Not Enough Madness
- May 9, 2020
- XDefault
- 21h median play time
"Not Enough Madness" is an unofficial mod for MADNESS: Project Nexus that unlocks Madness mode from the start, adds a cheats mod menu, and enables character customization during gameplay. The mod is still being updated, and technical support is available on the Steam guide's comments section. 'NEM' brings new levels of fun to the game, with an array of exciting features to explore.
Reviews
- story1,292 mentions
- 34 % positive mentions
- 63 % neutral mentions
- 3 % negative mentions
The story in "Madness: Project Nexus" is a blend of engaging narrative and chaotic action, featuring familiar characters from the Madness Combat series as they navigate through a series of missions to dismantle the titular Project Nexus. While the story mode offers a linear progression with intriguing lore and character interactions, many players find the arena mode to be more enjoyable due to its extensive customization options and replayability, often considering it the highlight of the game. However, some critiques point to a convoluted plot and pacing issues, suggesting that while the story is entertaining, it may not be the primary draw for all players.
“The story mode holds all of the story you would want from a fun game and intriguing mysteries left by hints and clues.”
“The story is really interesting if you look deep into it, and the arena mode is very nice and the customization is great.”
“The story is amazing, the combat system is also amazing, so many fricking guns!!!!”
“The story ending is an insult to the characters of the series and was enough to make me upset with this game.”
“The narrative is convoluted and confusing, with a disjointed plot that fails to engage.”
“The characters lack depth and development, and the dialogue and writing are uninspired, with weak storytelling that fails to captivate.”
- gameplay586 mentions
- 45 % positive mentions
- 50 % neutral mentions
- 5 % negative mentions
The gameplay of "Madness: Project Nexus" has received mixed reviews, with many players praising its fast-paced, chaotic combat and engaging mechanics that evoke the original Madness series. While some enjoy the depth and variety of gameplay options, including arena mode and character customization, others criticize it for being repetitive, clunky, and lacking in polish. Overall, the game offers a satisfying experience for fans of the genre, though it may not appeal to everyone due to its occasional technical issues and steep learning curve.
“The gameplay is awesome; if you are a fan of Madness Combat, this is for all of you that love Madness Combat.”
“The combat mechanics of this game were simple yet extremely fun and satisfying while still proving to be a challenge.”
“The gameplay is fun, challenging at times, but really fun; the story is pretty good in my opinion.”
“It's too expensive for the gameplay that it offers.”
“The controls feel clunky and unpolished, and the combat mechanics lack depth and become repetitive.”
“Everything is just so broken, the melee weapons break too quickly, the guns have no ammo at all and 90% of it is wasted on the worst game mechanic I've ever seen, and the combat is so insanely, gruelingly slow, repetitive, and ridiculously boring.”
- music414 mentions
- 54 % positive mentions
- 44 % neutral mentions
- 1 % negative mentions
The music in the game has received overwhelmingly positive feedback, with many reviewers praising the soundtrack as "banger" and "god tier," highlighting the contributions of composers Locknar and Cheshyre. Players appreciate how the music enhances the gameplay experience, providing an energetic backdrop that complements the action, although some noted that certain tracks may not fit the context of specific scenes. Overall, the soundtrack is considered one of the standout features of the game, with many recommending it as a must-listen even outside of gameplay.
“The soundtrack is eargasm.”
“With how much time I've put in at this point, let me assure you, 'this shit goes hard.' The combat is surprisingly engaging, the music is god tier, and the story is more in-depth than I expected.”
“The music, composed by Locknar and Cheshyre, is absolutely great and keeps the standard madness atmosphere up 24/7.”
“The only flaw is the soundtrack and a little bit of enemy balancing along with the story missions.”
“What I mean by soundtrack is that it doesn't really fit the missions and is sometimes even too silent compared to all the gunshots and sounds occurring in the background.”
“Frankly, sometimes the music takes me out of scenes instead of helping support it.”
- graphics224 mentions
- 55 % positive mentions
- 43 % neutral mentions
- 2 % negative mentions
The graphics of "Madness: Project Nexus" have received widespread acclaim for their unique art style and impressive 3D translation of the original series. Many players appreciate the vibrant color palette, particularly the striking use of neon red for blood against a more muted background, which enhances the game's dark aesthetic. While some users noted performance issues on lower-end systems, the overall visual presentation, including character designs and environmental details, is considered a significant improvement over the original flash game, making it a standout feature of the title.
“The graphics are shockingly stunning, too.”
“The dark and gritty art style is a feast for the eyes, painting a chilling backdrop for your twisted exploits.”
