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Miss Mulligatawney's School for Promising Girls Game Cover

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Miss Mulligatawney's School for Promising Girls is a single player role playing game. It received overwhelmingly positive reviews from players.

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96%
Audience ScoreBased on 153 reviews
story20 positive mentions
grinding5 negative mentions

  • Expelled! offers a rich and intricate narrative experience with multiple solutions to problems, encouraging replayability and exploration of different character interactions.
  • The writing is sharp and humorous, with a charming cast of characters that adds depth to the story, making it engaging and entertaining.
  • The game introduces a morality system that allows players to explore different paths and outcomes, enhancing the overall gameplay experience.
  • Some players found the game to be tedious and frustrating at times, particularly when trying to navigate the complex mechanics and timing of events.
  • The morality system and certain mechanics were noted as being poorly explained, leading to confusion about how they impact gameplay.
  • There are reports of bugs and glitches that can disrupt the experience, such as characters getting stuck or options not appearing as expected.
  • story
    54 mentions Positive Neutral Negative

    The story in this game is praised for its intricate and quirky narrative structure, featuring a blend of humor, mystery, and social commentary. Players appreciate the gradual unfolding of secrets and the unique character dynamics, although some feel the final puzzle and ending could be more impactful. Overall, the game offers a compelling, replayable experience with multiple paths and outcomes, making it a standout in narrative-driven gameplay.

    • “The structure is really exquisite, with the story (and secrets) unfolding bit by bit.”
    • “The story is compelling, the characters are delightful, and the game successfully incorporates powerful feminist themes in a way that won't upset those who consider the very existence of women to be some sort of political statement.”
    • “In particular, I love the way when you first 'finish' the game, the story contorts itself to reveal an even deeper layer.”
    • “I didn't like how it was partially voiced; they should've just picked one or the other. The characters just seem like their entire purpose is to tell you a secret required to progress the story, but what is a man except a miserable pile of secrets anyway.”
    • “There's a lot that the game wants you to find out, but the story lacks the excitement and replayability needed to make players want to keep playing.”
    • “Edit: having now completed it, I'll add another point: as with Overboard before it, once you find the golden route, there really isn't much incentive to keep playing, even though there seem to be plot elements left untouched.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay of the sequel expands on the mechanics of its predecessor, "Overboard!", introducing new features like a morality system and a time-of-day mechanic that enhance replayability and narrative depth. While some players found the mechanics to be similar and occasionally confusing, many appreciated the addictive core gameplay loop and the integration of new interactions within the story. Overall, the game offers a compelling experience with a mix of well-developed mechanics and engaging storytelling, though some players expressed a desire for further refinement in future installments.

    • “Absolutely obsessed with the nice-naughty mechanic; you get worse and worse, and your choices get worse and worse, and even Mr. Snuggles becomes mean...”
    • “I especially liked the mechanic where you find ways to unlock new interactions, which was integrated perfectly into the narrative as well.”
    • “The core gameplay loop thus then becomes a surprisingly addictive and satisfying question of, 'well if I go here, and then do this, and then move here and do this, will that help me or uncover new information?' with you slowly working out the way to save yourself from your untimely fate as well as the other mysteries surrounding the school.”
    • “I did not enjoy the frustrating experience, and gave up after several hours of gameplay.”
    • “Tldr: the art is good and the story is fine, but a different story doesn't matter much when the mechanics are near identical; either buy Overboard or don't buy it unless you loved Overboard.”
    • “The mechanics of the morality system are a little unclear - I was confused at first as to why this was carrying over across multiple runs.”
  • humor
    23 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its quirky, witty, and darkly comedic tone, effectively blending laughter with intriguing storylines and character development. Players appreciate the clever writing and amusing situations, which enhance the overall experience while tackling deeper themes. The game's charm and humor make it accessible and enjoyable for a wide range of players, contributing to its compelling narrative.

    • “But somehow, inkle always manages to nail the funny and witty tone of the characters while drawing up an interesting whodunit.”
    • “The writing is top-notch, and the way it blends humor with suspense is perfect.”
    • “A strong, witty and dark-humorous narrative game, with a super clever construction and a great rhythm.”
  • replayability
    12 mentions Positive Neutral Negative

    The game is praised for its high replayability, offering diverse solutions, intriguing subplots, and a unique narrative structure that encourages multiple playthroughs. Players appreciate the bite-sized format, which allows for quick sessions while exploring different outcomes and mini-objectives. However, some feel that the story's excitement may not sustain long-term engagement despite its replayable nature.

    • “Some great improvements on the already great first game that help replayability, lots of different solutions, interesting cast, and plenty of subplots to explore.”
    • “All in all, it’s a short (30-45 min per run) but highly replayable game: even after many hours I'm yet to see everything there is.”
    • “There's a lot that the game wants you to find out, but the story lacks the excitement and replayability needed to make players want to keep playing on.”
    • “The game's gimmick of you actually playing as an unreliable narrator -- and being directly responsible for the unreliability of the narrative through your input -- works really well, and gives the game a ton of replayability.”
    • “With a distinctly black comedy element of developing a truly mean streak and the ultimate replayability to get all the different possible outcomes and really explore every avenue of the story and world, it's absolutely hitting my sweet spot.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the ability to reset scenes and fast-track progress alleviates some tedium, the need to carefully manage choices can lead to frustration. The objective list provides focus, but certain elements, like the labyrinth maze puzzle, are seen as tedious rather than engaging, contributing to an overall sense of repetitiveness.

    • “It can get somewhat tedious when you are trying to figure out the timing and sequence of exactly what you need to do, and picking one option can ruin the whole run if you're not careful.”
    • “Tagging off things you've done is a bit confusing and the labyrinth maze puzzle gets tedious rather than being actually engaging as a labyrinth.”
    • “This game is very tedious.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics of the game are praised for their unique art style and overall quality, complementing the fun visual novel experience. Reviewers appreciate how the visuals enhance the well-written and adventurous story, contributing to a dense and engaging plot.

    • “It's a fun visual novel game with a unique setting and art style.”
    • “A well-written and adventurous story with nice graphics and a dense plot.”
  • music
    2 mentions Positive Neutral Negative

    The game features a full jazz soundtrack composed of original '20s recordings, effectively immersing players in the era while enhancing the overall character and humor of the experience. The combination of fantastic art, voice acting, and music contributes significantly to the game's charm.

    • “The full jazz soundtrack of original '20s recordings brings the era to life.”
    • “There's a great sense of character and witty good humor throughout, with the fantastic art, voice acting, and soundtrack adding to all that.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, while players note that the game has some minor scripting bugs, these issues do not significantly disrupt the overall experience or immersion.

    • “It is a larger game, and I think some of the scripting is still a bit buggy, but nothing that will really break immersion.”
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9h Median play time
8h Average play time
6-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Miss Mulligatawney's School for Promising Girls is a role playing game.

Miss Mulligatawney's School for Promising Girls is available on PC, Mac OS and Windows.

On average players spend around 8 hours playing Miss Mulligatawney's School for Promising Girls.

Miss Mulligatawney's School for Promising Girls was developed by inkle Ltd.

Miss Mulligatawney's School for Promising Girls has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Miss Mulligatawney's School for Promising Girls is a single player game.

Similar games include Expelled!, Overboard!, Elsinore, Tangle Tower, Strange Antiquities and others.