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No More Room in Hell

No More Room in Hell Game Cover
89%Game Brain Score
gameplay, graphics
stability, monetization
89% User Score Based on 30,279 reviews

Platforms

LinuxPCMac OSVirtual RealityWindows
No More Room in Hell Game Cover

About

No More Room in Hell is a multiplayer open world shooter game with horror and post-apocalyptic themes. It was developed by No More Room in Hell Team and was released on October 31, 2013. It received positive reviews from players.

"When there's no more room in hell, the dead will walk the earth." A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's…

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89%
Audience ScoreBased on 30,279 reviews
gameplay659 positive mentions
stability292 negative mentions

  • Immersive, dark, and oppressive atmosphere with excellent sound design that enhances the survival horror experience.
  • Deep and challenging cooperative gameplay emphasizing teamwork, resource management, and tactical combat mechanics.
  • High replayability supported by randomized loot, multiple map paths, active community, and custom content/mods.
  • Outdated graphics and technical issues including bugs, glitches, hit detection problems, and occasional crashes.
  • Slow-paced, grindy, and sometimes frustrating gameplay with unresponsive controls and a steep learning curve.
  • Intrusive and frequent in-game advertisements on some servers disrupt gameplay and player communication.
  • gameplay
    1,693 mentions Positive Neutral Negative

    No More Room in Hell offers a slow-paced, realistic, and challenging cooperative zombie survival experience that emphasizes teamwork, resource management, and tactical gameplay. While its mechanics—such as infection, stamina, limited ammo, and melee combat—add depth and tension, the gameplay can feel sluggish and has a steep learning curve, with occasional bugs and janky animations due to its aging Source engine. Despite some flaws and a sometimes frustrating difficulty, the game is praised for its immersive atmosphere, rewarding mechanics, and enduring replayability, especially when played with friends.

    • “The gameplay thrives on its unforgiving nature. Guns are fun to play with and have their own interesting mechanics, same as the melee system.”
    • “The game provides thrilling gameplay with inventory management, strategy and team co-operation as integral elements to success.”
    • “The gameplay is the important aspect here, though; No More Room in Hell is an excellent example of the “graphics alone don’t make a good game” argument.”
    • “The starting learning curve can feel frustrating and RNG-based, but if you stick with it, you'll find the mechanical depth and cooperative potential of this game very enticing.”
    • “It's definitely not for everybody, as it is quite monotone in gameplay on the higher difficulties, but most players who try it will fall in love with it.”
    • “Although at first the game mechanics are a bit hard for newcomers, with enough practice the game becomes easier.”
  • graphics
    1,256 mentions Positive Neutral Negative

    The graphics in "No More Room in Hell" are generally dated, reflecting its origins as a 2011 Source engine mod, with many reviewers noting an old-school, somewhat rough visual style. However, the game's art direction succeeds in creating a dark, atmospheric, and immersive zombie apocalypse experience that many find fitting and effective despite the lack of modern visual fidelity. While not cutting-edge, the graphics are considered decent for a free, low-demand game and contribute to the overall challenging and realistic gameplay, though some users wish for graphical updates and improvements.

    • “The lighting and graphics are incredibly well done, so that you will hardly notice it is source engine from hl2, to which I normally feel allergic for some reason.”
    • “The graphics are pure gold, the animations are pure gold, the source engine is pure gold, the community is not toxic/cancerous, it's f2p, it's a 10/10!”
    • “The graphics still hold up so well even for the standards we have today.”
    • “Graphically and technically, the game feels very dated.”
    • “The graphics looks like trash.”
    • “Outdated graphics and clunky controls: the first thing that struck me was the outdated graphics.”
  • story
    633 mentions Positive Neutral Negative

    The story in "No More Room in Hell" is minimal and mostly conveyed through environmental storytelling, mission objectives, and brief loading screen narratives rather than a traditional, continuous plot. It emphasizes survival through cooperative gameplay and tactical missions rather than deep character development or a complex storyline, with many reviewers noting the lack of a cohesive story mode but appreciating the immersive, gritty atmosphere and objective-based progression. Overall, the game's narrative is more of a backdrop that adds tension and context to gameplay rather than a central focus.

