- August 9, 2016
- VGstudio
Invisible Mind
Platforms
About
"Invisible Mind" is a surreal philosophical quest where players explore worlds generated by a protagonist's mind to retrieve memories and learn about themselves. Through puzzles and tests, players will discover their own personality traits and explore themes of identity and consciousness. This introspective journey takes place in a unique setting where the protagonist's consciousness has been extracted and stored in a special environment.











- The game features beautiful and vibrant graphics that create an intriguing surreal world to explore.
- The ambient soundtrack is enjoyable and adds to the atmospheric experience.
- For fans of niche styles, such as minimalistic walking simulators, the game can provide a relaxing experience.
- The game suffers from poor translation and garbled dialogue, making it difficult to follow the story.
- Gameplay is plagued by technical issues, including glitches, awkward navigation, and a lack of clear objectives.
- Overall, the game feels unpolished and lacks depth, leading to a frustrating experience for players.
graphics
12 mentions Positive Neutral NegativeThe graphics are described as gorgeous and vibrant, complemented by an appealing ambient soundtrack. However, the game suffers from numerous graphical glitches, such as floating assets and environmental inconsistencies, which detract from the overall visual experience. Despite these issues, players who appreciate the unique aesthetic may still find enjoyment in the game's abstract environments.
“The graphics are gorgeous and vibrant, and the ambient soundtrack is pure candy for your ears.”
“While that market appeal is a very niche market, I think if you find the overall aesthetic of the game to be intriguing at all, you'll find some enjoyment from its strange environments and very minimal/abstract story.”
“The graphics are gorgeous and vibrant, and the ambient soundtrack is pure candy for your ears.”
“Random graphical glitches, grass assets float in the sky, parts of the levels pass through each other, there are holes in the environment... it seems unthinkable that something with so much passion put in its visuals could somehow be sloppy, but here we are.”