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Masteroid is a 2D indie space game with procedurally-generated galaxies and relaxed gameplay. Begin with a small ship and gather resources by mining asteroids, completing faction missions, and attacking other ships. Use your earnings to purchase and upgrade ships and weapons, while beware of hostility towards factions. Death results in a small penalty, allowing for a casual, low-stress experience.

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Masteroid screenshot
Masteroid screenshot
Masteroid screenshot
Masteroid screenshot
Masteroid screenshot

72%
Audience ScoreBased on 50 reviews
story4 positive mentions
grinding4 negative mentions

  • The game features a charming art style and relaxing music, creating a calming atmosphere for players.
  • Gameplay is simple and addictive, making it easy to pick up and play, especially for those with motor-control issues.
  • There is potential for growth and expansion in the game, with engaging combat missions and a procedurally generated galaxy.
  • The gameplay is repetitive and lacks depth, with limited mission variety and shallow mechanics.
  • Technical issues such as resolution errors and inconsistent lag during docking or warping detract from the experience.
  • There is a significant lack of content, with only a few factions and systems, leading to a quick sense of completion.
  • story
    34 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and variety, with players noting that missions are simplistic and repetitive, primarily revolving around mining and combat without meaningful consequences or narrative engagement. There is a call for more diverse mission types, world interactions, and a sense of progression that could enhance the overall experience, as the current gameplay feels monotonous and devoid of a compelling storyline. Overall, the absence of storytelling elements and character development leaves players wanting a richer narrative experience.

    • “I wonder if the developer could add a kind of endgame: content that favors high rankings in the factions and having possession of destroyers and cruisers to fight or engage certain areas on the map, which could have military installations as beautifully crafted as the space stations, but with more risk, danger, and reward involved in interacting with them. It would be very interesting for there to be various world states that the player can interact with and change. For instance, a station could look damaged in the game, but through enough ore supply missions, could slowly be repaired. Moreover, if you do enough bounty hunting of enemy ships in a particular sector, that station begins to fall into disrepair.”
    • “The game is relaxing and calming, while still offering a lot of fun combat missions.”
    • “Great art style, relaxing gameplay, procedurally generated galaxy and missions.”
    • “No storytelling, no variety of people, no world to save, no base to build, no third-party mayhem (pirates, aliens, etc.)... nothing.”
    • “The missions are very simplistic: transport (go to a sector and dock, low profit courier), supply (deliver ore, which essentially just improves the profit of mining), assassinate (go to sector and follow mission arrow to kill target ship), and rampage (not really called that, but it's just kill x ships of opposing faction).”
    • “The missions have about the same level of variety, very one-dimensional.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are highly praised for their fantastic art style, featuring a calm and atmospheric setting with a dark pixel aesthetic for ships and stations. Players appreciate the visually appealing silhouettes against a colorful space backdrop, complemented by great music and sound effects. Overall, the visuals contribute to a relaxing gameplay experience, enhancing the enjoyment of the procedurally generated galaxy and missions.

    • “All of that in a calm, atmospheric setting with great visuals and great music.”
    • “I really like the art style, silhouetted ships/stations against colorful but not overpowering space, and while your original ship feels like it's too small to see at first, this gets better as you get bigger classes of ship.”
    • “Great art style, relaxing gameplay, procedurally generated galaxy and missions.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is characterized by repetitive combat scenarios, primarily involving fights with stationary rocks or ships, which can become monotonous despite the game's procedural generation of environments and missions. While the mechanics are simple and some features appear underdeveloped, players find the gameplay loop addictive and enjoyable, with enough variety in resource management and exploration to keep them engaged. Overall, the gameplay is described as shallow yet relaxing, complemented by a pleasing art style.

    • “The world is procedurally generated, and while weapons, ships, and missions are pretty straightforward, the gameplay loop is fun and there's enough variety and behind-the-scenes changes (asteroid fields changing, resource price fluctuating, etc.) to encourage you to explore and try different things.”
    • “Even though the gameplay is fairly simple, it gets very addictive and fun.”
    • “Great art style, relaxing gameplay, procedurally generated galaxy and missions.”
    • “The actual gameplay consists of either picking fights with rocks that sit there, picking fights with ships that you have a small and kind of nice chase battle with, but it's pretty much the same each time, or picking fights with ships that are too large and blow you up.”
    • “The loading screen tips refer to game mechanics that don't appear to be implemented yet.”
    • “This game is quite simple and there isn't much gameplay.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is consistently praised for its calming and relaxing qualities, enhancing the overall atmospheric experience. Players appreciate the soothing soundtracks and ambient sounds, often opting to keep the music on rather than muting it, which is a rarity in similar games. Overall, the combination of great visuals and tranquil music contributes to a serene gaming experience.

    • “All of that in a calm, atmospheric setting with great visuals and great music.”
    • “In games like this, I normally mute the game's soundtrack because it usually isn't worth keeping on over what I could be listening to; I had no compulsion to do so here.”
    • “The game's music, combined with its controls, offers a very relaxed gaming experience.”
    • “The music is soothing and chill.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly when farming asteroids, as it yields less profit compared to completing transport quests. However, some users appreciate the initial grind, noting that it enhances their overall enjoyment and contributes to a rewarding learning curve.

    • “The money return on farming asteroids makes it not worth the time compared to just sector hopping and handing in transport quests.”
    • “It's a little grindy at first, but that makes it more enjoyable to play. I experienced a bit of a learning curve at the beginning, but I caught on pretty quickly.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers limited replayability, with players noting that it runs out of content after about 7 hours and primarily serves as a casual distraction. However, some users feel that it provides better replay value compared to many other games at its price point.

    • “It's just that as it is, the game runs out of content in 7 hours, and it really doesn't have much replay value besides being a mind-numbing game to play while you're doing something else.”
    • “Overall, for the price, Masteroid provides far more replayability than you get with most games.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its calm setting, complemented by stunning visuals and an excellent musical score, creating an immersive experience for players.

    • “All of that in a calm, atmospheric setting with great visuals and great music.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from the absurdity of zooming in, which simply enlarges blurry sprites, leading to comical visuals. This quirky mechanic, particularly the zoom reset upon warping, adds an unexpected layer of amusement to the gameplay experience.

    • “Zooming in literally just makes everything bigger, showing some hilariously blurry sprites...and you'll see that a lot because it resets the zoom every time you warp for some reason.”

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