- November 27, 2022
- Amosov Vladyslav
Materialization of memories
Platforms
About
"Materialization of Memories" is an anthropomorphic survival horror game set in a socialist-inspired alternate world. Players must navigate an island consumed by a mysterious phenomenon, facing strange enemies and death traps. The game features an unsettling atmosphere, unique trap system, and complex foes with unpredictable behaviors.







- The game offers a unique blend of survival horror and psychological thriller elements, creating an engaging and unpredictable gameplay experience.
- It features well-developed characters and a compelling narrative that keeps players invested in the story.
- The atmosphere is deeply immersive, with impressive visuals and sound design that enhance the sense of dread and unease.
- The game's difficulty curve is steep and can be unforgiving, making it challenging for many players.
- The English translation is rough in places, which can detract from the overall experience.
- Some mechanics, such as status effects and enemy encounters, can feel overly punishing and frustrating.
- gameplay36 mentions Positive Neutral Negative
The gameplay is characterized by a challenging blend of open-world exploration and a mix of active and turn-based combat, offering a dynamic experience that keeps players engaged. Players encounter unique mechanics such as status effects, dismemberment strategies, and environmental hazards, which add layers of complexity and unpredictability. While some mechanics can be punishing, the overall experience is enjoyable and reminiscent of titles like "Fear and Hunger," with a distinct narrative and atmospheric design that enhances its appeal.
“The game blends open-world exploration with a mix of active and turn-based combat, creating a dynamic and challenging gameplay experience.”
“The balance between exploration, combat, and narrative-driven moments keeps the gameplay engaging and varied.”
“Its innovative gameplay, atmospheric design, and thought-provoking narrative make it a must-play for fans of psychological horror and survival games.”
“Now with the second-most-loving mechanic in the game, almost invisible anomalies (antipersonnel mines): every tile of the map that has something on it, like a piece of paper or a tiny crack on the floor, might do a significant amount of damage upon stepping on it.”
“And there is another mechanic based on dismembering parts of the creatures to prevent them from doing attacks related to that part.”
“Coming from 'Fear and Hunger 2: Termina', I found its gameplay very similar, but with more friendly save files and fewer penalties (you don't lose body parts or get extremely punishing debuffs like permanent blindness).”