- November 14, 2019
- Narfox LLC
Masteroid
Platforms
About
Masteroid is a 2D indie space game with procedurally-generated galaxies and relaxed gameplay. Begin with a small ship and gather resources by mining asteroids, completing faction missions, and attacking other ships. Use your earnings to purchase and upgrade ships and weapons, while beware of hostility towards factions. Death results in a small penalty, allowing for a casual, low-stress experience.





- The game features a charming art style and relaxing music, creating a calming atmosphere for players.
- Gameplay is simple and addictive, making it easy to pick up and play, especially for those with motor-control issues.
- There is potential for growth and expansion in the game, with engaging combat missions and a procedurally generated galaxy.
- The gameplay is repetitive and lacks depth, with limited mission variety and shallow mechanics.
- Technical issues such as resolution errors and inconsistent lag during docking or warping detract from the experience.
- There is a significant lack of content, with only a few factions and systems, leading to a quick sense of completion.
story
34 mentions Positive Neutral NegativeThe game's story aspect is largely criticized for its lack of depth and variety, with players noting that missions are simplistic and repetitive, primarily revolving around mining and combat without meaningful consequences or narrative engagement. There is a call for more diverse mission types, world interactions, and a sense of progression that could enhance the overall experience, as the current gameplay feels monotonous and devoid of a compelling storyline. Overall, the absence of storytelling elements and character development leaves players wanting a richer narrative experience.
“I wonder if the developer could add a kind of endgame: content that favors high rankings in the factions and having possession of destroyers and cruisers to fight or engage certain areas on the map, which could have military installations as beautifully crafted as the space stations, but with more risk, danger, and reward involved in interacting with them. It would be very interesting for there to be various world states that the player can interact with and change. For instance, a station could look damaged in the game, but through enough ore supply missions, could slowly be repaired. Moreover, if you do enough bounty hunting of enemy ships in a particular sector, that station begins to fall into disrepair.”
“The game is relaxing and calming, while still offering a lot of fun combat missions.”
“Great art style, relaxing gameplay, procedurally generated galaxy and missions.”
“No storytelling, no variety of people, no world to save, no base to build, no third-party mayhem (pirates, aliens, etc.)... nothing.”
“The missions are very simplistic: transport (go to a sector and dock, low profit courier), supply (deliver ore, which essentially just improves the profit of mining), assassinate (go to sector and follow mission arrow to kill target ship), and rampage (not really called that, but it's just kill x ships of opposing faction).”
“The missions have about the same level of variety, very one-dimensional.”