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Monomyth Game Cover

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Monomyth is a single player role playing game. It was developed by Rat Tower and was released on October 3, 2024. It received very positive reviews from players.

Monomyth is a single-player role-playing game set in a crumbling world where you venture into the ancient fortress city of Lysandria to find your lost brother and retrieve a divine artifact that may save humanity. Explore vast, interconnected environments filled with secrets, grinding through challenges enhanced by good gameplay and a sensational atmosphere. The game captivates with its pretty visuals and immersive mood.

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92%
Audience ScoreBased on 456 reviews
gameplay26 positive mentions
grinding8 negative mentions

  • Monomyth captures the essence of classic dungeon crawlers like Arx Fatalis and Ultima Underworld, providing an immersive and atmospheric experience.
  • The game encourages exploration and experimentation, rewarding players for their curiosity with hidden secrets and intricate level design.
  • The magic and crafting systems are engaging, allowing players to interact with the environment in creative ways, such as cooking and repairing items.
  • Combat can feel clunky and unbalanced, with enemies often being damage sponges and the player's attacks lacking impact.
  • The game lacks clear direction and guidance, which can lead to confusion and frustration as players navigate the world without a map or quest markers.
  • Some technical issues and bugs persist, including problems with inventory management and the AI behavior of enemies.
  • gameplay
    69 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its engaging mechanics and immersive exploration, drawing comparisons to classic titles like Arx Fatalis and King's Field. While players appreciate the depth and variety of gameplay styles, some express frustration with unclear mechanics, particularly regarding weapon maintenance and quest initiation, which can disrupt the experience. Overall, the game offers a rich, methodical approach to dungeon crawling, though it could benefit from further refinement and clearer guidance for players.

    • “Their ambition to handle 3D space skillfully shines through in the rhythmic level design and the various mechanics that let players actively make use of the z-axis.”
    • “The game is a brilliant piece of art, and not just an RPG but also an immersive sim with immeasurable options, gameplay styles, and ways of navigating its challenges in ways that truly baffled me.”
    • “The moment-to-moment gameplay is a good mix between exploration and combat.”
    • “The gameplay overall feels rough and clunky, and I wish the game offered clearer explanations for weapons and skills.”
    • “For instance, the monster attack system includes unblockable area of effect (AOE) moves that instantly slow you down and prevent dodging—these are key combat mechanics, yet they limit gameplay.”
    • “I understand not wanting to hold your hand, but even Arx Fatalis made mechanics clear and concise for the player to engage with; this game just assumes you'll know you need 12 parts of a pentagram to cast most spells.”
  • story
    47 mentions Positive Neutral Negative

    The story in "monomyth" is described as intriguing yet sparse, with a simple premise that encourages exploration and player curiosity reminiscent of classic dungeon crawlers. While the game features good voice acting and a solid foundation for storytelling, many players note that significant portions of the narrative remain unfinished or inaccessible, leading to a somewhat abrupt experience. Overall, the atmosphere and world-building are praised, but the lack of quest markers and the unfinished state of the game can hinder the storytelling experience.

    • “The world is in a similar state as a Souls series game for those unfamiliar with dying earth as a literary/storytelling tradition.”
    • “Still being in early access, this game shows a lot of promise as an immersive dungeon crawler RPG single-player experience. The world-building is interesting and done mostly through very detailed world design, the story is simple enough to understand but unique and engaging enough to keep you exploring until the very end of the game so far, and looking forward eagerly to the next update.”
    • “Between the atmosphere, non-linear story, the combat, and the dungeon crawl experience, Monomyth hooks you from the beginning of the game.”
    • “The main quest is unfinished with late-game zones inaccessible, and even in the 'finished' parts, you will encounter many empty chests or NPCs with no routine who just stand there like strawmen.”
    • “Just a heads up, as of early April 2025, the developer (it's a team of one!) has yet to implement the story inside the dungeon.”
    • “The only gripe I have about this game currently is that it's unfinished, so the story gets cut short rather unexpectedly.”
  • atmosphere
    39 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive and engaging qualities, reminiscent of classic first-person dungeon crawlers. Reviewers highlight the combination of visual and audio elements, including a dynamic weather system and a haunting soundtrack, which contribute to a mysterious and tactile environment that encourages exploration. Overall, the game successfully creates a sense of tension and freedom, allowing players to navigate its richly detailed world without excessive guidance.

    • “It’s immersive, tactile, and deeply atmospheric in a way modern games rarely attempt, let alone achieve.”
    • “The atmosphere is mysterious and nothing is readily explained to you.”
    • “The atmosphere is fantastic, and the map design is impressive, allowing players to complete objectives or discover paths based on their character’s skills.”
    • “Atmosphere is absent.”
    • “While the atmosphere and gameplay are promising, there are a few areas that could really take it to the next level.”
    • “While there are a few bugs and some room for optimization, these are small concerns easily outweighed by the strong gameplay, atmosphere, and overall experience.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charm and atmospheric quality, particularly in dungeon settings, with many players noting impressive visuals that run well even on older hardware. While some users wish for advanced features like DLSS support, the overall aesthetic and optimization are well-received, contributing to an enjoyable gameplay experience. The visuals effectively enhance the game's dungeon-crawling RPG elements, striking a balance between modern design and classic gameplay.

