NOT A HERO Game Cover
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"Not A Hero" is a fast-paced, 2D shooter game where players control a professional assassin turned campaign manager for a mayoral candidate from the future. The goal is to clean up the city by eliminating the criminal underworld and winning over voters through intense gunfire and unique character skills. The game features ISO-Slant™ technology and a unique political platform, making for a memorable and action-packed experience.

  • Mac OS
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

85%
Audience ScoreBased on 984 reviews
humor269 positive mentions
grinding8 negative mentions
  • Hilarious and absurd storyline with a unique premise involving a purple bunny running for mayor.
  • Fast-paced and addictive gameplay with a variety of characters, each offering different playstyles.
  • Great pixel art style and an excellent soundtrack that complements the action.
  • Controls can be clunky and unresponsive, especially with the lack of key rebinding options.
  • The game can become repetitive and frustrating, particularly in later levels with a steep difficulty spike.
  • No checkpoints in levels can lead to tedious replays after dying, which may deter some players.
  • humor271 mentions

    The humor in "Not a Hero" is a mix of absurdity and dark comedy, often drawing comparisons to British humor and the style of games like "Hotline Miami." While many players find the dialogue and character interactions genuinely funny, some critiques highlight that the humor can be hit-or-miss, with certain jokes feeling forced or overly reliant on randomness. Overall, the game is praised for its entertaining writing and quirky characters, though the pacing of the dialogue can disrupt the fast-paced gameplay.

    • “Not a hero is not a serious game, it's an absurd and funny tale and it does not take itself seriously.”
    • “The humor itself is more hit than miss, so I'm glad there's not much cringe humor to it all; however, it does have a bit of that lowbrow stuff, but more or less I found the game's story to be a fun absurd tale.”
    • “Absolutely hilarious mission briefings from Bunnylord and post-mission critiques at the milkshake bar.”
    • “Tons of unfunny, Mad Libs-style, 'haha so random' dialogue.”
    • “It's criminally unfunny.”
  • gameplay220 mentions

    The gameplay of "Not a Hero" is characterized by fast-paced, frenetic run-and-gun action combined with cover mechanics, offering a mix of strategic and chaotic combat. While many players appreciate the variety of characters and their unique abilities, some find the gameplay repetitive and marred by clunky mechanics. Overall, the game is praised for its humor and engaging soundtrack, but opinions vary on the depth and enjoyment of the gameplay experience.

    • “The gameplay is frenetic and highly addictive.”
    • “Not a Hero is a very enjoyable 2-1/4-D cover shooter with incredibly tight controls, fantastic humor, and superbly satisfying gameplay.”
    • “The gameplay is fast, interesting, and fun.”
    • “While it's always nice to see proper British representation, the gameplay gets repetitive fast.”
    • “Not a hero is a fun game, although the gameplay is a very mediocre mess that makes this game only worth checking out on sale.”
    • “The gameplay is the biggest issue for most people here, myself included.”
  • story169 mentions

    The story of "Not a Hero" is characterized as absurd and humorous, revolving around a purple anthropomorphic bunny named Bunnylord who aims to become mayor through a series of violent missions. While the plot is often described as basic and not deeply engaging, it serves as a comedic backdrop that enhances the gameplay experience, with quirky characters and entertaining dialogue. Overall, the narrative is seen as a fun, albeit short, element that complements the game's fast-paced action and replayability.

    • “The story is good and funny, really serves the game well.”
    • “The game is cute, it's adorable in a dark slapstick, nonsense kind of way, with colorful characters and a very fun story.”
    • “The story is witty, silly, and downright hilarious.”
    • “The story/plot is basic and unimportant.”
    • “The game's story isn't anything deep at all, but it is funny at times.”
    • “The story is something named bunny lord wants to be mayor of London, and bunny lord wants you to help.”
  • music124 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its energetic chiptune and 8-bit soundtracks that enhance the gameplay experience. While some players found the music repetitive or not to their taste, the overall sentiment highlights its fun, engaging quality that complements the game's humor and fast-paced action. The soundtrack is often described as legendary, with each level featuring unique tracks that contribute to the game's charm and appeal.

    • “The soundtrack is fantastic, loved the graphic style and over-the-top, badass humor.”
    • “The music is a delight, the visuals appropriately low-fi.”
    • “This game is worth your money, the soundtrack is amazing.”
    • “The music is just very very very bad.”
    • “Music is mediocre and humor is pretty lame.”
    • “The design is cute and the music is on spot, but they quickly get buried under the invasive random humor, which becomes obnoxious after merely ten minutes.”
  • graphics80 mentions

    The graphics of the game are characterized by a vibrant and charming pixel art style that appeals to fans of retro aesthetics, though opinions vary on their sharpness and overall quality. While some players appreciate the colorful worlds and well-executed visuals, others find the graphics simplistic or lacking in detail. Overall, the game's art direction is often praised for its creativity and fun, complementing the gameplay and soundtrack effectively.

    • “A good violent game with beautiful graphics and a selection of colorful worlds.”
    • “The graphics are nice, somewhat reminding us that games don't have to look grey.”
    • “The graphics are the tried and tested pixel style, and whilst this form is becoming ever more popular, the game's style just looks a lot cleaner and crisper than most pixel games.”
    • “There are no display/graphics options either and the game opens up in a window by default, so you just have to magically figure out the alt+enter combination for fullscreen, I guess.”
    • “The art style may please fans of pixel games, but the graphics themselves aren’t very sharp.”
    • “Overall, I find the controls inaccurate for this kind of game; your character tends to go further than you intended, and enemies have godlike reflexes. The action is often hard to read because the graphics are really bad, and it's really hard to understand where you can get under cover.”
  • replayability36 mentions

    The game "Not a Hero" offers a mixed experience in terms of replayability. While it features multiple endings, unlockable characters, and various challenges that encourage players to refine their strategies and explore different playstyles, some users feel that once the main objectives are completed, the replay value diminishes significantly. Overall, players who enjoy completing challenges and experimenting with different characters will find substantial replayability, but those seeking a longer experience may find it lacking.