    • “The atmosphere is fantastic, eerie, unsettling with a lot of environmental storytelling to immerse you deeply into its world which feels depressing and dead.”
    • “The principal goals of this happens: the zombies and you have to fulfill this mission and even zombies and they're interrupted in case you need to get rid of you, you will have to try not to get killed and not gadagaktsion zombie.”
    • “Each map has a story behind it and explains why we are there as well as what our mission is.”
    • “Lack of story or engagement: while some may argue that this is a survival game meant for pure gameplay, a lack of any meaningful narrative or engaging storyline left me feeling detached from the world.”
    • “No single-player story: the game focuses entirely on a pure survival experience and lacks a traditional narrative or campaign.”
    • “No story mode/ campaign.”
  • atmosphere
    419 mentions Positive Neutral Negative

    "No More Room in Hell" excels in creating a dark, grim, and oppressive atmosphere that vividly captures the tension, despair, and hopelessness of a realistic zombie apocalypse. Its immersive combination of eerie sound design, bleak environments, slow-paced gameplay, and emphasis on teamwork sets it apart from many action-oriented zombie shooters, delivering a uniquely haunting and memorable survival horror experience. Despite dated graphics and occasional technical issues, the game's atmosphere remains its strongest and most praised element.

    • “It attempts to recreate the desperate atmosphere of classic zombie films, where survival is uncertain, resources are limited, and teamwork becomes the only reliable path to staying alive.”
    • “Combined with eerie sound design featuring distant groans, sudden screams, and unsettling ambient noise, the game successfully builds an immersive survival horror atmosphere.”
    • “The oppressive and terrifying atmosphere is immersive, making it a tough but thoroughly enjoyable zombie game.”
    • “Those servers tend to destroy and ruin the atmosphere and charm of the game.”
    • “Otherwise yes the game is very playable and interesting but just feels dull and thus does not bring up the full atmosphere.”
    • “Even with an ample amount of ammo every mission comes down to trial and error, and restarting the mission only breaks the atmosphere and immersion.”
  • music
    390 mentions Positive Neutral Negative

    The music in the game is widely praised for its dark, atmospheric, and emotionally impactful soundtrack that perfectly complements the grim and desperate zombie apocalypse setting. It effectively enhances the mood with melancholy, tension, and immersive ambience, often described as haunting, eerie, and unforgettable, making it a key part of the game's appeal. Though some find it repetitive or overly intense, the soundtrack is considered a masterpiece and is available for purchase to support the developers.

    • “The soundtrack is orgasming, and the gameplay is amazing (fit on the game idea), the OST with the game environment always put you on your toes.”
    • “The devs and the soundtrack compositor(s) made an outstanding job in creating an eerie, creepy and depressing/hopeless atmosphere for an unforgiving game like this one.”
    • “The sound design is absolutely gorgeous, and morphs to your current situation, slow tunes when passing through low-zombie areas, tense music when obliterating/getting obliterated by a zombie horde, and the hopeless song when you're infected.”
    • “Music is deafening by default.”
    • “Shows they put more effort into the music than the actual game (and even then the music is overly deafening by default so you'll probably mute it all together as soon as you get to the menu).”
    • “- the music is quite boring (my personal opinion, maybe you will like it).”
  • stability
    301 mentions Positive Neutral Negative

    The game "stability" is frequently criticized for being buggy and glitch-ridden, with numerous reports of glitches affecting hit detection, animations, server connectivity, and gameplay mechanics. Despite these technical issues causing frustration and occasional crashes, many players still find the game enjoyable, especially given that it is free and offers engaging cooperative multiplayer experiences. The developers appear to be addressing some problems, but the overall consensus is that the game runs decently on modern PCs yet suffers from persistent bugs that detract from its polish and accessibility.

