Nemezis: Mysterious Journey III Game Cover

"Nemezis: Mysterious Journey III" is a first-person adventure game that takes players to a mysterious, abandoned spaceship filled with puzzles and terrifying creatures. As the lone survivor of a research mission, you must uncover the ship's secrets while fighting to survive. With a focus on exploration and survival, players will need to manage resources, repair equipment, and avoid danger around every corner.

  • PC
  • Windows

Reviews

55%
Audience ScoreBased on 66 reviews
graphics16 positive mentions
grinding8 negative mentions
  • The game features stunning graphics and beautifully designed environments that evoke a sense of wonder and exploration.
  • Many puzzles are challenging and require logical thinking, providing a satisfying experience for players who enjoy complex problem-solving.
  • The game successfully captures the essence of classic puzzle-adventure games, reminiscent of titles like Myst and Schizm.
  • Several puzzles lack clear logic or hints, often leading to frustration and reliance on trial and error rather than genuine problem-solving.
  • The storyline is thin and poorly executed, with dialogue that feels disjointed and unengaging, detracting from the overall experience.
  • The game suffers from technical issues such as slow movement speed, awkward controls, and a lack of immersion due to linear gameplay and limited interaction.
  • graphics38 mentions

    The graphics of the game receive mixed reviews, with some praising the stunning visuals and detailed environments that evoke a sense of nostalgia reminiscent of classic titles like Myst. However, others criticize the graphics as outdated, likening them to those from the early 2000s, which detracts from immersion. Overall, while the artistic design and atmosphere are appreciated, there is a notable divide in opinions regarding the game's visual fidelity relative to contemporary standards.

    • “However, what carried me through was the beautiful graphics, including the speculative biology of the alien planet, plant life, skies, architecture, and the storyline.”
    • “The real-time rendered, high fidelity dreamscapes of Regilus have, behind their conception, the same sense of experimentation, whimsy, and creative devotion as the prerendered graphics of Riven's landscapes.”
    • “Graphically, the game is also very nicely laid out, the environments differ very clearly from chapter to chapter and each style is neatly finished for all that pleases the eye.”
    • “The graphics seem poor for a game of this age (looks 10+ years older than it is) - the walking is painfully slow (and there is a lot of it) - I never felt immersed in it like you get from the Myst series or even Quern.”
    • “Graphics look like they're from the 2000s.”
    • “None of the options to decrease graphics quality seem to work.”
  • story34 mentions

    The game's story has been widely criticized for being thin, convoluted, and poorly executed, with many reviewers noting a lack of compelling characters and dialogue. While some appreciated the original ideas within the plot, they felt these were not sufficiently developed, leading to a disjointed narrative experience. Overall, players seeking a strong story may find this game lacking, as it prioritizes puzzles over cohesive storytelling.

    • “Not the most enthralling storyline ever, but I actually didn't mind that because it was very original.”
    • “However, what carried me through was the beautiful graphics, including the speculative biology of the alien planet, plant life, skies, architecture, and the storyline.”
    • “Overall, I liked the story and characters of Schizm 3.”
    • “The storyline of the game is thin to say the least, the ending was odd and felt a bit out of the blue (especially the tone of the conversation, maybe I missed something but I couldn't understand why there needed to be a 'confrontation' and how it was decided which of the two protagonists would remain behind).”
    • “The story is garbage fire: it's ridiculous, the writing is plain bad, sometimes even nonsensical to the levels of 'I'm 14, and this is deep', characters are bland, and voice acting is nonexistent.”
    • “The story and world building are pretty bad, but could have gotten away with a mediocre, if cliché heavy, story were it not for the terrible dialog.”
  • gameplay11 mentions

    The gameplay is characterized as simple and linear, primarily involving point-and-click mechanics and puzzle-solving across seven levels. While it draws comparisons to classic puzzle games, players note that the puzzles can feel mechanical and disconnected from the story, with suggestions for improved usability and smoother controls to enhance the overall experience.

