- November 29, 2022
- radgu8
Medusa
Platforms
About
"Medusa" is a classic Metroidvania-style game where you help Medusa search for the Ancient Sludge. Explore eight distinct regions, acquiring unique abilities and spells, while battling a variety of enemies in each location. With 100% completion taking at least 5 hours, this game offers a substantial adventure for players to delve into. Map example included.







- The game features a fun and creative upgrade system with unique abilities, such as transforming into a snake and summoning a chariot.
- Smooth and responsive gameplay with decent level design, providing a sizeable and well-marked map to explore.
- Fair pricing for the content offered, making it a good value, especially during sales.
- Traversal can be cumbersome, requiring frequent menu navigation to switch between abilities, which can disrupt gameplay flow.
- Combat mechanics are frustrating, with poorly balanced enemy interactions and a lack of boss fights, leading to a tedious experience.
- The graphics and overall presentation feel outdated, resembling a low-quality NES game, which may detract from immersion.
story
8 mentions Positive Neutral NegativeThe story in the reviewed games varies significantly, with many titles in the "B tier" praised for their engaging narratives, while those in the "E tier" are criticized for having minimal or nonexistent storylines, often reduced to a simple premise and conclusion. Overall, the narrative depth appears to enhance the experience in higher-rated games, while a lack of story detracts from enjoyment in the lower-rated ones.
“The story is effectively nonexistent, with a single blurb about a macguffin at the start and a similarly short 'you found it' line at the end.”
“In hopes of offering a general overview without spoiling too much, the story is as spartan as the presentation.”
“Enemy behaviors are very basic (albeit sometimes annoying to deal with), and while movement and jumping feel solid with a little practice, your character's unusually tall sprite can make dodging attacks and platforming near ceilings feel awkward.”