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Monomyth Game Cover

About Monomyth

Monomyth is a single player open world role playing game with fantasy, post-apocalyptic and dark fantasy themes. It was developed by Rat Tower and was released on October 3, 2024. It received very positive reviews from players.

Monomyth is the ultimate first-person dungeon crawler, bringing back the classic virtues of the genre. Inspired by Arx Fatalis, Ultima Underworld and the King's Field series, this gripping RPG leads the player into the mighty fortress of Lysandria to recover a sacred artifact guarded by fierce enemies.

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Games Like Monomyth

Looking for games like Monomyth? Here are top open world role playing recommendations with a fantasy, post-apocalyptic and dark fantasy focus, selected from player-similarity data — start with Dread Delusion, Lunacid or Tainted Grail: The Fall of Avalon.

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Reviews

91%Audience ScoreBased on 512 reviews
gameplay32 positive mentions
grinding10 negative mentions

  • Excellent old-school dungeon crawler capturing the spirit of Ultima Underworld and Arx Fatalis with deep exploration, immersive sim mechanics, and a tactile, open world.
  • Highly interactive environment with physics-based puzzles, diverse playstyles, meaningful choices, and rewarding secrets encouraging player creativity.
  • Great atmosphere and level design combining intricate labyrinthine maps with strong world-building, providing a challenging but satisfying experience with little handholding.
  • Combat and AI can feel clunky and unbalanced; enemies are often damage sponges or trivial to cheese, magic and archery systems need better balance and polish.
  • Navigation is confusing due to complex maps and sparse quest directions; lack of handholding or clear guidance can lead to frustration and aimless wandering.
  • The game is still rough around the edges with bugs, technical issues, limited content, optimization problems, and occasional UI/UX shortcomings associated with early access.
  • gameplay

    81 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    The gameplay offers a richly detailed and immersive sim experience that combines methodical exploration, physics-based mechanics, and thoughtful combat reminiscent of classics like Arx Fatalis and King's Field. While praised for its depth, freedom, and rewarding experimentation, it currently suffers from unclear tutorials, some clunky controls, and occasionally frustrating mechanics such as weapon durability and map navigation. Overall, it provides engaging and nostalgic dungeon crawler gameplay with potential for refinement and improvement.

    • “Positive: great fun engaging mechanics, occasional physics-based navigation (box stacking, using books to trigger taps) lead to really exciting rewarding moments.”
    • “Their ambition to handle 3D space skillfully shines through in the rhythmic level design and the various mechanics that let players actively make use of the z-axis.”
    • “The game is a brilliant piece of art, and not just an RPG but also an immersive sim with immeasurable options, gameplay styles, and ways of navigating its challenges in ways that truly baffled me.”
    • “The gameplay overall feels rough and clunky, and I wish the game offered clearer explanations for weapons and skills.”
    • “For instance, the monster attack system includes unblockable area of effect (AOE) moves that instantly slow you down and prevent dodging—these are key combat mechanics, yet they limit gameplay.”
    • “I understand not wanting to hold your hand, but even Arx Fatalis made mechanics clear and concise for the player to engage with; this game just assumes you'll know you need 12 parts of a pentagram to cast most spells.”
  • story

    58 mentions Positive Neutral Negative
    14% positive mentions, 81% neutral mentions, 5% negative mentions

    The story in this early access dungeon crawler offers a mysterious, atmospheric experience reminiscent of classic RPGs, with a simple yet engaging narrative centered on uncovering the fate of an ill-fated expedition. Players appreciate the freedom and non-linear quests without handholding, though many find the lack of quest markers and incomplete content challenging and sometimes frustrating. While the storyline and world-building show strong potential, the narrative remains sparse and unfinished, leaving players eager for further development.

