Malm (2014-2015)
- March 26, 2019
- Charlotte Madelon
In september 2014 I started working on my graduation project. This time I wanted to create a game with a systen (like chess for example), instead of linear experience like ‘The Free Project’ or Cover Me. The whole project turned out to be a failure but I learned some valuable lessons. I recorded every prototype and collected them in this ‘museum’. You can walk around freely or follow the line tha…