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No Way Out

21%Game Brain Score
story, music
23% User Score Based on 43 reviews

Platforms

PCPCWindowsWindows

About

"No Way Out" is a survival horror game where you play as a detective trapped in an isolated building filled with deadly traps and dangerous creatures. With limited resources, you must navigate through the building, solve puzzles, and fight or avoid enemies to escape. The game features a unique day and night cycle that affects enemy behavior and your ability to progress.

No Way Out screenshot
No Way Out screenshot
No Way Out screenshot
No Way Out screenshot
No Way Out screenshot
No Way Out screenshot
No Way Out screenshot
No Way Out screenshot
No Way Out screenshot

23%
Audience ScoreBased on 43 reviews
graphics1 negative mentions

  • The game has potential for improvement, as some players believe it could become better with further development.
  • It is relatively inexpensive, making it accessible for those curious to try it.
  • Some players found brief moments of enjoyment or nostalgia despite the game's flaws.
  • The game is fundamentally broken and unfinished, with many technical defects and poor quality assets.
  • Gameplay is repetitive and lacks meaningful content, with unclear objectives and frustrating mechanics.
  • The game has been criticized for being an asset flip, lacking originality and proper credit to asset creators.
  • story
    5 mentions Positive Neutral Negative

    The game's story is polarizing; while one user highlights a profound moral about perseverance and the emotional impact of the soundtrack, another criticizes the lack of a coherent narrative, describing it as a simplistic experience focused solely on gameplay mechanics without any meaningful storyline.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The soundtrack had me gripped in the story, which made for the best gaming experience to date.”
    • “There is no mission, no storyline, only a girl collecting keys while running away from zombies.”
    • “Game was made with stock assets for Unity and has no in-game story.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is described as a standout element, providing a relaxing and immersive experience that enhances the storytelling. However, some users noted that the overall sound design, including sound effects, was lacking, and the gameplay itself felt limited.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The soundtrack had me gripped in the story, which made for the best gaming experience to date.”
    • “The soundtrack had me gripped in the story (which I didn't play due to the title telling me that playing this is pointless) made for the best gaming experience to date.”
    • “The sound effects and the graphics are bad; there's no music and you can't do almost anything rather than jump, walk, find keys, open doors, and sometimes you might find a pistol and a zombie in a room which are placed there to make the game look better, I guess.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay of Last of Us 3 is polarizing, with some praising its epic design and broad appeal, while others criticize the unclear controls and overall execution as lacking cohesion.

    • “Epic gameplay paired with just a little something for everyone, this Last of Us 3 is looking really good.”
    • “This game has unclear controls, terrible gameplay, and it's all poorly put together.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics have been criticized for being poor, with users noting a lack of detail and overall visual appeal. Additionally, the absence of music and limited gameplay elements contribute to a less engaging experience.

    • “The sound effects and the graphics are bad; there's no music, and you can't do almost anything other than jump, walk, find keys, open doors, and sometimes you might find a pistol and a zombie in a room, which are placed there to make the game look better, I guess.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism due to the lack of credit given to original artists and developers, leading to perceptions of the game as a cash grab.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players towards microtransactions rather than providing a fair experience.”

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