    • “Monomyth feels like stepping through a portal back to the golden era of first-person dungeon crawlers — a time when mystery, atmosphere, and player curiosity ruled over handholding and quest markers.”
    • “Still being in early access this game shows a lot of promise as an immersive dungeon crawler RPG single player experience, the world building is interesting and done mostly through very detailed world design. The story is simple enough to understand but unique and engaging enough to keep you exploring until the very end of the game so far, and looking forward eagerly to the next update.”
    • “It holds a solid foundation, serviceable combat, there are quests, there is also an open ended way to how quests are, lots of dialog options, every quest is optional, and nothing is holding your hand.”
    • “Also, some kind of quest prioritization is sorely lacking.”
    • “Some quests are pretty straightforward once you know the maps, other quests are pretty disjointed with little to no hints on where to go next.”
    • “The main quest is unfinished with late-game zones inaccessible, and even in the 'finished' parts, you will encounter many empty chests or NPCs with no routine who just stand there like strawmen.”
  • atmosphere

    45 mentions Positive Neutral Negative
    60% positive mentions, 33% neutral mentions, 7% negative mentions

    The game delivers a richly immersive and atmospheric experience, characterized by a dark, grim, and often unsettling tone reminiscent of classic first-person dungeon crawlers. Its detailed world-building, dynamic lighting, sound design, and lack of handholding create a tense, mysterious environment that deeply engages players. While not flawless, the atmosphere is widely praised for enhancing exploration, immersion, and overall gameplay enjoyment.

    • “[b][i]Monomyth[/i][/b] feels like stepping through a portal back to the golden era of first-person dungeon crawlers — a time when mystery, atmosphere, and player curiosity ruled over handholding and quest markers.”
    • “Atmosphere and immersion are on full blast with this one, with a lack of hand holding that games of a different era used to embrace.”
    • “The atmosphere is absent.”
    • “While the atmosphere and gameplay are promising, there are a few areas that could really take it to the next level.”
    • “The atmosphere is somewhere between unsettlingly calm and slightly oppressive - you are alone in what used to be outskirts of a largely-underground fortress, now abandoned/occupied/haunted/infested/etc. The light is precious, friendly faces and safe places are a rarity, travel from A to B in a straight line is impossible, vertical mobility is a necessity.”
  • graphics

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    The game's graphics are charming and atmospheric, delivering impressive visuals for a low-budget indie title that runs well on both low-end and high-end systems. Although not groundbreaking, the graphics effectively enhance the dungeon-crawling experience with thoughtful design and good optimization, supporting features like a high FOV slider. Some users note occasional graphical issues but overall praise the art style, spell effects, and ambiance.

    • “The graphics are beautiful, the game is extremely well optimized for an early access indie game like this, and it's just a joy to play!”
    • “Graphics are done really well and I had no problem running the game in 4k with my NVIDIA RTX 3070 and Ryzen 7 GPU.”
    • “For an obviously low budget title, graphics are charming (and run fine on my 10-year-old senior PC), voice acting is serviceable and writing is fine.”
    • “This game could have graphical issues, crashes, clipping, and framerate issues.”
    • “Is capable of running on low end systems (ran this on integrated graphics at around 20-30 fps).”
    • “Game runs pretty well on my rig turned down some graphics, but runs like a dream.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is largely considered tedious due to labyrinthine maps with frequent locked doors, easily degrading weapons that require constant repairs, and unclear exploration paths. Additional systems like cooking, fishing, and weight management add unnecessary complexity without meaningful reward, making overall progression feel unrewarding and monotonous.

    • “It's an absolutely linear game with a large world that only seems open, with no clear direction of where exactly you are allowed, making exploration feel like a tedious unpaid job for you to grind through before you finally find that one door that is unlocked or that one lever that can be pulled.”
    • “Hold on to it because even if you go the mage route (which I did not) you need them to dispel barriers, otherwise your life in the later game is going to get very tedious as you break boxes and barrels looking for some.”
    • “Having to essentially repair your weapon after 1 or 2 fights gets tedious pretty quickly, but there generally is a forge close by so there is that.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Optimization in the game is mixed, with some users experiencing frame drops, RAM issues, and GUI scaling problems, especially on high-resolution monitors. However, others find the performance smooth and well-optimized for an early access indie title, particularly on higher-end hardware. Lighting and certain technical aspects still need improvement to enhance overall stability and usability.

