- October 10, 2009
- HeR Interactive
Nancy Drew: Danger on Deception Island
Platforms
About
In "Nancy Drew: Danger on Deception Island," players assume the role of Nancy Drew and must investigate a series of escalating accidents at a whale-watching business on a remote island. The game features point-and-click exploration, interviews with suspects, and puzzle-solving. Players can kayak in coastal waters, build sandcastles, and solve Morse code puzzles as they uncover the truth behind the mysterious events.
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- The game features a charming atmosphere with beautiful settings and engaging music, particularly with its Celtic influences.
- Puzzles are enjoyable and provide a good challenge without being overly difficult, making it accessible for both new and returning players.
- The storyline is interesting and includes educational elements about marine life, which adds depth to the gameplay experience.
- The game suffers from tedious backtracking and fetch quests, particularly with the clam collection, which can become frustrating.
- Some characters are forgettable and lack depth, making it hard to connect with the story and its protagonists.
- The gameplay can feel slow at times, and certain puzzles, like the pipe puzzle, are not intuitive and can lead to confusion.
story
66 mentions Positive Neutral NegativeThe story aspect of the game receives mixed reviews, with some players appreciating its charm, twists, and engaging characters, while others criticize it for being predictable, having plot holes, or lacking depth. Many enjoy the nostalgic elements and the balance between story and puzzles, though some find the gameplay tedious and the narrative less memorable compared to other installments. Overall, the story is seen as enjoyable but not without its flaws, often overshadowed by the gameplay experience.
“The story is unique and tight.”
“The aesthetic of the San Juan Islands is so charming, and the storyline is equal parts serious mystery and whimsical game for kids.”
“Great old game with an interesting storyline and fun puzzles.”
“The story itself was farfetched and the 'reveal' at the end just made me laugh - nope, no way that could actually have happened.”
“In this game, it seemed to me like 80% of the game is rather slow and then they try to make all of this plot happen right at the end.”
“I found the storyline to be boring and the gameplay tedious with the kayaking and cave mazes.”