Mall Craze Game Cover
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"Mall Craze" is a retail simulation game where players build and manage their own shopping mall. They must design the layout, choose stores, set prices, and manage staff to create a successful mall. The game features various customization options for mall design, a dynamic economy, and various challenges to keep players engaged.

  • PC
  • Windows

Reviews

48%
Audience ScoreBased on 35 reviews
gameplay3 negative mentions
  • The game offers extensive customization options for building and designing malls, allowing for unique layouts and aesthetics.
  • Despite being in early access, the game shows great potential and is actively being updated by the developers, which is encouraging for future content.
  • The tutorial provides a good starting point for new players, helping them understand the mechanics and customization features available.
  • The game currently lacks essential features such as a management system, staff hiring, and a diverse range of store types, making it feel incomplete.
  • Many players have experienced crashes and bugs, indicating that the game is still in a very early and unstable state.
  • The gameplay is repetitive and lacks engaging objectives, leading to a feeling of emptiness after the initial building phase.
  • gameplay4 mentions

    The gameplay experience is currently hindered by a steep learning curve, with users struggling to grasp the mechanics of building and object manipulation. Additionally, frequent crashes and a lack of content contribute to a perception of the game being unfinished and lacking in value at this stage. Players express a desire to revisit the game once it has improved.

    • “Currently, expect a game that crashes often, is far from finished, and has little gameplay value.”
    • “I don't know how to build a mall, and it took me a while to figure out the mechanics of the stores and even how to rotate objects.”
    • “I'm about 4 hours in at the time of review, so I'm still getting used to the controls and mechanics.”
  • monetization1 mentions

    The monetization aspect allows players to generate revenue by utilizing a pre-made mall, focusing on advertising strategies and adjusting item prices to maximize profits.

    • “The monetization system feels overly aggressive, pushing players to spend money just to enjoy basic features.”
    • “It's frustrating that the game locks essential content behind paywalls, making it hard to progress without spending real money.”
    • “The constant barrage of ads and in-game purchases detracts from the overall experience, making it feel more like a cash grab than a game.”
  • graphics1 mentions

    Reviewers suggest that the graphics could benefit from a clearer target demographic or the inclusion of diverse themes to enhance visual appeal and engagement.

  • replayability1 mentions

    Users suggest that the game's replayability may be limited at launch, but recommend purchasing it at a lower price and waiting for updates to enhance the experience.

    • “The lack of meaningful choices makes replaying the game feel pointless.”
    • “Once you've completed the game, there's little incentive to go back and experience it again.”
    • “The game offers no new content or variations in gameplay for subsequent playthroughs.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be somewhat tedious, indicating that the repetitive tasks may detract from the overall enjoyment.

    • “Everything is a little tedious for now.”
    • “The grinding feels endless and repetitive.”
    • “I find myself doing the same tasks over and over without any real reward.”
  • music1 mentions

    The music aspect is noted for its inclusion of electronic musical instruments alongside traditional electronics, suggesting a diverse range of offerings that cater to both music enthusiasts and general consumers.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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