Neo ATLAS 1469
- February 14, 2017
- ARTDINK
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. Your sole decision to "Approve" or "Disapprove" is the key to shape the world!
Reviews
- The game offers a unique exploration experience where players can shape the world, deciding whether it is round or flat.
- It has a nostalgic feel for fans of classic exploration games, reminiscent of titles like Uncharted Waters.
- The mix of exploration and visual novel elements provides a fun and intriguing adventure, with the potential for addictive gameplay.
- The tutorial is excessively long and filled with unnecessary dialogue, making it tedious to get into the actual gameplay.
- The interface is cumbersome and can lead to frustrating gameplay, with frequent interruptions from characters and repetitive content.
- The trading and combat systems are simplistic and unengaging, detracting from the overall experience.
- story22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The game's story revolves around a repetitive structure with 39 missions, featuring simplistic plot twists reminiscent of children's anime, which may appeal to a niche audience. While the narrative is prominent in certain sections, players have the freedom to engage in other activities beyond the main storyline. Overall, the experience is described as sedate and suited for those who enjoy exploration and completionist gameplay.
“This game seems alright, but it's definitely niche and has some story-driven events.”
“It's story-heavy in some parts, although after the tutorial-like section, the player is free to do other things in addition to the story events.”
“A niche game only for settled gamers like me who don't mind their games being sedate and repetitious and accept this for the moments of satisfaction when discovering all musical animals or solving the quest of the mythical mermaids.”
“The hardest part of the quests is waiting until the pendulum is available to be charged again so you can search the ugly paper-bag map for the latest macguffin that was spawned where you had already looked.”
“All this being said, if you are fond of the kind of stupidly obvious plot twists featured in children's anime, there is definitely something here for you.”
“The basic storyline with 39 missions will be the same each game.”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay of Neo Atlas 1469 is a hybrid of RPG and visual novel elements, featuring a unique mechanic that allows players to control land discovery during expeditions. While it evokes nostalgia for classic titles, many users find the click-heavy mechanics frustrating, overshadowing the game's potential. Overall, the gameplay offers intriguing concepts but suffers from execution issues that detract from the experience.
“Although it may resemble some similar old games like Merchant Prince/Machiavelli or Uncharted Waters, it has a very different game mechanic that makes it more of a hybrid of RPG and visual novel with the exploration aspect of 4X strategy games.”
“Quite an intriguing mechanic, as it allows the player to control what landmass is discovered for each expedition.”
“This is one of its main features, not to mention allowing the player to change the world through this mechanic.”
“I found the spirit of the game to be in keeping with my memories of those old school titles, but the gameplay mechanics of Neo Atlas 1469 were an ungodly irritation that buried my nostalgia at sea.”
“It's a clickety-click-click-clicker, visual novel-style game with a few gameplay elements that, in theory, have potential if the game just focused on those.”
“Although it may resemble some similar old games like Merchant Prince/Machiavelli or Uncharted Waters, it has a very different game mechanic that makes it more of a hybrid of RPG and visual novel with (kind of) the exploration aspect of 4X strategy games.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspects of the game to be tedious and overly scripted, particularly during second playthroughs. The tutorial is criticized for being excessively dull and condescending, detracting from the overall experience.
“The scripted parts are tedious, especially on a second playthrough.”
“The tutorial - if I ever got through it - was the most boring, tedious, 'the player is so stupid that we even have to tell him what the save button does' silly experience I've ever encountered in any game.”
- music2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The music in the game is described as soothing and repetitive, appealing primarily to players who appreciate a more laid-back gaming experience. It enhances moments of discovery and satisfaction, particularly when engaging with musical animals and mythical quests.
“A niche game only for settled gamers like me who don't mind their games being sedate and repetitious and accept this for the moments of satisfaction when discovering all musical animals or solving the quest of the mythical mermaids.”
“The music is incredibly repetitive and lacks variety, making it hard to stay engaged for long periods.”
“While the game has its moments, the soundtrack feels more like background noise than an integral part of the experience.”
“The musical elements are underwhelming and don't add much to the overall gameplay, leaving it feeling flat.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are generally well-received, with users consistently noting that the visuals are appealing.