- October 26, 2018
- Game Mechanic Studios
- 2h median play time
No Way Out: A Dead Realm Tale
Platforms
About
100 years after the massacre at Huxley’s Mansion rumors swirl of an unclaimed treasure waiting to be collected. But there are things the rumors don’t mention. The murderous ghosts who prowl the hallways waiting for your torch to dim… The wails of a grieving mother who begs you to help her son. And the madman at the center of it all, William Huxley, whose inventions have left the mansion suspended …









- The game features solid puzzles that provide a sense of accomplishment when solved.
- The graphics and atmosphere are well done, creating an unsettling and immersive horror experience.
- The game successfully delivers jump scares and a creepy ambiance that keeps players on edge.
- The game suffers from numerous bugs and control issues, particularly with VR compatibility.
- Many players find the game too short for its price, with some completing it in under two hours.
- The gameplay can be tedious and frustrating due to unclear mechanics and trial-and-error elements.
graphics
10 mentions Positive Neutral NegativeThe graphics in the game are generally praised for their quality and atmospheric depth, contributing significantly to the horror experience. While some users noted minor issues like clipping and visibility in darker areas, the detailed surroundings and overall visual design received high marks, with comparisons to other well-regarded titles in the genre. Overall, the graphics enhance the gameplay, creating a captivating and immersive environment.
“The graphics and atmosphere were the best part of this game.”
“However, the details in the surroundings are really what I enjoyed, such as the artwork hanging on the walls and the statues.”
“I loved the aspect of the torch being your puzzle timer, and the graphics are scarily gorgeous!”
“Your graphics are decent, but I almost couldn't tell, because even at maximum brightness, 90% of the background and scenery is pitch black and unviewable.”
“The only graphical issue I had was that there was clipping between doors and some walls, but you basically have to run into them to notice it, so it wasn't that big of a deal.”