- March 21, 2017
- BioWare Montréal
Mass Effect Andromeda
Platforms
About
Mass Effect: Andromeda is a Sci-Fi shooter game with single-player, co-op, and multi-player modes, set in a distant galaxy. The game features excellent mechanics, visuals, and customization options, including additional armor, weapons, and a space-monkey pet with the Deluxe Edition. However, it also includes extensive grinding and bugs that may impact gameplay.
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- Mass Effect Andromeda features vastly improved combat mechanics and fluid gameplay, making battles more engaging and enjoyable.
- The game offers a large, diverse universe with stunning visuals and a variety of planets to explore, providing a sense of scale and adventure.
- Despite some initial bugs and animation issues, the game has received updates that have improved performance and fixed many early problems.
- The facial animations and character models are often criticized for being subpar, leading to a lack of immersion in the story.
- Many players feel that the main story and side quests are not as compelling as those in the original trilogy, with some quests feeling repetitive or poorly designed.
- The game suffers from technical issues, including glitches and bugs that can disrupt gameplay, particularly in the early hours.
- story122 mentions Positive Neutral Negative
The story in the game is expansive, with a significant amount of content found in side quests and loyalty missions, which are essential for a fuller narrative experience. However, many players feel that the main storyline lacks depth and originality, often relying on rehashed concepts from the original trilogy, leading to a sense of repetitiveness and a lack of impactful choices. While some missions and character developments are engaging, the overall execution is marred by bugs and a feeling of incompleteness, leaving players wanting more from the narrative.
“The richness and depth of the story, the character development, and the sense of 'this is important...' contributed to a deep and satisfying emotional experience as well as a fun 'bang-bang-shoot-em-up' thrill ride.”
“The story becomes bigger and bigger, and especially once you start terraforming your first planet by 'rebooting' it, you will get a feeling of where this story is heading.”
“The story regarding some of the challenges faced in the early days of the totally-not-the-Citadel space station was well placed and well executed.”
“The story is simple: they attacked us, they the enemy, we attack the enemy; nevertheless, there is no real resolution at the end.”
“Way too many quests play out like 'talk to character A' -> 'visit planet site 1' -> return to ship to check email -> 'talk to character B' -> visit planet site 2 -> return to ship to check email -> 'return to talk to character A', etc., which gets extremely repetitive and tedious and with zero discernible impact on the story.”
“The problem is that there's just so much filler; it's hard to follow the already very lackluster main story.”