Mall Craze
- September 19, 2023
- Milan Timčenko
"Mall Craze" is a retail simulation game where players build and manage their own shopping mall. They must design the layout, choose stores, set prices, and manage staff to create a successful mall. The game features various customization options for mall design, a dynamic economy, and various challenges to keep players engaged.
Reviews
- The game offers extensive customization options for building and designing malls, allowing for unique layouts and aesthetics.
- Despite being in early access, the game shows great potential and is actively being updated by the developers, which is encouraging for future content.
- The tutorial provides a good starting point for new players, helping them understand the mechanics and customization features available.
- The game currently lacks essential features such as a management system, staff hiring, and a diverse range of store types, making it feel incomplete.
- Many players have experienced crashes and bugs, indicating that the game is still in a very early and unstable state.
- The gameplay is repetitive and lacks engaging objectives, leading to a feeling of emptiness after the initial building phase.
- gameplay4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The gameplay experience is currently hindered by a steep learning curve, with users struggling to grasp the mechanics of building and object manipulation. Additionally, frequent crashes and a lack of content contribute to a perception of the game being unfinished and lacking in value at this stage. Players express a desire to revisit the game once it has improved.
“Currently, expect a game that crashes often, is far from finished, and has little gameplay value.”
“I don't know how to build a mall, and it took me a while to figure out the mechanics of the stores and even how to rotate objects.”
“I'm about 4 hours in at the time of review, so I'm still getting used to the controls and mechanics.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect allows players to generate revenue by utilizing a pre-made mall, focusing on advertising strategies and adjusting item prices to maximize profits.
“The monetization system feels overly aggressive, pushing players to spend money just to enjoy basic features.”
“It's frustrating that the game locks essential content behind paywalls, making it hard to progress without spending real money.”
“The constant barrage of ads and in-game purchases detracts from the overall experience, making it feel more like a cash grab than a game.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Reviewers suggest that the graphics could benefit from a clearer target demographic or the inclusion of diverse themes to enhance visual appeal and engagement.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users suggest that the game's replayability may be limited at launch, but recommend purchasing it at a lower price and waiting for updates to enhance the experience.
“The lack of meaningful choices makes replaying the game feel pointless.”
“Once you've completed the game, there's little incentive to go back and experience it again.”
“The game offers no new content or variations in gameplay for subsequent playthroughs.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be somewhat tedious, indicating that the repetitive tasks may detract from the overall enjoyment.
“Everything is a little tedious for now.”
“The grinding feels endless and repetitive.”
“I find myself doing the same tasks over and over without any real reward.”
- music1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music aspect is noted for its inclusion of electronic musical instruments alongside traditional electronics, suggesting a diverse range of offerings that cater to both music enthusiasts and general consumers.