- March 25, 2024
- Lonestone Studio
Neoproxima
Platforms
About
"Neoproxima" is a single-player Role Playing game set in an alternate 1975, where the Cold War has expanded to space. As Farah, leader of a treasure hunter team, you're trapped in a time loop after pressing the wrong button in Kairos' Colony. Each loop, explore the world, encounter unique characters, and search for clues with your limited willpower and time to find a way out of the time loop. Facing the trauma of death and 70s-era technology in this intriguing sci-fi adventure.






- Engaging story with clever twists and well-developed characters that keep players captivated throughout the experience.
- Beautiful art style and atmospheric soundtrack that enhance the overall immersion in the game's unique setting.
- Offers a fresh take on the time loop genre, combining elements of exploration and light puzzle-solving in a narrative-driven format.
- The game suffers from various bugs, including typos and awkward translations in the English version, which can be distracting.
- Some players found the pacing to be inconsistent, with a linear prologue that may deter initial engagement before the gameplay opens up.
- The game is relatively short, leaving some players wishing for more content and ending variations.
story
29 mentions Positive Neutral NegativeThe game's story is praised for its clever twists, engaging narrative, and well-developed characters, effectively blending time loop mechanics with exploration and puzzle-solving elements. While it is somewhat linear, players appreciate the freedom to uncover the plot at their own pace, and the writing is generally well-received despite minor errors. Overall, it is considered a captivating and immersive experience, particularly for fans of story-rich games.
“The story is full of clever ideas, twists, and surprises.”
“I genuinely enjoyed seeing the story unravel bit-by-bit from one loop to another.”
“The time loop story is extremely cleverly written, offering a lot of unforeseen twists, crazy events, bizarre encounters, surprising findings, tragedy, drama, tension, and sometimes a bit of humor.”
“While some parts do feel overly linear, you are otherwise free to unravel the story at your own pace in whichever order you choose.”
“But after 15-30 minutes, the game changes completely, suddenly involving many story trails, planning, basic puzzle solving, and even dice rolls.”
“Without replaying the game entirely I cannot tell, but it seems like there might be quite a bit of difference in the storyline based on how you tackle the puzzles; but, then again, there might not be.”