Invisible Mind
- August 9, 2016
- VGstudio
"Invisible Mind" is a surreal philosophical quest where players explore worlds generated by a protagonist's mind to retrieve memories and learn about themselves. Through puzzles and tests, players will discover their own personality traits and explore themes of identity and consciousness. This introspective journey takes place in a unique setting where the protagonist's consciousness has been extracted and stored in a special environment.
Reviews
- The game features beautiful and vibrant graphics that create an intriguing surreal world to explore.
- The ambient soundtrack is enjoyable and adds to the atmospheric experience.
- For fans of niche styles, such as minimalistic walking simulators, the game can provide a relaxing experience.
- The game suffers from poor translation and garbled dialogue, making it difficult to follow the story.
- Gameplay is plagued by technical issues, including glitches, awkward navigation, and a lack of clear objectives.
- Overall, the game feels unpolished and lacks depth, leading to a frustrating experience for players.
- graphics12 mentions
- 67 % positive mentions
- 25 % neutral mentions
- 8 % negative mentions
The graphics are described as gorgeous and vibrant, complemented by an appealing ambient soundtrack. However, the game suffers from numerous graphical glitches, such as floating assets and environmental inconsistencies, which detract from the overall visual experience. Despite these issues, players who appreciate the unique aesthetic may still find enjoyment in the game's abstract environments.
“The graphics are gorgeous and vibrant, and the ambient soundtrack is pure candy for your ears.”
“While that market appeal is a very niche market, I think if you find the overall aesthetic of the game to be intriguing at all, you'll find some enjoyment from its strange environments and very minimal/abstract story.”
“The graphics are gorgeous and vibrant, and the ambient soundtrack is pure candy for your ears.”
“Random graphical glitches, grass assets float in the sky, parts of the levels pass through each other, there are holes in the environment... it seems unthinkable that something with so much passion put in its visuals could somehow be sloppy, but here we are.”
- story8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The game's story attempts to deliver an evocative narrative about self-reflection but falters due to poor translation and execution, leading to a disjointed experience. While it offers a moral about perseverance, the overall narrative is minimal and abstract, appealing primarily to those who appreciate its unique aesthetic rather than a coherent storyline.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Attempting to be an evocative, intellectual story about self-reflection instantly falls apart when your English translation team is translate.google.com.”
“Just unreal engine assets thrown into a map, with stupid missions and puzzles.”
“While that market appeal is a very niche market, I think if you find the overall aesthetic of the game to be intriguing at all, you'll find some enjoyment from its strange environments and very minimal/abstract story.”
- gameplay8 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is characterized by poorly explained mechanics and a lack of guidance, leading to reliance on a developer-provided walkthrough. While it features simple puzzles, the focus is more on exploring a beautiful, surreal world rather than engaging gameplay, which some players find relaxing despite its blandness and technical shortcomings. Overall, the gameplay is criticized for its simplicity and lack of depth, making it feel underdeveloped.
“There are simple puzzles to solve, but the idea here isn't gameplay; it's a beautiful, surreal world to explore and soak in.”
“Game mechanics are so poorly explained with almost no guidance of where to go next that the developer had to post a walkthrough in the discussions tab.”
“The gameplay itself lacks much explanation on what the player is supposed to accomplish and is incredibly simple, akin to most walking simulators. It may even hinge on being bland, but I find the game is relaxing to boot up and wander around, not having to worry about enemies swarming you or needing elite reaction skills as with so many other titles.”
“It is not developed or tested well enough; the technical quality is poor and the gameplay is lacking.”
- music6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The music in the game is praised for its relaxing and ambient qualities, providing a soothing backdrop that enhances the vibrant graphics. However, it takes a dramatic turn in the fourth level, introducing dark and unsettling music that contributes to a horror atmosphere, creating a stark contrast to the earlier serene experience.
“The graphics are gorgeous and vibrant, and the ambient soundtrack is pure candy for your ears.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The 4th level randomly turns into horror, with dark music, someone chasing you, and photos of random faces flashing on screen.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is praised for its immersive quality, creating an "atmospheric headspace" that transcends traditional gameplay, making it feel more like an experience than a conventional game.
“The concept is great: it's more of an 'atmospheric headspace' than a 'game'.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including random graphical glitches, floating assets, and environmental collisions, which detract from the overall experience despite the evident effort put into its visuals.
“Random graphical glitches, grass assets float in the sky, parts of the levels pass through each other, there are holes in the environment... it seems unthinkable that something with so much passion put into its visuals could somehow be sloppy, but here we are.”