“The graphics look amazing at even the lowest quality, the loading screens feel like so much more than loading screens, with the characters displayed with different lighting.”
“I miss the 2D style and milder grey tones and black outlines of the flash game which gave clarity to the visuals.”
“The graphics, while updated, still feel dated, and the level design lacks creativity and excitement.”
“Graphically, the game's color palette is mostly muted; the blood of your enemies is the most vibrant thing, a neon red, while the rest of the colors are usually washed out, slightly desaturated, or otherwise a bit dull.”
- humor193 mentions
- 99 % positive mentions
- 0 % neutral mentions
- 1 % negative mentions
The humor in the game is widely praised for its absurdity and dark comedic elements, effectively capturing the chaotic spirit of the Madness Combat series. Players enjoy the quirky dialogue, funny character interactions, and humorous in-game mechanics, such as the amusing insults when pausing the game. Overall, the blend of violence and humor creates a uniquely entertaining experience that resonates well with fans of the original animations.
“And don't get me started on the humor - I found it hilarious how the game mocks you whenever you paused, and the little puns spreading throughout the dialogue in the game.”
“It's a hilarious concept that doesn't take itself too seriously and leaves a lot of room for creativity and hijinks to ensue.”
“The voice lines are fitting, the dialogue is funny and on point, the tone is...vaguely more light-hearted than most of the animations but still rather grim, and the combat is *chef's kiss*.”
“We killed them all, it was not funny”
- replayability91 mentions
- 47 % positive mentions
- 49 % neutral mentions
- 3 % negative mentions
The game offers exceptional replayability, primarily through its arena mode, which allows for extensive customization and varied gameplay experiences. Players appreciate the depth of combat, multiple game modes, and the ability to replay missions with different loadouts and characters, contributing to a nearly endless replay value. While some users note that the gameplay can become repetitive over time, the overall consensus is that the game provides ample content and enjoyment for those seeking long-term engagement.
“There's a long (but not too long) story campaign, but if you beat it, don't worry - there's also an arena, giving the game practically infinite replayability.”
“After finishing the game on story and arena mode, this game still has lots of content to play with and amazing replayability.”
“The arena mode seems to be a great feature to add replayability to this game.”
“But if you want a game that you'll play for countless hours, I don't recommend this game due to low replayability value and repeating gameplay.”
“There's only so much you can do and the new arena updates haven't done much to compensate for its replayability issue.”
“If you like an infinite amount of replayability, you'll love the arena mode.”
- grinding78 mentions
- 3 % positive mentions
- 17 % neutral mentions
- 81 % negative mentions
The grinding aspect of the game is frequently described as tedious and time-consuming, with many players feeling it requires an excessive investment of time, often likening it to needing "a second life" to fully engage. While some enjoy the grind for achievements and character progression, others find it frustrating, particularly in arena mode where combat can feel repetitive and unbalanced. Overall, the grind can detract from the enjoyment, despite the game's fun elements and engaging art direction.
“You'll need a second life for grinding.”
“Good game, a few *very* annoying bugs but the game is fantastic beyond that. When it works (and isn't tedious), you feel like you're in madness combat.”
“The arena is good, but feels way too stat-based and grindy for my liking.”
“For me, there is no point in grinding the same campaign all over again multiple times, to get a new imprint to get a bit more powerful to complete the campaign again to get a new imprint to get a bit more powerful to complete the campaign again, etc.”
“Make no mistake, arena combat is addictive, but you'll likely be spending hours grinding to train your fighter just to get them to the level of the story mode characters so you can even attempt some of the later stages.”
- stability62 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has received mixed feedback, with many players noting a significant presence of bugs and glitches that can disrupt gameplay, such as freezing, soft-locks, and AI issues. While some find these glitches amusing or minor, others report that they can be frustrating and impact the overall experience, especially in multiplayer modes. Despite these issues, many players appreciate the game's charm and express confidence that future updates will address the stability concerns.
“I run with the lowest graphics setting, and the game constantly lags and freezes. My allies will constantly die even when I equip them with loot twice as good as mine, and a lot of parts of the game are tedious and frustrating.”
“My main gripe is that it's buggy; some large enemies like golems or the blackguard boss became unkillable, and even the final boss did.”
“There are some glitches and bugs, such as occasionally being unable to pick up any weapons, or the AI in the other playable characters deciding to throw grenades directly at me, and a few places where the levers you need to pull or things you need to shoot were a little broken.”
