- August 9, 2016
- VGstudio
Invisible Mind
Platforms
About
"Invisible Mind" is a surreal philosophical quest where players explore worlds generated by a protagonist's mind to retrieve memories and learn about themselves. Through puzzles and tests, players will discover their own personality traits and explore themes of identity and consciousness. This introspective journey takes place in a unique setting where the protagonist's consciousness has been extracted and stored in a special environment.











- The game features visually interesting and surreal environments that some players found intriguing.
- The ambient soundtrack is praised for being relaxing and enhancing the overall experience.
- For players who enjoy exploring abstract and minimalistic worlds, the game can provide a unique, albeit flawed, journey.
- The game suffers from poor translation and dialogue issues, making it difficult to follow the story.
- Many players reported numerous bugs, glitches, and unpolished mechanics that detract from the gameplay experience.
- The gameplay is often described as repetitive and lacking depth, with many puzzles revolving around collecting geometric shapes.
graphics
10 mentions Positive Neutral NegativeThe graphics of the game are described as vibrant and visually appealing, showcasing a strong artistic vision. However, numerous technical issues, such as graphical glitches, floating assets, and poor model quality, detract significantly from the overall experience, leading to a mixed reception. While some players appreciate the unique aesthetic, many criticize the execution as sloppy and outdated.
“The graphics are gorgeous and vibrant, and the ambient soundtrack is pure candy for your ears.”
“The visuals: oh this game is certainly visualized.”
“While that market appeal is a very niche market, I think if you find the overall aesthetic of the game to be intriguing at all, you'll find some enjoyment from its strange environments and very minimal/abstract story.”
“Random graphical glitches, grass assets float in the sky, parts of the levels pass through each other, there are holes in the environment... it seems unthinkable that something with so much passion put into its visuals could somehow be sloppy, but here we are.”
“Rather bad graphics and 3D models (1996-like), constant screen blackouts, resolution problems (letters left or right of screen), nonsense dialogs with no depth at all.”
“Graphics are bad.”