MyPopgoes
- August 1, 2024
- Kane Carter
"myPOPGOES is a single-player Horror Arcade game, currently being reprogrammed for bug fixes and additional content. As the caretaker of a needy toy weasel named Popgoes, you must manage resources and keep him entertained with Freddy Fazbear's help. With delightful graphics, a good soundtrack, and simple yet addictive gameplay, myPOPGOES offers a fun and engaging experience for fans of the Five Nights at Freddy's series."
Reviews
- The game features a charming art style and nostalgic gameplay reminiscent of old LCD games, making it visually appealing and engaging.
- The gameplay loop is simple yet addictive, with a good balance of challenge and strategy, especially in the later levels and mini-games.
- The inclusion of multiple endings and lore elements adds depth to the experience, making it enjoyable for fans of the FNaF and Popgoes franchises.
- The difficulty spike, particularly in Day 5 and some mini-games, can be frustrating and may deter casual players from enjoying the game.
- There are several bugs and issues with save files and achievements that can disrupt the gameplay experience.
- The game may feel repetitive after completing the main campaign, with limited replay value unless players are invested in collecting all achievements and secrets.
- gameplay51 mentions
- 39 % positive mentions
- 55 % neutral mentions
- 6 % negative mentions
The gameplay is characterized by its simple mechanics that evolve into a complex and addictive loop, particularly in the challenge modes. While many players appreciate the engaging resource management and unique minigames, some find the difficulty spikes and repetitive nature of the core gameplay to be frustrating. Overall, the game offers a fun experience with a mix of charm and challenge, though it may not appeal to those seeking deeper gameplay mechanics.
“While simple on the surface, the gameplay loop is rather complex and addicting (especially in the more difficult levels).”
“The meter management gameplay loop is fun, engaging, and doesn't overstay its welcome; the minigames are all unique and interesting, and there's a surprising amount of depth for those who want to see and collect everything.”
“Mypopgoes is a charming, quirky, and unique management simulator that has addicting gameplay, crazy lore, and hidden secrets!”
“Goes way too hard on the aesthetic, leading to a lot of gameplay segments (especially the juggling minigame and the snake minigame) feeling incredibly clunky to play and just obnoxious.”
“There's nothing wrong with having simple game mechanics, but the challenges do not introduce truly 'game-changing' mechanics, which means that you are essentially playing the same night repeatedly but slightly more difficult for several hours.”
“Honestly, the gameplay is the most boring gameplay loop I've ever played, even worse than Ubisoft games, which says a lot.”
- graphics40 mentions
- 55 % positive mentions
- 38 % neutral mentions
- 8 % negative mentions
The graphics of the game are widely praised for their charming and unique art style, reminiscent of retro handheld games, which many players find delightful and visually appealing. However, some users note that the gameplay mechanics often detract from the ability to fully appreciate the visuals, as they require constant focus on specific areas of the screen, leading to frustration. Overall, while the aesthetics are a highlight, they are sometimes overshadowed by gameplay issues.
“The art style is amazing.”
“Amazing game, love the art style, the happy music inside the levels and the menu, amazing stuff!!”
“The art style for this game is so damn good.”
“Directions are unclear and the pixel style graphics make it harder to play.”
“This game is extremely good, but I will say, it's extremely unintentionally difficult, it's not recommended for new or bad players, and it has very weird graphical and coding bugs.”
“The game has a charming art style, but it is far too difficult and is more reminiscent of rage games than it intends to be with poor frame rate and strange controls.”
- music20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The music in the game is widely praised for its catchy and well-composed tracks, enhancing the overall experience with a fun and nostalgic vibe reminiscent of old handheld games. Reviewers appreciate the variety in the soundtrack, noting that different characters have unique music, and the art style complements the cheerful audio. Overall, the combination of engaging music and charming visuals contributes significantly to the game's appeal, despite some gameplay criticisms.
“Amazing game, love the art style, the happy music inside the levels and the menu, amazing stuff!!”