    • “Runs great on the Steam Deck OLED, and plays even better if you just reconfigure some commands.”
    • “10/10, runs great on pretty much all computers, and extra fun when playing with friends (recommended).”
    • “I am gaming on very minimal specs (Pentium 4 3.20 GHz, ATI Radeon 300x, and 1.5 GB of RAM) and the game still runs great!”
    • “It's buggy as hell with frequent crashes, weapons disappearing, invincible enemies, and terrible graphics, making the game a frustrating experience.”
    • “The game is filled with glitches everywhere such as zombies clipping through doors, melee weapons not registering hits, and inventory items disappearing, severely impacting gameplay.”
    • “It's extremely buggy with hit detection issues where a buckshot to the face can't kill a zombie, and zombies hitting the player from unrealistic distances due to long nail hitboxes.”
  • humor
    270 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cooperative, chaotic, and often absurd moments, especially when playing with friends. Players enjoy the funny character taunts, silly glitches, unexpected zombie interactions, and hilarious player antics that create laughter even amid tense survival scenarios. Overall, the humor adds a lighthearted and enjoyable dimension to the otherwise intense zombie survival gameplay.

    • “Played with my friend for an hour and he got flat out ignored the whole time very funny 10/10 would play again.”
    • “In practice, me and my friends ended up having a clip reel to show our other friends of all of the ways we just ended up cry-laughing at the expense of our stupidity attempting to engage with the somewhat archaic, albeit fun systems of the game.”
    • “If you have friends to play this with, you'll have fun working ways to get past a horde, mercy killing an infected friend, killing a friend to steal their stuff or just trying to beat a level seriously until that disastrous yet hilarious incident happen.”
  • monetization
    161 mentions Positive Neutral Negative

    The game is praised for being truly free-to-play with no microtransactions, pay-to-win elements, or DLC, offering fair and skill-based gameplay. However, many users strongly criticize the intrusive, frequent, and often loud in-game advertisements on certain servers, which significantly disrupt the experience and can cause lag, forcing some players to avoid public servers or quit altogether. Overall, while monetization is non-exploitative, the reliance on ads—especially uncontrolled server ads—remains a major negative aspect.

    • “Quality free game, no hidden microtransactions, no catches, that has been receiving updates for over a decade.”
    • “The best thing of all is that it's completely free to play, no microtransactions or anything, great job, devs. Looking forward to the sequel!”
    • “One of the very rare sightings of a free to play game that is actually and literally free to play with no strings attached, no microtransactions.”
    • “Just make sure when you die to close the ad or it'll blast nonstop ads through your headphones and you can only stop it by closing the game.”
    • “If the advertisement just played once, it would probably be bearable, but it plays every 5 minutes, which makes you unable to spectate your teammates in peace and wonder what you are doing, waiting to respawn with this constant noise playing.”
    • “The game is extremely glitchy in some maps and during gameplay ads started that you can't stop and they repeat throughout, so when you're trying to communicate with your team while playing you can't hear anything.”
  • replayability
    85 mentions Positive Neutral Negative

    Players consistently praise the game for its high replayability, citing randomized loot and objectives, multiple paths per map, and a strong community offering extensive custom maps and mods. Both solo and multiplayer modes benefit from this variability, keeping gameplay fresh and engaging over time. While some note repetitive objectives can reduce replay value for a few, overall the game is regarded as enduringly fun and rewarding to replay.

