- September 12, 2017
- Flight School Studio
Manifest 99
Manifest 99's story and visuals carries it quite far, even if the short running time and lack of gameplay put a bit of a brake on things.
Platforms
About
Manifest 99 is a Virtual Reality experience that takes you on a journey through the afterlife on a mysterious train inhabited by crows. Using gaze-based navigation, you'll move between perches, uncovering secrets about your travel companions and seeking redemption. The game features a unique visual style and is played without a controller, providing an immersive and eerie atmosphere.
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- The game is a beautifully crafted short experience that evokes strong emotions and features stunning visuals and music.
- It offers a unique storytelling approach through gaze-controlled pacing, making it feel more like an interactive movie than a traditional game.
- Despite its short length of around 20-30 minutes, it manages to deliver a poignant narrative that resonates with players.
- Many players feel that the experience is overpriced for its short duration and lack of traditional gameplay elements.
- Some reviewers noted that the lack of interactivity and dialogue may leave players feeling disconnected from the story and characters.
- The experience is very brief, leading to concerns about replay value and whether it justifies the cost compared to other available VR content.
story
63 mentions Positive Neutral NegativeThe story of Manifest 99 is a brief yet emotionally impactful experience, lasting around 20-30 minutes, that combines stylish visuals and music to convey themes of redemption and connection. While some players found the narrative engaging and thought-provoking, others criticized its brevity and pacing, which left little room for character development. Overall, it is appreciated for its artistic presentation, though opinions vary on the depth and clarity of the story itself.
“Stylish visuals aged very well and the story is simple yet touching.”
“The art style and sound design are top-notch, and the story made me tear up a little.”
“An emotional story with an unexpected twist.”
“Expect around 30 minutes of playtime; you don't really act, it's rather you follow a story that you slowly gather the pieces of while you follow the path that the environment shows to you.”
“There is no story; it's very badly optimized (you'll often find yourself inside walls), and it's insanely short.”
“I mean, it's very visually appealing from the screenshots; however, the way the pacing and story take off leaves you no time to connect with any of the characters in any meaningful way.”