- optimization36 mentions
- 33 % positive mentions
- 44 % neutral mentions
- 22 % negative mentions
The optimization of the game has received mixed reviews, with some players praising its performance on lower-end systems while others report significant issues such as FPS drops and stuttering, particularly in larger areas or with high settings. While many appreciate the quick responses from developers regarding bugs, there is a consensus that further optimization is needed to enhance the overall experience, especially for those using mid-range computers. Despite these challenges, the game's art style and gameplay are generally well-received.
“To start out with, the art style and overall performance of the game is stellar for a game made by only a few people, with very small hiccups of bugs and issues, most of which you'll never notice. The developers are quick to respond should you find anything to report to them.”
“I thought my laptop with 8GB of RAM was going to be a bit weak to play this game, but most scenes actually run smoothly on default settings.”
“Most of its heavy-duty specs come in with the anti-aliasing, so lower that if you're looking to get that crisp 60 FPS, but it's well optimized enough so that any computer not before 2016 won't experience trouble by the pure default.”
“Performance kind of sucks, especially for such graphics.”
“Only complaint I'd have is the optimization; certain large areas of the game cause noticeable FPS drops, even with a capable enough computer. Great title otherwise!”
“I wanted to like this game so much, but the FPS drops and screen stuttering make it unplayable.”
- atmosphere20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The game's atmosphere is a vibrant blend of fun and cool elements, characterized by iconic characters, great music, and a unique storytelling approach that balances humor with darker themes. While the art style is gritty and enhances the overall vibe, some players feel that the atmospheric audio could be improved, as it often feels disconnected from the gameplay experience. Overall, the atmosphere is praised for its creativity and engagement, making it a standout feature of the game.
“It oozes atmosphere and style and is overall a solidly made, extremely fun and long-lasting game that has been receiving support well after release including workshop support.”
“Iconic characters, great music, extremely atmospheric, this is everything old Newgrounds embodied but brought to the modern day.”
“The atmosphere is a wild blend of bleak and humorous, macabre and silly, violent and cartoony.”
“The 3D, the city, and overall the whole lore thing just ruins the atmosphere for me.”
“Honestly, I'd prefer Madness Project Nexus Classic or Madness Retaliation to this game, considering the time it took to develop and the mysterious, gruesome atmosphere they give.”
“Some of the guns sound really nice, but the music has little to do with the atmosphere of where you are, or what you're doing.”
- emotional14 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a deep emotional connection to the game, often citing moments of intense sadness and attachment, particularly during pivotal character deaths and significant narrative events. The game's ability to evoke feelings of insanity, excitement, and heartfelt nostalgia is frequently highlighted, with many reviewers noting that it left them in tears, showcasing its profound impact on their gaming experience. Overall, the emotional depth of the game is a standout feature that resonates strongly with its audience.
“I cried when I had to kill Hank. 100/10 game, no game has ever shown me insanity as much as this game did.”
“This game was so awesome, I cried when Hank, Sanford, and Deimos said 'we are the madness combat' and then banished director photos to the shitpost realm. Best game of all time 100/10.”
“When this masterpiece finally dropped after 8 years of waiting, I cried a bit, not gonna lie.”
- character development14 mentions
- 57 % positive mentions
- 21 % neutral mentions
- 21 % negative mentions
Character development in the game is praised for its stunning and unique character designs, which enhance the overall visual appeal and recognition of the series. However, some players express a desire for more depth and progression in skill unlocks, feeling that character development reaches its peak too quickly. The introduction of diverse personalities among antagonists adds intrigue, but there is a call for more engaging interactions with the detailed character models seen in loading screens.
“I absolutely love this game; the graphics and character designs and modeling are amazing. Madness Combat has to be one of the most incredible series available for free.”
“Through time and time, the graphics for this game grew more and more, from ugly Blender models and one-color textures to glorious lighting with new character designs in 3D that are unique and frankly gorgeous.”
“It has a great charm of character development and even fills a few plot holes in the main character's universe.”
“Wish there was more skill ranks to unlock; it feels like character development is just hitting its stride and then you realize you are just about at the end of your unlocks for that skill type.”
“Also, the character designs, bosses, and color/model schemes for this game are almost strange, if not poorly integrated into this genre.”
“Sure, without the iconic character design, it probably wouldn't be easily recognized as Madness Combat, but I personally think the detailed renders of the characters you see in loading screens would have been a dozen times more engaging to see and interact with in-game.”
- monetization4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game is praised for its lack of microtransactions, with players appreciating that it focuses on gameplay rather than monetization strategies. There is a desire for promotional ads to support its success, but overall, it is seen as a genuine gaming experience rather than a cash grab.
“Found 0 microtransactions.”
“Would love to see some ads and stuff come out for this game because I'd love to see it become a best seller.”
“Enjoy that it's a game meant to be such and not a cash grab.”