Normal Shading for Aseprite

If you're a game developer or if you've ever experimented with Normal Maps,  you might've noticed that there isn't a really good way to test them directly from within Aseprite. This extension aims to solve exactly this issue! Normal Shading allows you to create realistic lighting for your textures in  Aseprite using the Blinn-Phong Reflection Model. The menu can be found under Edit > FX > Shading …

  • Mac OS
  • Windows
  • Linux

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