- November 14, 2019
- Narfox LLC
Masteroid
Platforms
About
Masteroid is a 2D indie space game with procedurally-generated galaxies and relaxed gameplay. Begin with a small ship and gather resources by mining asteroids, completing faction missions, and attacking other ships. Use your earnings to purchase and upgrade ships and weapons, while beware of hostility towards factions. Death results in a small penalty, allowing for a casual, low-stress experience.





- The game features a charming art style and soothing music, creating a relaxing atmosphere for players.
- Gameplay is simple and addictive, making it easy to pick up and enjoy, especially for casual gamers.
- There is potential for growth and improvement, with engaging combat missions and a procedurally generated galaxy that encourages exploration.
- The gameplay is repetitive and lacks depth, with limited mission variety and minimal consequences for player actions.
- Technical issues such as resolution problems, inconsistent lag, and janky controls detract from the overall experience.
- The game feels incomplete, with a lack of content, customization options, and meaningful progression, making it feel more like a tech demo than a fully realized game.
story
17 mentions Positive Neutral NegativeThe game's story is largely absent, with players primarily engaging in repetitive mining and simplistic missions that lack depth and variety. Missions revolve around basic tasks such as transporting goods, assassinating targets, or destroying enemy ships, with little to no narrative or world-building elements to enhance the experience. While the gameplay is described as relaxing and visually appealing, the lack of a compelling story or meaningful consequences for actions leaves players wanting more in terms of narrative engagement.
“I wonder if the developer could add a kind of endgame: content that favors high rankings in the factions and having possession of destroyers and cruisers to fight or engage certain areas on the map, which could have military installations as beautifully crafted as the space stations, but with more risk, danger, and reward involved in interacting with them. It would be very interesting for there to be various world states that the player can interact with and change. For instance, a station could look damaged in the game, but through enough ore supply missions, could slowly be repaired. Moreover, if you do enough bounty hunting of enemy ships in a particular sector, that station begins to fall into disrepair.”
“The game would benefit greatly from being able to check your mission or your relationship with factions without having to go to a port.”
“Great art style, relaxing gameplay, procedurally generated galaxy and missions.”
“No storytelling, no variety of people, no world to save, no base to build, no third-party mayhem (pirates, aliens, etc.)... nothing.”
“The missions are very simplistic... transport (go to a sector and dock, low profit courier), supply (deliver ore, which essentially just improves the profit of mining), assassinate (go to sector and follow mission arrow to kill target ship), and rampage (not really called that, but it's just kill x ships of opposing faction).”
“The missions have about the same level of variety, very one-dimensional.”