- December 22, 2023
- Second Maze
Milo and the Christmas Gift
Platforms
About
Milo and the Christmas Gift is a free-to-play short and atmospheric point-and-click adventure game created by artist Johan Scherft. The game is a spin-off story following the events in Milo and the Magpies. The game has 5 chapters and a gameplay time of around 30 minutes!
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- Charming and cute art style that enhances the cozy atmosphere of the game.
- Short and sweet gameplay, perfect for a quick holiday experience, and it's free to play.
- Heartwarming story featuring Milo and his new friend Toby, making it a delightful adventure for all ages.
- Puzzles can be unintuitive and frustrating, often requiring players to click randomly to progress.
- The game is very short, taking only about 30 minutes to complete, which may leave some players wanting more.
- Lack of in-game hints or guidance can make it difficult for players to figure out the next steps without a walkthrough.
story
79 mentions Positive Neutral NegativeThe story of the game is a short, heartwarming Christmas tale centered around Milo the cat and his friendship with a new pet rabbit, Toby. While the narrative is simple and minimalistic, it effectively conveys themes of kindness and family, making it a delightful experience for players seeking a cozy holiday story. Overall, the game is praised for its cute artwork, music, and the warmth of its storytelling, despite some critiques regarding puzzle design and gameplay mechanics.
“The story is simple yet heartwarming, filled with wholesome moments.”
“A lovely short story that feels like a Christmas present from a cat and a rabbit.”
“It's a fantastic little story, and the puzzles are just about tough enough to keep my ten-year-olds puzzling over it for a while before cracking it.”
“This game is poorly designed; I'm not talking about the artistic design, but the puzzle logic, the degree of freedom in this game, the storytelling, the operation... I have played enough puzzle games or interactive games to realize that it is not worth the money.”
“The story was nonexistent and the 'puzzles' didn't make sense half the time, since they depended on triggering random events in order to progress.”
“I didn't quite get the story at first; the game being pretty short itself, but it still was an adorable click-and-point game.”