    • “Timeless game with unique gameplay and a lot of depth and replayability, especially factoring in custom maps.”
    • “It's fun, unique, rewarding, and you can spend a ridiculous amount of time on it when you factor in the replayability of levels due to randomization, custom content, and achievement hunting.”
    • “The game benefits from an active community and a wealth of user-created content and mods, expanding the game's content and enhancing its replayability.”
    • “There's little replay value because of the repetitiveness of the objectives.”
    • “There is not much replayability, so it's just in-the-moment kind of fun.”
    • “Gets boring after a while, no replay value.”
  • grinding
    79 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, repetitive, and frustrating, often involving slow melee combat and lengthy encounters with zombies. While scavenging and variety can add some interest, the overall experience is marred by slow pacing, unresponsive controls, and excessive grind that detracts from the fun. Some players find occasional enjoyment in cooperative play or simpler maps, but many caution that the grind can become boring and wear down even dedicated players.

    • “It's casual and there is no grinding or constant progress in the game.”
    • “A bit grindy sometimes.”
    • “One long, tedious grind.”
    • “Makes it just feel tedious and boring to do the proper spacing for each zombie then slowly trudge to the next objective before doing the same slow swing over and over.”
    • “It takes at least 2 hours just to complete a mission successfully, however after painstakingly grinding your way to the finish, the goddamned escape vehicle only waits for 10 seconds before screwing off and making you do the whole damn thing again.”
    • “Coupled with sluggish, unresponsive controls and non-interruptible animations, it makes every encounter with the undead a tedious slog.”
  • optimization
    64 mentions Positive Neutral Negative

    The game is generally well-optimized, running smoothly on a wide range of PCs, including low-end and older systems, thanks to its use of the Source engine. However, occasional stuttering, lag, and some official maps with optimization issues are noted, indicating room for improvement, especially for lower-end PCs and certain platforms. Overall, performance is praised as stable and efficient, contributing to an enjoyable experience despite minor flaws.

    • “The game runs smoothly, the maps are amazing with objectives and are interesting depending on what map you pick.”
    • “The performance is amazing and so is the community.”
    • “Free, and made in the Source engine which is optimized well, most PCs can run this game.”
    • “An amazing free game but is unfortunately plagued by stuttering and lag (even though I have a mid-high end PC).”
    • “Looks like it has some cool ideas but seems to be extremely poorly optimized (Black Mesa also runs on Source and runs just fine).”
    • “Man, how can I describe this game? I mean, it doesn't suck that much, but the only things that it does right are really badly polished and it does need a lot of support. I played with a friend and we both came to the conclusion that it was a good concept, but a poor game; it needs some tweaks and a lot of performance upgrades.”
  • emotional
    23 mentions Positive Neutral Negative

    Players express a wide range of strong emotional reactions to the game, from heartfelt tears and touching moments to intense frustration and disappointment. Many highlight the emotional depth tied to the gameplay and story, especially in multiplayer and cooperative experiences, while others critique it for lacking meaningful narrative compared to similar titles. Overall, the game evokes powerful feelings that deeply engage players on an emotional level.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “That moment you have an emotional goodbye with a friend and get crushed by an elevator.”
    • “Definitely recommend this game to all zombie players out there; the main menu music almost always makes me cry—it's so emotional to me and sad. This mod is amazing, and I just hope it will still live strong and long after 3 years.”
  • character development
    1 mentions Positive Neutral Negative

    Users feel that the character development is limited, with only a few character and zombie designs available, which detracts from the overall experience in the zombie survival game.

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12h Median play time
81h Average play time
4-39h Spent by most gamers
*Based on 47 analyzed playthroughs
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Frequently Asked Questions

No More Room in Hell is a open world shooter game with horror and post-apocalyptic themes.

No More Room in Hell is available on PC, Mac OS, Virtual Reality, Windows and others.

On average players spend around 81 hours playing No More Room in Hell.

No More Room in Hell was released on October 31, 2013.

No More Room in Hell was developed by No More Room in Hell Team.

No More Room in Hell has received positive reviews from players. Most players liked No More Room in Hell for its gameplay but disliked it for its stability.

No More Room in Hell is a multiplayer game with local co-op support.

Similar games include Contagion, BrainBread 2, Left 4 Dead, No More Room in Hell 2, Killing Floor and others.