    • “The graphics are beautiful, the game is extremely well optimized for an early access indie game like this, and it's just a joy to play!”
    • “Graphics are done really well and I had no problem running the game in 4K with my NVIDIA RTX 3070 and Ryzen 7 GPU.”
    • “For an obviously low budget title, graphics are charming (and run fine on my 10-year-old senior PC), voice acting is serviceable and writing is fine.”
    • “For an obviously low budget title, graphics are charming.”
    • “Graphics are decent and atmospheric.”
    • “This is a more modern take in terms of visuals but the old school dungeon crawl gameplay is there.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and often frustrating, with repetitive tasks such as repairing weapons, exploring a seemingly open world with unclear directions, and engaging in unnecessary systems like cooking and fishing. The overall experience is described as linear and unrewarding, leading to a sense of monotony in gameplay.

    • “It's an absolutely linear game with a large world that only seems open, with no clear direction of where exactly you are allowed, making exploration feel like a tedious unpaid job for you to grind through before you finally find that one door that is unlocked or that one lever that can be pulled.”
    • “Having to essentially repair your weapon after 1 or 2 fights gets tedious pretty quickly, but there is generally a forge close by, so there is that.”
    • “However, playing feels incredibly tedious and unrewarding in its current state.”
  • optimization
    8 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews; while some players appreciate its smooth performance and beautiful graphics, others report issues such as frame drops, RAM loss, and GUI scaling problems, particularly on larger monitors. Although there are minor bugs and specific areas needing improvement, many feel that the overall experience and gameplay quality compensate for these optimization concerns.

    • “The game definitely has passion behind it and runs smoothly too.”
    • “The graphics are beautiful, the game is extremely well optimized for an early access indie game like this, and it's just a joy to play!”
    • “While there are a few bugs and some room for optimization, these are small concerns easily outweighed by the strong gameplay, atmosphere, and overall experience.”
    • “A big problem also lies in the optimization - the game lost RAM and dropped frames the more I played.”
    • “On my 32-inch 4K monitor, the current GUI feels poorly optimized; I struggle to move objects to my hot bar for quick access, and I suspect scaling issues may be to blame.”
    • “On the technical side, performance also leaves something to be desired.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is praised for its atmospheric quality, enhancing the overall experience with a fitting soundtrack that complements the game's themes. However, some players note a lack of ambient music, which can create a sense of emptiness, suggesting that softer orchestrals could improve the atmosphere. The combat music is described as intense and aggressive, with options to disable it during certain moments, allowing for a more tailored auditory experience.

    • “I always wear headphones, and this game really does have very atmospheric sound, from the FX to the great music.”
    • “And I have to mention the soundtrack—it’s the perfect fit for the game’s atmosphere and really adds to the whole experience.”
    • “There is a distinct lack of ambient soundtrack which sort of makes the game feel empty. While this creates a certain vibe, I still think some low and quiet orchestral music to break up the oppressive silence could go a long way.”
    • “The combat music is also extremely aggressive and intense.”
  • replayability
    2 mentions Positive Neutral Negative

    Users express concerns about replayability, noting that excessive playtime may spoil the experience and diminish the game's long-term appeal. This apprehension suggests that the game's design may not encourage multiple playthroughs.

    • “I love the way this looks now, but I'm afraid to put in too many hours because I'm worried about spoiling the experience and replayability.”
    • “Which reduces replayability.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is noted to be somewhat inconsistent, with users reporting occasional bugs and glitches, particularly involving objects like books and cups on the floor. Despite these issues, players find the experience enjoyable and feel the game is worth the price, indicating that it is still in development and not fully polished.

    • “There will be bugs and glitches, though, don't worry. A tip for the current version of the game: be careful with books and cups on the floor, lol.”
    • “A little buggy at times and not finished yet, of course, but definitely worth the price. I'm enjoying the absolute hell out of it.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the emotional aspect of Monomyth to be deeply resonant, describing it as a wholesome experience that respects the player. Many express a nostalgic connection, feeling that the game embodies ideas they've cherished since childhood, evoking strong emotions during gameplay.

    • “It is a wonderful and wholesome game, by developers that respect you and do not look down upon you.”
    • “Monomyth feels like the game I've had in my head since I was 13, to the point where playing it initially made me feel a little bit emotional.”
  • monetization
    1 mentions Positive Neutral Negative

    Players appreciate the absence of microtransactions, highlighting a positive aspect of the game's monetization model.

    • “Oh, and there's no microtransactions!”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Monomyth is a role playing game.

Monomyth is available on PC and Windows.

On average players spend around 20 hours playing Monomyth.

Monomyth was released on October 3, 2024.

Monomyth was developed by Rat Tower.

Monomyth has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Monomyth is a single player game.

Similar games include Lunacid, Dread Delusion, Tainted Grail: The Fall of Avalon, Gloomwood, Drova: Forsaken Kin and others.