    • “The gameplay is easy, point and click, and you solve puzzles as you go.”
    • “Gameplay wise, it’s simple to explain but harder to overcome.”
    • “Also, there are 7 levels in the game and the gameplay is linear.”
    • “This does not have any gameplay implications whatsoever, which seems like a missed opportunity.”
    • “The puzzles seem so mechanical and not cohesive with the story.”
    • “If more usability testing had been done, I think the puzzles and their hints would have been more logical, which would have made them more fluid and the gameplay would have worked so much better.”
  • grinding8 mentions

    The grinding aspect of the game is characterized by frustratingly difficult puzzles that often require repetitive attempts to solve, leading to a tedious experience. Many players find the puzzles nonsensical and convoluted, with design choices that exacerbate the grind, such as requiring excessive backtracking and exploration. While some levels are more manageable, the overall sentiment is that the game pushes players into a cycle of frustration rather than rewarding problem-solving.

    • “I like this game but most of the puzzles are really hard, so it can be really frustrating and tedious when you are playing the same puzzle over and over trying to finish it.”
    • “The first three levels were achievable without any outside help, but from the fourth level, some of the puzzles were nearly impossible to figure out without going through every possible combination, which is tedious.”
    • “At some point, it becomes apparent that they are even designed in such a way that requires you to spend more time to solve — if you need to compare things, they are far from one another; if you misclick on a state-based puzzle, it requires a lot of unnecessary tedious steps to return to the state.”
  • music8 mentions

    The music in the game is widely praised for its atmospheric quality, effectively enhancing the alien visuals and overall experience. Reviewers noted the memorable and surreal synthetic sounds that contribute to the game's unique identity, with many finding the soundtrack both pleasant and integral to the immersive environment. While opinions vary, the general consensus highlights the music as a standout feature that complements the game's graphics and storytelling.

    • “It's rare to be able to say that music this atmospheric is 'memorable', but I repeatedly found myself feeling excited when certain parts of tracks would play, zoning out to these surreal synthetic sounds that really helped sell the alien visuals too.”
    • “I loved the game, good story, very good graphics and the music was pleasant.”
    • “It feels alien because of the odd sounds and bizarre soundtrack, but it sets the game apart from most others.”
    • “The music was ok.”
  • atmosphere6 mentions

    The atmosphere of the game is highly praised for its memorable and surreal music, which complements the stunning visuals and evokes a sense of excitement and immersion. While the graphics pay homage to classic adventure games, some players feel that the atmosphere is undermined by the presence of NPCs, which detracts from the solitary experience typically associated with puzzle-solving environments. Overall, the game's aesthetic successfully creates a captivating and atmospheric experience, though some players desire a stronger narrative and puzzle design to match.

    • “Also, even with a different composer, the music still created the very distinct atmosphere those games had for me.”
    • “It's rare to be able to say that music this atmospheric is 'memorable', but I repeatedly found myself feeling excited when certain parts of tracks would play, zoning out to these surreal synthetic sounds that really helped sell the alien visuals too.”
    • “Beautiful graphics and atmosphere.”
    • “While it was, at times, an overpowering tribute to the appearance and atmosphere of classic, artful graphic adventures like Myst, I found myself yearning for a title that had inherited the captivating storytelling and thoughtfully designed puzzles of Cyan's worlds, rather than just the visuals.”
    • “NPCs like these don't belong in a puzzle game in my opinion, as the atmosphere is different than being all alone in a place filled with puzzles to solve.”
    • “Since I played with the story off, I won't comment on that, but it seems almost amusingly contrasting from the atmosphere of the rest of the game from what I've peeked at.”
  • stability1 mentions

    Overall, users report that the game maintains a stable performance with no noticeable glitches, contributing positively to the overall experience despite the graphics not being high-end.

    • “The graphics weren't particularly high-end, but I didn't mind; I felt like it suited the feel of the game, and there were no glitches, which I appreciated.”
  • emotional1 mentions

    Users express a desire for deeper emotional engagement in the game, often imagining alternative scenarios that could enhance the emotional impact, suggesting that the current narrative may not fully resonate with them.

    • “I would occasionally find myself mentally drifting into fanfiction, where I had constructed a presentation of events that would have been more emotional, exciting, or mysterious.”
  • optimization1 mentions

    The optimization of the game is noted to be adequate, providing a refreshing experience despite some amateurish performances, which contribute to the overall atmosphere of the strange setting.

  • replayability1 mentions

    Users note that while the game currently has limited replayability, ongoing updates and planned additions by the developers may enhance its replay value in the future.

    • “The developers are still ironing out details and planning to add a few things, so it may have some replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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