- May 23, 2024
- Spellarena
Never Ending Dungeon
Platforms
About
Never Ending Dungeon is AI-powered software streamlining TTRPG game preparation, allowing Game Masters to generate ready-to-go adventures, complete with maps, NPCs, and treasure. Never Ending Dungeon allows you to generate adventures containing various traps, NPCs, monsters, and treasures. You can play directly in Never Ending Dungeon. NED also allows you to play in the same room (good, old times…







- The AI generation feature has potential to save DMs significant preparation time by quickly creating adventures and maps.
- The visual design and art style of the software are appealing, enhancing the overall experience.
- Some users appreciate the quick generation of one-shot adventures, which can serve as a useful starting point for DMs.
- The project has been abandoned by developers, leaving it in an unfinished and non-functional state, leading to disappointment among backers.
- The software lacks essential features and customization options, making it difficult to use effectively compared to established alternatives.
- Many users feel misled by the Kickstarter promises, as the final product does not meet expectations and is seen as a cash grab.
story
28 mentions Positive Neutral NegativeThe story generation aspect of the software is criticized for producing random narratives that often do not align with the generated maps, leading to disjointed adventures. While it offers detailed descriptions and the potential for customization, users find the process cumbersome and lacking in calibration, making it feel like a basic tool rather than a polished product. Overall, while it can save time for game masters, the execution leaves much to be desired, with many suggesting that similar results could be achieved using simpler tools.
“The story was involving; I know that he might have changed a thing or two, but the sheer amount of time saved thanks to this tool is astonishing.”
“This program also gives you chapters 1-2-3 or more with detailed descriptions of the areas and the NPCs (even a backstory for the character you're clicking).”
“Imagine GMs that you can not only generate an adventure, storyline, map, detailed NPCs, monsters, traps, etc. at the click of a button, but that it also generates beautifully rendered maps with animations that can be used as a VTT to actually play your encounter fully immersed, including player points of view.”
“Generating an adventure creates a completely random 'story' with a map to go along with; however, I don't think they have done any calibration of the story and map generation other than basic labels.”
“First adventure I made with this created a storyline that was supposed to be meeting a merchant in the forest, yet the map was a castle that had 8 haphazardly arranged rooms, and a, no joke, 120ft long 5ft wide corridor that made a single turn and went for another 80ft in a perfectly straight line.”
“Nothing about the story and adventure in any of these matched up to the mapping itself.”