Materialization of memories Game Cover

Materialization of Memories is an anthro survival horror game set in an alternate world reminiscent of late socialist countries. There are no continents here, only islands, and this has influenced the evolution and appearance of the inhabitants. However, the number of inhabited islands is decreasing. They are consumed by a strange phenomenon called "Materialization". The laws of physics…

  • PC
  • Windows

Reviews

59%
Audience ScoreBased on 10 reviews
gameplay6 positive mentions
  • The game offers a fun and engaging gameplay experience with interesting mechanics that differentiate it from similar titles like Fear and Hunger.
  • It features a good atmosphere and decent narrative progression, making it enjoyable for players who appreciate immersive storytelling.
  • The crafting system is well-designed, and the character skills are useful, enhancing the overall gameplay experience.
  • The game suffers from a poor English translation, which can hinder the player's understanding of objectives and mechanics.
  • Many encounters are excessively punishing, with status effects and enemy mechanics that can lead to frustrating gameplay experiences.
  • A significant portion of the game is considered an asset flip, which may detract from the overall quality and originality of the experience.
  • gameplay9 mentions

    The gameplay is characterized by a challenging and engaging system that incorporates various status effects and environmental hazards, creating a mix of fear and strategy. Players face punishing mechanics, such as stun locks and damaging anomalies, but these elements contribute to a unique experience that balances difficulty with enjoyment. Overall, while the gameplay may not be perfect, it offers a compelling blend of mechanics that sets it apart from similar titles.

    • “The gameplay is a good mixture of fear and hunger mechanics with elements reminiscent of Stalker and a little bit of Metro.”
    • “There is a mechanic based on dismembering parts of the creatures to prevent them from executing attacks related to that part.”
    • “Avoiding anomalies is also a fun and interesting part of the gameplay.”
    • “Now with the second-most frustrating mechanic in the game, almost invisible anomalies (antipersonnel mines) can cause significant damage. Every tile of the map that has something on it, like a piece of paper or a tiny crack on the floor, might trigger these deadly traps.”
    • “There is another mechanic that involves dismembering parts of the creatures to prevent them from executing attacks related to those parts, which can feel cumbersome and unbalanced.”
    • “Coming from 'Fear and Hunger 2: Termina', I found the gameplay very similar, but with more forgiving save files and fewer penalties. In this game, you don't lose body parts or suffer from extremely punishing debuffs like permanent blindness.”
  • story2 mentions

    The story is primarily linear, featuring limited choices, and is often marred by unavoidable damage and status effects during cutscenes, which can detract from the overall experience.

    • “The story is pretty much linear, with a few choices here and there.”
    • “Now with the story events, if your party is still in a decent state after all that nonsense, you are going to enjoy the unavoidable damage and status effects you'll get from every single cutscene.”
    • “The story is pretty much linear, with only a few choices here and there.”
  • humor1 mentions

    The humor in the game is characterized by a blend of dark comedy and absurdity, as players navigate a challenging environment filled with scarce healing items and overwhelming anomalies, leading to frequent, often humorous, character deaths.

    • “The humor in this game is top-notch, with hilarious statuses that keep you laughing even when you're on the brink of defeat.”
    • “The combination of scarce healing items and an unholy amount of anomalies creates a comedic tension that makes every encounter a riot.”
    • “You'll find yourself chuckling as your party teeters on the edge of one-shot range for most of the game, thanks to the clever writing and absurd situations.”
  • atmosphere1 mentions

    The atmosphere of the game is generally praised as good, contributing positively to the overall experience.

    • “The atmosphere is incredibly immersive, drawing you into the game's world.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that keeps you on edge.”
    • “The game's atmosphere is rich and layered, making every moment feel alive and engaging.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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