    • “The different playstyles of each character combined with the three mission objectives to get a higher approval rating are what give this game replayability.”
    • “Not a hero is a very enjoyable 2-1/4-D cover shooter with incredibly tight controls, fantastic humor that even changes parts of the dialogue when you replay a level, superbly satisfying gameplay, and a perfect level of difficulty and replayability similar to Super Meat Boy in which you refine your strategy for a level each time you fail it until you get it perfectly.”
    • “The replayability is incentivized even more by having 4 possible endings (mayor, prime minister, king, global megalord) with their own end screen and an epilogue exchange with a certain special character.”
    • “The only issues I had with Not a Hero is that the keyboard controls felt a bit awkward at times and the game does not offer much replayability, hence there is low replay value.”
    • “Not a lot of replayability after all the challenges are done though.”
    • “Very small amount of replayability.”
  • grinding10 mentions

    Overall, players find the grinding aspect of the game to be tedious and frustrating, particularly due to difficult progression systems and repetitive time-based challenges. While some appreciate the break from traditional grinding mechanics, many feel that the game's design leads to a monotonous experience as it progresses.

    • “The no grinding aspect makes it a fun break if you are used to grinding games.”
    • “You'll need a second life for grinding.”
    • “This is tedious game design, especially given how the game is kind of difficult.”
    • “Time-based challenges that are ridiculously tedious because it's so easy to fail and you have to restart from the beginning over and over again.”
    • “Without that, the game quickly becomes mind-numbingly tedious.”
  • character development7 mentions

    Character development in the game is noted for its clever approach, particularly through the diner scenes that provide context and depth to the characters, making them more relatable. While the character designs are praised for their uniqueness and playstyle encouragement, the overall narrative and character backstory are seen as lacking, leaving players wanting more engagement with the characters beyond their visual appeal.

    • “The character designs and function do a good job at encouraging different play styles.”
    • “Pretty clever way of going about character development.”
    • “The diner scene after every level is actual character development.”
    • “Otherwise you'd be like, 'Who the hell are these assassins and Bunnylord, and why should I care about them?' Pretty clever way of going about character development.”
  • stability7 mentions

    The game's stability is frequently criticized, with numerous reports of glitches, crashes, and unpolished mechanics that hinder gameplay, particularly in achieving certain objectives. While some players find enjoyment in the game, the presence of significant bugs, especially in later levels, detracts from the overall experience.

    • “Not a Hero is a very fun game that is almost bug-free with a decent learning curve.”
    • “There are a good handful of glitches, and the enemy-spawn variety as well as the random weapon drops when you kill enemies can make trying to accomplish the hardest achievements more of a chore than intended, as well as other unpolished aspects like random crashes and the secret levels not having a lot to show for them.”
    • “Glitches... the last few times I played this game, it crashed so I stopped playing for a time.”
    • “It's a fun game, however the eighth level (out of 21) is glitched so that it can't be completed or progressed past normally (it is technically possible to get past it if at the end of the level you have a grenade power-up with you at the end of the level that you can use in place of the incorrectly positioned scripted explosion that glitches the level).”
  • optimization3 mentions

    The optimization of "Not a Hero" has been criticized for being poor, with players noting a lack of key rebinding options and inadequate default controls. Additionally, the absence of video settings further detracts from the overall experience, contributing to a sense of frustration alongside the game's repetitive gameplay.

    • “After finishing the level, you receive a ranking and watch Bunnylord and your character discuss your performance during a dinner called 'Aunt Ruby's'. During this time, you have the options to continue with the story, select a new character (if unlocked), choose a different level, or return to the main menu.”
    • “The optimization of character selection and level progression keeps the gameplay fresh and engaging, allowing players to tailor their experience based on their performance.”
    • “The ranking system provides valuable feedback on your performance, encouraging players to optimize their strategies for better results in future levels.”
    • “Not a Hero is a fun game at times, but the game suffers from poor optimization and repetitive gameplay.”
    • “The game is so badly optimized that you can't even rebind your keys, and the default controls are awful. There are no video settings at all; the only settings for controls are to configure an Xbox controller.”
  • emotional1 mentions

    Players find the emotional experience of the game to be intense, particularly feeling heart-wrenching moments when facing defeat after significant progress, which ultimately fosters a sense of growth and learning from mistakes.

    • “It is heart-wrenching to die after passing the initial boss fight portion, but you learn from your mistakes.”
    • “The story made me feel a deep connection to the characters, and I found myself genuinely caring about their fates.”
    • “Every choice I made had emotional weight, and I felt the impact of my decisions long after I finished the game.”
  • atmosphere1 mentions

    The atmosphere and voice acting in the game are highly praised, effectively maintaining player engagement even as the story and humor begin to wane midway through.

    • “The atmosphere and voice acting are strong enough to keep you engaged, probably for an entire playthrough.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite some interesting concepts, the overall atmosphere is dull and fails to evoke any real emotion.”
    • “The game tries to create a unique atmosphere, but it ultimately falls short, leaving players feeling disconnected from the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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