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Mars Survivor

Mars Survivor Game Cover
41%Game Brain Score
story, graphics
monetization, gameplay
41% User Score Based on 580 reviews

Platforms

Nintendo SwitchXbox Series X|SPCTabletAndroidPhonePlaystation 4Xbox OneXboxMobile PlatformWindowsPlayStation
Mars Survivor Game Cover

About

Mars Survivor is a single player survival shooter game with a science fiction theme. It was developed by Estoty and was released on February 14, 2025. It received neutral reviews from players.

Escape the Red Planet in this Idle Adventure!

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41%
Audience ScoreBased on 580 reviews
story10 positive mentions
monetization388 negative mentions

  • Engaging early gameplay with resource collection, upgrading, and exploration aspects.
  • Enjoyable graphics, atmosphere, and sound design with cute art style.
  • Fairly accessible for casual play and includes some variety in gathering, upgrading, and combat.
  • Game is incomplete and progression stops after level 9 or 14 with no further content or story updates.
  • Extremely frequent and intrusive forced ads disrupt gameplay, often requiring app restarts and frustrating users.
  • Gameplay becomes very grindy and repetitive with long wait times, linear task structure, and paywalls requiring real money for reasonable progression.
  • monetization
    397 mentions Positive Neutral Negative

    The game suffers from excessively frequent and intrusive forced ads—often appearing every 1 to 5 minutes—that significantly disrupt gameplay and frustrate players. While optional ads for rewards are somewhat tolerated, the constant mandatory ads, high cost to remove them (around $8+), and associated crashes make the experience feel like a cash grab, detracting from the game's potential and enjoyment. Many reviewers suggest a shift toward voluntary ads with meaningful rewards rather than relentless forced interruptions.

    • “I paid for no ads.”
    • “Ads haven't been too bad, no ads during expeditions and that's mostly what you're doing after you've cleared the map of anything you can break.”
    • “I loved this game, I bought the no ads, x3 damage forever, and reduced timer perks.”
    • “The developers force ads on you every 90-120 seconds, which makes the game extremely unenjoyable and nearly unplayable.”
    • “You start out with forced ads every 45 seconds, some of which are 30+ seconds long, so you quickly accumulate more ad time than game time.”
    • “It is beyond excessive and makes the game effectively unplayable without paying $8 to get rid of the forced ads.”
  • story
    134 mentions Positive Neutral Negative

    The story offers an engaging start with a linear progression but is notably short and abruptly ends around mid-game, especially after key missions like building turrets or fixing the scavenger robot. Players frequently encounter lengthy grinding, strict combat power requirements, and paywalls that hinder story progression, with little to no new missions or updates extending the narrative. This leaves the gameplay feeling repetitive and incomplete, diminishing long-term engagement and making the game feel unfinished.

    • “Fun casual game exploring Mars with a small storyline to set up missions for you.”
    • “Nice graphics and animations with a story that has good pace and balance with the resource collecting grind to start.”
    • “It's a fun game and I like how there's a story to progress through.”
    • “I got to the last mission to save the old guy and figured there'd be more of the game to do mission-wise, but after I bought the $10 axe there weren't any more missions to do and from what I've read the developers aren't planning on continuing the game further.”
    • “The game actively slows progression to a crawl through the stupid 'combat power' requirement to progress story missions.”
    • “Pay wall comes in fast to make advancing quests difficult... starts out easy enough and semi-entertaining but then you run into combat power requirements and without paying it takes completing every expedition for a few days or paying and then you grind to get the combat power to complete the turrets and nothing, it just ends, no more story missions, no big invasion... been out over a year and can't complete the story arc? But devs cash that ad revenue check.”
  • gameplay
    42 mentions Positive Neutral Negative

    Gameplay is hindered by excessive, frequent, and intrusive forced ads that interrupt sessions and disrupt player concentration, often requiring real-money payment to reduce but not eliminate them. Mechanically, the gameplay is described as overly linear, repetitive, and slow-paced with long upgrade timers, leading to stale, grind-heavy progress that diminishes player engagement. While visually appealing and with potential, the constant ad interruptions and limited gameplay depth significantly undermine the overall experience.

    • “This is a beautiful, well-made game both visually and mechanically.”
    • “Easy, relaxing gameplay. There are ads, but not as many as most games these days, and they're 5 seconds at most.”
    • “Actual gameplay is good and I like the time taken for the quality of the game, such as when destroying an item it has three stages of being crushed.”
    • “The gameplay loop gets stale really quick as you realize you are only crafting to build useless buildings that do nothing besides "forwarding the story," which on its own is a level of 5-year-old writing.”
    • “After level 14 it is safe to delete this game; no gameplay or progress would be possible without stupid grinding or paying, and even if you pay as for an AAA game, it's not sure it would be sufficient for a long time or fun gameplay.”
    • “Too much ads plus crafting and shop only available online (while device is connected to internet), and when I am offline I can't even collect stuff I crafted. Smart devs lock core mechanics needed to progress the main story behind internet connection; sorry but too much ads ruin gameplay.”
  • grinding
    22 mentions Positive Neutral Negative

    Grinding in this game quickly becomes repetitive and tedious, with players facing long, resource-heavy tasks and slow progression that often require paying or watching ads to bypass. Many note a lack of meaningful content or story development past early levels, leading to repetitive fetch and upgrade cycles that diminish engagement. Overall, grinding feels forced and excessive, limiting enjoyment without significant time investment or monetary spending.

