- October 27, 2015
- Cuddly Zombie Games
Networm
62%Game Brain Score
gameplay, music
graphics
90% User Score 20 reviews
Platforms
About
Networm is the debut title from Cuddly Zombie Games - A retro-themed hacking game inspired by 80's sci-fi films and the card game "Netrunner".





Audience ScoreBased on 20 reviews
gameplay6 positive mentions
- The game features addictive gameplay with a simple yet engaging concept of navigating through obstacles while hacking.
- The graphics are effective and stylish, complemented by an excellent soundtrack that enhances the overall experience.
- Players have control over their speed, adding a layer of strategy to the gameplay, and the upgrade system provides variety and replayability.
- The game suffers from a repetitive gameplay loop, which may lead to boredom over time.
- The hitbox for the player's ship can be confusing due to its vague design, making it easy to misjudge collisions.
- The two in-game currencies, 'Credibility' and 'Credits', have similar initials, which can cause confusion for players.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by tight controls and a simple yet effective design, offering a mix of fast-paced obstacle dodging and strategic upgrades. While it can become repetitive and the visuals may feel cheap, the mechanics are engaging and addictive, providing a challenging experience enhanced by a great soundtrack. Players appreciate the variety of gameplay features, although some feel the music does not align well with the rhythm of the gameplay.
“It's incredibly addictive and 80s + tempest wireframes + goofy hacking lingo + runner-style 'just keep dodging' gameplay is extremely my jam.”
“To complete each level, you have a large variety of consoles, upgrades, and modules that you can buy with credibility or credits, giving you a good variety of gameplay features to choose from, so you can either speed through obstacles or blast your way through everything.”
“Great concept with beautifully simple and stylish gameplay.”
“Tldr: suffers from a repetitive gameplay loop and your ship is a vaguely defined beam of light with hitboxing that is easy to confuse.”
“The gameplay consists of rhythm-style movement without the rhythm.”
“The music doesn’t go with the gameplay, which, in my opinion, is a shame because that would have added a cool element to the levels; instead, you are basically avoiding obstacles on a circular plane.”