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Military Incremental Complex is a single player strategy game with a business theme. It was developed by Space Kraken Studios and was released on November 21, 2025. It received positive reviews from players.

Military Incremental Complex lets you build and expand a weapons manufacturing empire, starting from hand-making bullets to producing tanks, planes, and nukes. Research upgrades, optimize production methods, invest in the stock market, and lobby the government to maximize profits. Strategize with hundreds of upgrades and prestige abilities to dominate the military-industrial sector.

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85%
Audience ScoreBased on 506 reviews
gameplay13 positive mentions
grinding19 negative mentions

  • The game features a unique and engaging manual crafting system that adds depth to the gameplay.
  • It has a humorous and satirical take on the military-industrial complex, making it entertaining and enjoyable.
  • The retro Windows aesthetic and satisfying sound design enhance the overall experience, making it a fun idle game.
  • The game can become grindy and tedious, especially with the manual crafting required after each prestige.
  • There are significant bugs and performance issues, including frequent crashes and unresponsive mechanics.
  • The price point feels high for the amount of content available, especially compared to other free or lower-cost incremental games.
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay is a blend of idle mechanics and interactive elements, appealing to fans of more involved clicker games. While it offers a humorous and engaging experience with a variety of mechanics, some players find the balance and pacing inconsistent, particularly with the prestige system and certain automation features. Overall, it provides a solid 10-20 hours of gameplay, though some users express frustration with bugs and repetitive tasks.

    • “If you enjoy idle games, but wish that they were more involved or had some more complex mechanics, this is definitely for you.”
    • “I love how the game evolves over time, trickling mechanics into your lap, then providing ways to automate them.”
    • “Gameplay: addictive clicker; the first 5 minutes of each new product can be a drag to unlock automation, but even when fully automated, there's lots of mini-game activities like creating fear so the prices go up, investing in the stock market, lobbying, buying up new raw materials and factories, and research. There's never 'nothing' to do.”
    • “There's about 5 solid hours of gameplay in here, the rest is an idle/clicker.”
    • “After prestiging a few times I'm just fed up with the gameplay loop; it is too slow and tedious and just not fun.”
    • “I really wanted the full game to be a more complete version of the demo, but I unfortunately found the progression and gameplay of the demo to be way better than the full game.”
  • grinding
    20 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it engaging initially but increasingly tedious over time. While some appreciate the incremental nature and the satisfaction of crafting, others feel that the grind becomes excessive and repetitive, particularly after multiple prestige cycles. Overall, the game may appeal to those who enjoy grinding, but it risks alienating players seeking a more relaxed experience.

    • “Not too grindy but not too easy.”
    • “The game turns really grindy after a short while.”
    • “It's fun at first but gets boring and repetitive and grindy pretty quickly.”
    • “After prestiging a few times I'm just fed up with the gameplay loop, it is too slow and tedious and just not fun.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its satirical and tongue-in-cheek nature, with players enjoying the witty dialogue, amusing item descriptions, and clever one-liners that enhance the overall experience. Many reviews highlight the balance between humor and gameplay, noting that the comedic elements keep players engaged and entertained, making it a standout feature of the game. Overall, the humor adds a charming layer to the gameplay, making it both fun and memorable.

    • “The real fun of this game is the humor hidden in a lot of research and upgrade descriptions, and in the dialogue it randomly has in its message log.”
    • “There are many quite funny jokes throughout that kept me playing mostly to see more of them.”
    • “The game is packed with charm — from easter eggs hidden in item descriptions to the funny quotes sprinkled everywhere.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their nostalgic late 90s aesthetic, reminiscent of Windows 95 and 2000 styles, which many players find soothing and immersive. The art style is considered great, complemented by a fitting soundtrack, and the visuals contribute significantly to the overall enjoyment of the gameplay. However, some users noted minor graphical errors and a desire for more depth in the incremental mechanics.

    • “10/10 aesthetics!”
    • “The win95-style aesthetic was soothing.”
    • “Quite a few errors, mostly graphic, some gameplay, and missing data from unlocks.”
    • “Graphics: stylized late 90's theme with optional 3D models to visualize production.”
    • “If you like clicking buttons and sliding sliders in this Windows 2000 aesthetic, you will definitely like this game.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising the soundtrack as fun, engaging, and well-suited to the gameplay, while others find it lacking or even terrible. Overall, the majority of players appreciate the energetic and entertaining music, which enhances the gaming experience, despite some suggestions for improvement in variety and length. Sound effects are also noted as satisfying, contributing to the overall positive vibe of the game.