    • “The graphics are beautiful, the game is extremely well optimized for an early access indie game like this, and it's just a joy to play!”
    • “The game definitely has passion behind it and runs smoothly too.”
    • “For me, performance is great, but keep in mind that I have a 5800x3d and a 7800 xt.”
    • “A big problem also lies in the optimization - the game loses RAM and drops frames the more I play.”
    • “On my 32-inch 4K monitor, the current GUI feels poorly optimized—I struggle to move objects to my hotbar for quick access, and I suspect scaling issues may be to blame.”
    • “Desperate need for optimization, specifically for lighting.”
  • music

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The music in the game is generally praised for its atmospheric and fitting soundtrack that enhances the overall experience, especially during combat. However, some users note a lack of ambient music, leading to moments of oppressive silence that could be improved with subtle background tracks. Additionally, the option to disable combat music and slow-motion effects on finishers is appreciated by some players.

    • “I always wear headphones, and this game really does have very atmospheric sound, from the fx to the great music.”
    • “The combat music is also extremely aggressive and intense.”
    • “I have to mention the soundtrack—it’s the perfect fit for the game’s atmosphere and really adds to the whole experience.”
    • “There is a distinct lack of ambient soundtrack which makes the game feel empty. Some low and quiet orchestral music to break up the oppressive silence could go a long way.”
    • “The combat music is extremely aggressive and intense.”
    • “Ability to disable combat music and slow-motion on finishers is needed.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is largely derived from its playful mechanics, especially the kicking feature, which comically sends enemies flying and exploits their amusingly limited AI. Players find the unexpected behaviors and challenges entertaining, adding to the game's charm and showcasing the developer's passion.

    • “The kicking mechanic is especially great; it’s both effective and hilarious when you’re sending enemies flying.”
    • “They often get stuck in place, stop chasing you, seem unable to climb up ladders, and are hilariously weak to the kick function.”
    • “Funny seeing a few reviews cry about the 'maze-like levels' lol, that means this dev is doing everything right and this is clearly a passion project for them.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users express concern that the game's current presentation is appealing but worry that excessive playtime may spoil the experience, which negatively impacts its replayability.

    • “I love the way this looks now, but am afraid to put in too many hours because I'm worried about spoiling and replayability.”
    • “Which reduces replayability.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits some bugs and occasional glitches, especially with interactive objects like books and cups, indicating it's still a work in progress. Despite these stability issues, players find it enjoyable and feel it offers good value.

    • “There will be bugs and glitches though, don't worry. A tip for the current version of the game: be careful with books and cups on the floor lol.”
    • “A little buggy at times and not finished yet of course but definitely worth the price, I'm enjoying the absolute hell out of it.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the game for its heartfelt and wholesome experience, highlighting the developers' respectful approach. Many find it deeply resonant and emotionally impactful, evoking nostalgic and personal feelings.

    • “It is a wonderful and wholesome game, by developers that respect you and do not look down upon you.”
    • “Monomyth feels like the game I've had in my head since I was 13, to the point where playing it initially made me feel a little bit emotional.”
  • monetization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s monetization is well-received, notably for having no microtransactions, which users appreciate.

    • “Oh, and there's no microtransactions!”
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Play Times

20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Monomyth is a open world role playing game with fantasy, post-apocalyptic and dark fantasy themes. Common tags for Monomyth include first-person, indie, early access, dungeon crawler, nonlinear and others.

Monomyth is available on PC and Windows.

On average players spend around 20 hours playing Monomyth.

Monomyth was released on October 3, 2024.

Monomyth was developed by Rat Tower.

Monomyth has received very positive reviews from players. Most players liked Monomyth for its gameplay but disliked it for its grinding.

Monomyth is a single player game.

Similar games include Dread Delusion, Lunacid, Tainted Grail: The Fall of Avalon, Verho - Curse of Faces, Gloomwood and others.