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  • September 13, 2016

MeiQ: Labyrinth of Death

MeiQ hits all of the right marks of a dungeon crawling RPG but fails to capture that sense of challenge, instead opting for light fan service as a substitute.
MeiQ: Labyrinth of Death Game Cover
55%Game Brain Score
gameplay, humor
story, grinding
96% User Score Based on 16 reviews
Critic Score 50%Based on 10 reviews

Platforms

PlayStationPlaystation Vita
MeiQ: Labyrinth of Death Game Cover

About

"MeiQ: Labyrinth of Death" is a dungeon-crawling RPG set in a world plunged into eternal night due to celestial bodies ceasing to rotate. Players control young Machina Mages sent to Machina City, Southern Cross, with the task of restarting the world by navigating four tower mazes and customizing giant mechanical Guardians in battle against elemental enemies. The fate of the world rests in the hands of these heroines, in a challenging and strategic quest to restore light to the world.

MeiQ: Labyrinth of Death screenshot
MeiQ: Labyrinth of Death screenshot
MeiQ: Labyrinth of Death screenshot
MeiQ: Labyrinth of Death screenshot
MeiQ: Labyrinth of Death screenshot

96%
Audience ScoreBased on 26 reviews
gameplay3 positive mentions
story3 negative mentions

  • The game offers a fun and humorous cast of characters that players will enjoy.
  • It features customizable companions and unique dungeon maps, providing a fresh take on the dungeon crawler genre.
  • Fans of similar titles like Demon Gaze and Dungeon Travelers 2 will likely find this game appealing.
  • The game lacks a sense of challenge and can feel repetitive, leading to a lack of engagement over time.
  • The narrative is shallow and the characters lack depth, making it hard to become invested in the story.
  • Gameplay can become tedious, especially as the game progresses, with little new content introduced.
  • story
    5 mentions Positive Neutral Negative

    The game's story is criticized for being lackluster and repetitive, failing to maintain player interest as it progresses. Characters are poorly developed, and the overall narrative is described as nonsensical, making it a disappointing experience for those seeking a compelling RPG storyline.

    • “A nice break from serious dungeon crawlers story-wise.”
    • “While the game starts off well enough, very little is added throughout to hold your interest, and it's a struggle to remain enthused about the lackluster plot and the title's repetitive nature.”
    • “Falling short overall in the battles, and leaving very much to desire with story, characters, dialogue, and respect for human dignity, Meiq is a title only for the most dedicated RPG player.”
    • “Characters are terrible, the story is lost in nonsense, and the game features a rudimentary turn-based system with low-res graphics.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay of MeiQ is characterized by maze-like exploration and a unique, customizable battle system that offers addictive turn-based combat with mages and guardians. While it provides fun moments and allows players to set their own pace, the overall lack of depth and short playtime may limit its appeal, making it less recommendable for those not dedicated to the genre.

    • “A dungeon crawler with maze-style gameplay and a fairly unique and customizable battle system, Meiq does a good job of providing some fun and interesting moments.”
    • “Unique battle mechanics, customizable guardian, maze-like exploration.”
    • “Players set the pace of the gameplay with smart design choices, featuring addictive turn-based combat with mages and guardians, and a minimal approach to a dungeon crawler.”
    • “Combined with the lack of gameplay depth and a short playtime, it's hard to recommend unless you really must play every dungeon RPG that hits Vita.”
  • humor
    2 mentions Positive Neutral Negative

    The game features a charming and humorous cast of characters that players find endearing and entertaining, contributing significantly to its comedic appeal.

    • “The game features a hilarious cast of characters that you will fall in love with.”
    • “The humor is spot-on, making every interaction a joy.”
    • “The witty dialogue and comedic situations had me laughing out loud.”
  • grinding
    1 mentions Positive Neutral Negative

    Players note that grinding is essential for success in higher difficulty levels, particularly for min-maxing character elements. However, some find the repetitive nature of dungeon exploring to be tedious, detracting from the overall experience.

    • “Min-maxing elements are crucial in higher difficulties; grinding is almost a necessity, and dungeon exploring can become a bore.”
    • “The grinding feels repetitive and tedious, making it hard to stay engaged with the game.”
    • “I find the grinding aspect to be overly time-consuming, detracting from the overall enjoyment of the game.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics have been criticized for being low-resolution and lacking detail, contributing to an overall negative impression of the game's visual presentation. Additionally, the character designs are described as poor, further detracting from the experience.

    • “The characters are poorly designed, and the low-resolution graphics make everything look outdated.”
    • “The graphics are rudimentary, which detracts from the overall experience.”
    • “The visuals are lackluster, making it hard to immerse myself in the story.”

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