, then get used to the sound of crunching bell peppers... again... and again... I wish I too could enjoy what should have remained a flash game back in the early 2000's but button mashing against primitive AI provides for a lackluster challenge and has 0 replayability.”
  • grinding
    92 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players noting that while the arena mode is enjoyable, it can become excessively repetitive and tedious due to the high number of enemies and the need for extensive grinding to progress. Some players find the grind rewarding, especially for character upgrades and achievements, while others feel it detracts from the overall experience, making certain modes feel like a chore. Overall, the grind is a significant part of the gameplay, and opinions vary on whether it enhances or hinders enjoyment.

    • “You'll need a second life for grinding.”
    • “Good game, a few *very* annoying bugs but the game is fantastic beyond that. When it works (and isn't tedious), you feel like you're in madness combat.”
    • “Sure, it’s got flaws—like the grindy progression and some repetitive encounters—but those are just speed bumps on the highway to carnage.”
    • “The skill system has the most tedious grindy skill tree imaginable, as well as a completely worthless training mission for early game.”
    • “Make no mistake, arena combat is addictive, but you'll likely be spending hours grinding to train your fighter just to get them to the level of the story mode characters so you can even attempt some of the later stages.”
  • stability
    72 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting frequent glitches and bugs that can disrupt gameplay, such as freezing, soft-locks, and AI issues. While some find the bugs charming and manageable, others express frustration over the game's performance, particularly in co-op mode. Overall, the game is considered playable despite its instability, with hopes for future updates to address these issues.

    • “I run with the lowest graphics setting, and the game constantly lags and freezes. My allies will constantly die even when I equip them with loot twice as good as mine, and a lot of parts of the game are tedious and frustrating.”
    • “My main gripe is that it's buggy; some large enemies like golems or the blackguard boss got bugged and became unkillable, and even the final boss did.”
    • “There are some glitches and bugs, such as occasionally being unable to pick up any weapons, or the AI in the other playable characters deciding to throw grenades directly at me, and a few places where the levers you need to pull or things you need to shoot were a little broken. But all this is to be expected since it was only just released, and I assume will have future updates fixing any bugs that pop up.”
  • optimization
    42 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback from users. While some players report smooth performance on lower settings, others experience significant frame rate drops and bugs, particularly in larger areas and during intense gameplay. Overall, many agree that while the game is enjoyable and visually appealing, it still requires further optimization to enhance performance across a wider range of hardware.

    • “To start out with, the art style and overall performance of the game is stellar for a game made by only a few people, with very small hiccups of bugs and issues, most of which you'll never notice. The developers are quick to respond should you find anything to report to them.”
    • “I thought my laptop with 8GB of RAM was going to be a bit weak to play this game, but most scenes actually run smoothly on default settings.”
    • “Most of its heavy-duty specs come in with the anti-aliasing, so lower that if you're looking to get that crisp 60 FPS, but it's well optimized enough so that any computer not before 2016 won't experience trouble by the pure default.”
    • “Performance kind of sucks, especially for such graphics.”
    • “Only complaint I'd have is the optimization; certain large areas of the game cause noticeable FPS drops, even with a capable enough computer. Great title otherwise!”
    • “Seriously... the optimization is terrible!”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is a vibrant blend of fun and cool elements, characterized by iconic characters, a unique art style, and an engaging soundtrack that enhances the overall experience. Reviewers praise its ability to balance humor and violence, creating a whimsical yet intense environment that captures the essence of the original Madness series. However, some players note a lack of atmospheric audio, which can detract from the immersive experience despite the strong musical accompaniment.

    • “It oozes atmosphere and style and is overall a solidly made, extremely fun and long-lasting game that has been receiving support well after release including workshop support.”
    • “The atmosphere is a wild blend of bleak and humorous, macabre and silly, violent and cartoony.”
    • “The soundtrack complements the action perfectly, driving the pace during intense fights and enhancing the gloriously violent atmosphere throughout.”
    • “The 3D, the city, and overall the whole lore thing just ruins the atmosphere for me.”
    • “Some of the guns sound really nice, but the music has little to do with the atmosphere of where you are, or what you're doing.”
    • “Honestly, I'd prefer Madness Project Nexus Classic or Madness Retaliation to this game, considering the time it took to develop and the mysterious, gruesome atmosphere they give.”
  • emotional
    15 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, often feeling compromised by the cuteness of enemies and experiencing profound sadness during pivotal moments, such as the death of characters like Hank. The game's narrative and character interactions evoke strong feelings, leading to tears of joy and sorrow, while the overall experience is described as heartwarming and transformative. Many reviewers highlight the emotional weight of the gameplay, making it a memorable and impactful experience.

    • “I cried when I had to kill Hank. 100/10 game, no game has ever shown me insanity as much as this game did.”
    • “This game was so awesome, I cried when Hank, Sanford, and Deimos said 'we are the madness combat' and then banished director photos to the shitpost realm. Best game of all time 100/10.”
    • “As someone who was an alpha tester, it's so heartwarming to see what this game has evolved into, a masterpiece.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is noted for its intriguing designs and personalities, particularly among antagonists, which enhance the overall narrative experience. However, some players feel that the progression system lacks depth, as skill unlocks seem to plateau too early, limiting further development. Overall, the evolution of character designs and graphics has been positively received, contributing to the game's charm and engagement.

    • “I mean, that seems very unoriginal and boring from the way I explained it, but it introduces each antagonist with a very intriguing character design and a personality diverse from everyone else.”
    • “Through time and time, the graphics for this game grew more and more, from ugly blender models and one-color textures to glorious lighting with new character designs in 3D that are unique and frankly gorgeous.”
    • “It has a great charm of character development and even fills a few plot holes in the MC universe.”
    • “Wish there was more skill ranks to unlock; it feels like character development is just hitting its stride and then you realize you are just about at the end of your unlocks for that skill type.”
    • “Also, the character designs, bosses, and color/model schemes for this game are almost strange, if not poorly integrated into this genre.”
    • “Sure, without the iconic character design, it probably wouldn't be easily recognized as Madness Combat, but I personally think the detailed renders of the characters you see in loading screens would have been a dozen times more engaging to see and interact with in-game.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions, with players appreciating that it focuses on gameplay rather than monetization strategies. Users express a desire for promotional ads to support its success, highlighting that the game feels genuine and not like a cash grab.

    • “Found 0 microtransactions.”
    • “Would love to see some ads and stuff come out for this game because I'd love to see it become a best seller.”
    • “Enjoy that it's a game meant to be such and not a cash grab.”

Buy Not Enough Madness

26h Median play time
87h Average play time
7-144h Spent by most gamers
*Based on 36 analyzed playthroughs

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