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"None, named 'Fasaria World Online', is a browser-based, single-player and massively multiplayer RPG with a focus on strategy and building. Exclusive to the Steam community, it requires a one-time membership fee, fostering an active and cohesive player base, eliminating pay-to-win concerns."

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43%
Audience ScoreBased on 30 reviews
gameplay2 positive mentions
graphics3 negative mentions

  • The game has a good difficulty curve and evolves into challenging battles, especially in PvP.
  • The developer is responsive and helpful with issues, enhancing the overall experience.
  • It offers a unique browser-based gameplay experience that can be played anywhere, making it accessible.
  • The setup is confusing, and the game requires a Steam key that is not provided upon purchase, leading to frustration.
  • The graphics and sound quality are subpar, and the game feels repetitive and boring after a short time.
  • There is a lack of player engagement, with very few active players online, making it feel like a dead game.
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are generally considered subpar, with many reviewers rating them around 5/10 and describing them as outdated or poorly designed. Despite these shortcomings, players feel that the graphics do not significantly detract from the overall enjoyment of the game.

    • “The graphics are lousy -- looks like a 5-year-old created them.”
    • “Otherwise, it's a pretty fun game though lacking in the graphics department.”
    • “Graphics 5/10; they could use an upgrade for sure, but in games like this, the graphics really don't matter.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is criticized for being overly repetitive and simplistic, relying heavily on rapid clicking for battles without offering meaningful exploration or variety. Players find the mechanics reminiscent of Clash of Clans but poorly executed, leading to a dull experience that lacks engagement and depth.

  • grinding
    2 mentions Positive Neutral Negative

    Players note that while hiring workers can provide a consistent income, grinding on mobs is significantly more lucrative, making it the preferred method for earning in the game.

    • “Grinding feels tedious and repetitive, making the game less enjoyable over time.”
    • “The amount of time required to grind for resources is excessive and detracts from the overall experience.”
    • “I find myself spending hours grinding, which feels more like a chore than a fun gameplay mechanic.”

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