    • “It takes days of grinding to level up equipment enough to do a single expedition - then you have to grind again for days to do the next one.”
    • “This game can be so good but without spending an exorbitant amount of money (I estimate somewhere in the $40 to $50 range) I can't even complete the steps for the mission I am on without grinding a week at a time just to complete 1/20 of the mission.”
    • “After level 14 it is safe to delete this game; no gameplay or progress would be possible without stupid grinding or paying, and even if you pay (like for AAA game), not sure it would be sufficient for a long time or some fun gameplay.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics are generally praised for being nice, cute, and well-executed with a pleasing art style and animations. However, some users note occasional choppiness in cinematic sections and simplicity that can affect gameplay clarity. Overall, the visuals are a strong highlight despite minor technical and design frustrations.

    • “Great graphics and concept in the smash up category.”
    • “Nice graphics and animations with a story that has good pace and balance with the resource collecting grind to start.”
    • “Cinematic sections are slightly choppy, but graphics are superb, as usual!”
    • “Game gives me the art style of Astroneer, but god, this is terrible.”
    • “The worst game ever; the graphics are a bit chopped and cooked.”
    • “The mechanics and graphics are decent, but the fact that you can't upgrade things that aren't part of the immediate task has you waiting on timers to complete every small task.”
  • stability
    13 mentions Positive Neutral Negative

    The game suffers from frequent freezes and crashes, particularly after watching ads, often resulting in lost rewards. Users also report glitches, progression stalls, and performance issues that significantly hinder gameplay stability. Overall, the game feels unpolished and unreliable, leading to frustration.

    • “The game freezes frequently and sometimes crashes after ads, causing no credit for watching the ad. Also, after reaching level 9, no more tasks appear.”
    • “The game freezes for no reason too often. After watching ads, it often freezes, resulting in lost rewards.”
    • “There are frequent freezes after every few ads, requiring the game to be restarted.”
  • music
    8 mentions Positive Neutral Negative

    Users generally appreciate the game's music but express frustration over the inability to properly disable it through settings, as the mute options often fail or revert unexpectedly. Additionally, some feel the music experience is overshadowed by incomplete game content.

    • “Fun game with great music.”
    • “I appreciate the inclusion of music, though the option to toggle it needs to function properly.”
    • “The music adds to the experience, but the settings to turn it off sometimes don't work.”
    • “If you're going to include a switch to turn off the music track and haptic feedback, make sure they work.”
    • “The only issues I had were that you can't turn the music or sounds off, and the final level isn't finished.”
    • “The settings to turn off the music don't work.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is limited by frequent ads and level caps, making the game less engaging compared to similar titles. Users suggest adding more strategic and challenging expedition missions to enhance long-term playability.

    • “The maximum level is currently 14; at least their other game (Idle Breaker) is more playable.”
    • “Game could have been more playable without the severity and frequency of the ads.”
    • “We need more expeditions and more playable expeditions not bound to power level, or make it playable but harder to play. Introduce more strategy for beating stronger expedition missions, not preventing players from playing them.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is widely criticized as forced and unfunny, coming across as overly corporate and lacking genuine wit or charm.

  • atmosphere
    1 mentions Positive Neutral Negative

    Users appreciate the game's atmosphere, finding it engaging and immersive, though some feel that ads during gameplay detract from the overall experience.

  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from poor optimization, with frequent joystick malfunctions and forced ads disrupting gameplay. Additionally, it lacks offline play despite being expected to support it, negatively impacting the overall experience.

    • “Joystick breaks all the time, forced ads and I mean forced a lot, badly optimized, can't play offline even though it definitely should be playable offline.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Mars Survivor is a survival shooter game with science fiction theme.

Mars Survivor is available on Nintendo Switch, Xbox Series X|S, PC, Phone and others.

On average players spend around 5 hours playing Mars Survivor.

Mars Survivor was released on February 14, 2025.

Mars Survivor was developed by Estoty.

Mars Survivor has received neutral reviews from players. Most players liked Mars Survivor for its story but disliked it for its monetization.

Mars Survivor is a single player game.

Similar games include West Escape, Taora: Survival, Everspace 2, Silent Sector, EVERSPACE and others.