    • “Also the soundtrack is absolutely bangin'.”
    • “Oh, and the soundtrack has no right to be as fun and dance-inducing as it is.”
    • “The sfx are satisfying and the music is cool and entertaining to listen to!”
    • “The music is terrible and the game is super rough.”
    • “Turn off the music, do what you have to do, and listen to the sweet sound of bullets being produced... I love this ASMR!”
    • “Get to make weapons and listen to bangin' music.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is criticized for being poorly developed and presented, with vague messages that require players to piece together lore without sufficient context or buildup. While it attempts to deliver an anti-war message typical of military-themed games, the execution feels generic and lacks a compelling narrative. Overall, players express a desire for a more engaging and coherent storyline, as the current presentation detracts from the game's potential.

    • “Fun idle game with an actual ending and story.”
    • “I really enjoy the creativity shown in many aspects of the game; building complex machinery through UI components, the story and upgrade notes, the loading screen for the research, etc.”
    • “The storyline is close to being dangerously funny.”
    • “The ending feels stupid; it feels generic because a military industrial complex game has to have an anti-war ending despite the whole game having basically zero buildup or story.”
    • “There were 'story' messages on the bottom right, but they appear in a small box with vague text that pops up, as if anyone wants to read 200 lines and piece together an actual story. Considering how the story is presented, I doubt there actually is a story here, just strings of lore that players have to piece together because every game does that now.”
    • “Missing the big plot twist/game change that usually comes with the genre.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is generally considered lacking, with users reporting performance issues and bugs, particularly related to achievements and progression. While there are some settings to reduce visual clutter and improvements since beta, it can still be demanding on resources, especially in late-game scenarios with full production visualizers. Overall, further quality of life and performance enhancements are needed.

    • “It blends idle progression with light management, rewarding constant optimization as your tiny operation grows into a full-blown war machine.”
    • “Can be somewhat demanding when using all production visualizers late game, but I'll note that this was greatly optimized since beta releases, and includes the option to run through OpenGL 9/10.”
    • “The game is also not very well optimized compared to other incrementals, and while the dev has an anti-crash version of the game and some settings to decrease the visual clutter, it is still not very smooth in terms of performance.”
    • “It needs more quality of life, balancing, and performance optimization.”
    • “There are a lot of bug reports coming in about bugged achievement issues with the progression, as well as some small performance issues.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for being plagued with bugs, particularly following the latest update, which has led to issues such as unresponsive mechanics, glitches in achievements, and resource management problems. Players feel that the game requires additional polish and improvements to enhance overall stability.

    • “Just a buggy mess with the latest update.”
    • “However, it's still a bit buggy and needs some extra polish.”
    • “It's also kind of buggy; my achievements for prestige points never unlocked, manual creation has glitched out a few times, the lobbying mechanic froze and never unlocked new bribes, and black market deals would eat resources while doing nothing.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features a unique monetization model that avoids microtransactions and ads, providing a refreshing experience for players. While some feel the price should be lower given its current development stage, the absence of pay-to-win elements is appreciated.

    • “Editing my review just to add something I forgot: there are no microtransactions.”
    • “The game offers a fair monetization model that doesn't pressure players to spend money.”
    • “I appreciate that the developers have chosen to focus on a one-time purchase instead of ongoing costs.”
    • “You instead make money monopolizing the market with your mutual fund side gig, advertisements with a spinny sign, and bribe the federal government.”
    • “At this stage in the development, this game should be closer to $5-7, but it's very refreshing not having ads or a pay-to-win store shoved in your face all the time.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report that the game evokes strong emotions, often leading to moments of genuine tears, highlighting its impactful storytelling and character development.

    • “Made me shed a tear or two.”
    • “The story resonated with me on a personal level, evoking deep emotions.”
    • “I felt a profound connection to the characters, which made their struggles and triumphs incredibly impactful.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers high replayability through a rewarding card-swapping prestige system, which introduces diverse mechanics and quality-of-life improvements that significantly alter gameplay with each playthrough.

    • “They added so much functionality, different mechanics, quality of life, and replayability to this game.”
    • “Replayability: has a rewarding card-swapping style prestige system that's full of cards that actually make the game different on replay.”
    • “They added so much function, different mechanics, quality of life, and replayability to this game.”
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11h Median play time
11h Average play time
7-15h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Military Incremental Complex is a strategy game with business theme.

Military Incremental Complex is available on PC and Windows.

On average players spend around 11 hours playing Military Incremental Complex.

Military Incremental Complex was released on November 21, 2025.

Military Incremental Complex was developed by Space Kraken Studios.

Military Incremental Complex has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Military Incremental Complex is a single player game.

Similar games include Tower Wizard, Incredicer, Keep on Mining!, Desktop Defender, (the) Gnorp Apologue and others.