“Great art style, kick ass music.”
“The music is very nice and the art style is cute and well-done.”
“Three music box mechanics, that is all the main campaign is.”
“The gameplay is literally if FNAF 2 had 3 music boxes and that's it.”
“Everything else in the game is fine, the visuals, music, and the story, but this little thing made my experience awful.”
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The story is well-received for its intriguing blend of mystery and dread, effectively expanding on the lore of the popgoes universe while setting the stage for future installments. Players appreciate the worldbuilding elements and unlockable journal entries, although some find the gameplay challenges to access story content frustrating. Overall, the narrative is seen as a compelling introduction to the series, appealing particularly to fans of the popgoes and FNAF franchises.
“The story is also pretty good, being not too convoluted while also having an air of mystery and dread.”
“It's obviously meant to be a fragment of the overall story of the Popgoes universe, and I look forward to seeing how it develops in future titles.”
“The story content is simple and sweet on its own, and can also be a fine introduction to the Popgoes series with its ties to Popgoes Arcade and the upcoming Popgoes Evergreen.”
“Everything else in the game is fine, the visuals, music, and the story, but these little things made my experience awful. I ended up watching the endings on YouTube because they are locked behind the ingredient juggle minigame and the endless mode.”
“The 'story' minigames are neat since it's just the demo again, but the extra challenges are stupidly hard. The endless mode making you go up to 9 AM just for the rewards is kind of ridiculous.”
“The story content is simple and sweet on its own, but it feels lacking and can be frustrating for those looking for a deeper narrative.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has received mixed reviews, with some players experiencing significant bugs and glitches at launch, while others reported a smooth experience. Although many glitches have been patched, the game remains unbalanced in certain areas, leading to ongoing concerns about its overall stability. Future updates are anticipated to address these issues further.
“Although it is very unbalanced in some parts and quite buggy.”
“While the game is significantly buggy, the game will be getting updated.”
“There were a few glitches on release regardless of the achievements, but it had been patched and granted properly.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players enjoying the comedic elements of mini-games and quirky characters, such as a funny bear and a bird cook. However, some users feel that the humor falls flat, indicating a mixed reception overall.
“The difficulty of the mini-games can be overwhelming a lot of the time (oh my god the food toss one) but after some practice they're rewarding to get completed. I've never popped off harder at a funny bear game before.”
“That being said, I like it when the funny little bird cooks the pizza. So good game!”
“Funny Tamagotchi weasel game.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, particularly due to its heavy reliance on lore that may not appeal to everyone. Achieving multiple endings often requires repetitive gameplay, leading to a sense of burnout as players face the prospect of investing hours into unlocking content.
“The game itself is okay but very tedious.”
“In that context, this game is a collection of mobile games that can get tedious and frustrating at times.”
“By the time I beat the fifth day, I noticed that the game had multiple endings, and quickly got turned off knowing if I wanted to experience everything, I'd have to sit through the tedious gameplay again and again for most likely hours to unlock everything.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is mixed; while some players appreciate the various secrets, achievements, and entertaining minigames that enhance replay value, others feel that it lacks sufficient content for multiple playthroughs.
“Lots of replayability as well from various secrets and achievements throughout the game.”
“The gameplay is very entertaining, with lots of minigames to unlock characters as well as challenges. The gameplay in its entirety has a lot of replay value.”
“It's a good short game for the 10 years of FNAF, but I wish there was more replay value.”
“Not to mention, there's not really a lot of replay value.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional response to the game, with some feeling defeated and frustrated by its difficulty, likening it to a form of torture. Conversely, others find it to be a short yet wholesome experience, though they note that it can become repetitive.
“This game is a very short but wholesome game (for the most part) but it does get very repetitive very quickly.”
“This shit is so insufferably hard that I thought that Kane was a CIA agent coming up with new torture methods and this one was scrapped for being too monstrous even for CIA standards, so he repurposed it into a video game because he had an emotional attachment to this cruel and unusual punishment of a game. 10/10”