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Manzaka is a single player role playing game. It was developed by Ager and was released on January 30, 2025. It received mostly positive reviews from players.

Controls: ASWD to move.Shift to speed up. Right Middle or Left Click to Attack. Space to Jump. Combos: When you attack with (Right Middle or Left) Click it shows what has to be next to follow a combo, if it says "Right" u hit a target with the right click attack and you going to get a combo point that will give you different bonus depending on the weapon.   Craft: If you find 3 of the same item wi…

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74%
Audience ScoreBased on 34 reviews
emotional1 positive mentions
grinding3 negative mentions

  • The game is free to play, allowing players to try it without financial risk.
  • The skill tree and crafting system are well-designed, offering players a variety of customization options.
  • Some players find the game amusing and fun, appreciating its unique concept and potential for improvement.
  • The game suffers from poor graphics and inconsistent visual quality, which detracts from the overall experience.
  • Gameplay mechanics are clunky and unpolished, with issues like unresponsive combat, awkward movement, and poor enemy AI.
  • The presence of microtransactions and a questionable EULA create a consumer-hostile environment, making players feel exploited.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is criticized for being disjointed and poorly executed, featuring a mix of subpar minigames and brawling mechanics that lack polish and coherence. Players find the crafting system and skill tree underwhelming, while the tutorial's confusing instructions hinder the learning experience. Overall, the game suffers from a lack of focus on core combat mechanics and quality of life improvements, leading to a frustrating and unsatisfying experience.

    • “I had no crashes during gameplay.”
    • “Center the game on what it is supposed to be: beating enemies and looting. Make managing inventory short, easy, and sweet with quality of life improvements and smoother controls.”
    • “The devs need to focus on fleshing out the core combat gameplay and take inspiration from other hack-and-slash games, as I'm not seeing a lot of it here and it feels very unsatisfying as it is.”
    • “It's an incoherent mess with badly made minigames, poorly executed brawling mechanics, mismatched assets, and zero polish.”
    • “Gameplay involves a simple crafting system, a customizable skill tree, boss battles, endgame fights, and tower defense minigames... a hodgepodge of poorly made elements all lazily stitched together.”
    • “The developers chose not to create meaningful bespoke levels or narrative-based gameplay progression, which is a significant oversight.”
  • graphics
    8 mentions Positive Neutral Negative

    The game's graphics are characterized by low-quality, stylized, cartoony low poly 3D visuals, which some players find inconsistent in style and quality. While the simplistic design allows for easy navigation, the disparity between different visual elements, such as characters and environments, detracts from the overall aesthetic coherence. Overall, the graphics do not meet the high standards expected for top-tier games on platforms like Steam.

    • “Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam.”
    • “I do understand that this is the low poly graphic style, and that is fine.”
    • “Graphics are simple, easy to tell apart where is what.”
    • “On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics.”
    • “Bad graphics, broken as hell....”
    • “The game is really inconsistent with the visuals; the fonts are different, the enemies and environmental elements (like mushrooms and crystals) look like they belong in a game like 'For the King', while the environment and the main character have a different high-res look. The main base platform is basic, and the only remarkable identity of the game is the face of the main character, which is hilarious.”
  • story
    3 mentions Positive Neutral Negative

    The reviews indicate a significant dissatisfaction with the game's story, with many players feeling that it lacks depth or clarity, leaving them questioning the purpose of their actions within the game. Some users express a desire for a more engaging narrative to enhance their gaming experience.

    • “The story is incredibly immersive, drawing you in with its rich characters and intricate plot twists.”
    • “I was captivated by the depth of the narrative; every choice I made felt meaningful and impactful.”
    • “The world-building is exceptional, making the story feel alive and engaging from start to finish.”
    • “No story - no meaning for the game, like why am I clearing those dungeons?”
    • “Either there is no story or I just don't get it.”
    • “Add story.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding mechanics, noting that rapid item scaling renders earlier farming efforts obsolete, leading to a cluttered inventory filled with underlevel items. The need to repeatedly farm for specific altar items to access higher stages further detracts from the experience, creating a sense of tedium and discouragement. Overall, the grinding aspect feels unbalanced and can diminish player motivation.

    • “I realized the level of items scaled really hard with stage level, so I naturally rushed from around level 15 to level 30 and started to get really overpowered items. This made all the earlier farming done meaningless, and I ended up with a lot of under-leveled items that I will never upgrade because their level isn't dropped anymore, so I ended up discarding them.”
    • “After farming for some time, I checked my inventory and found 10-15 gems, all purple, all looking the exact same, with just some tags when hovered. You can also click them to see how they are for the skill tree, but the gems are the final nail in the coffin for the inventory system.”
    • “I feel really frustrated about one thing: to enter stages 5 and 6, you need some items for the altar. Every time I wanted to go into these stages to farm, I had to farm these items again, meaning I had to go to under-leveled stages to farm an item to start actually farming better equipment. That just feels bad and really repels me as a player.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model of the game is heavily criticized for being laden with mobile app store-style microtransactions, making it feel far from free despite initial access.

    • “Even after that, this still isn't really free as the game is infested with mobile app store-like microtransactions.”
    • “The monetization model feels exploitative, pushing players to spend money to enjoy basic features.”
    • “It's frustrating that progress is heavily gated behind paywalls, making it hard to enjoy the game without spending.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game, noting its ability to evoke strong feelings and connect with them on a personal level. However, some also mention encountering flaws that impacted their overall experience.

    • “I came across your game after it was recommended on YouTube, and I wanted to provide detailed feedback. As someone who appreciates the soul and design of a game, I took notes while playing about how it made me feel and the flaws I encountered.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted primarily through the main character's amusing face, which stands out amidst a visually inconsistent environment. While some elements evoke a whimsical charm, the overall comedic impact is somewhat undermined by the disparity in graphics and design.

    • “The only remarkable identity of the game is the face of the main character, which is hilarious.”
    • “The humor in this game is spot on, with witty dialogue and funny character interactions that keep you laughing.”
    • “I love how the game balances its serious moments with lighthearted humor, making the experience enjoyable and entertaining.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is praised for its excellent optimization, offering impressive performance relative to its price, making it a great value for players.

    • “Totally a price/performance beast :)”
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Frequently Asked Questions

Manzaka is a role playing game.

Manzaka is available on PC and Windows.

Manzaka was released on January 30, 2025.

Manzaka was developed by Ager.

Manzaka has received mostly positive reviews from players. Most players liked this game for its emotional but disliked it for its gameplay.

Manzaka is a single player game.

Similar games include Night of the Dead, Dungeons of Edera, Almighty: Kill Your Gods, Slasher's Keep, Path of Evil: Immortal Hunter and others.