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Make Good Choices

Make Good Choices Game Cover
93%Game Brain Score
humor, story
93% User Score Based on 82 reviews

Platforms

PCWindows
Make Good Choices Game Cover

About

"Make Good Choices" is a suspenseful walking simulator where players try to get home while navigating a danger-filled street. With no save points and potential jumpscares, every decision counts in this eerie and isolated game. The goal is simple, but the journey is not, as players must avoid various threats and determine why they are the only one on this perilous street.

Make Good Choices screenshot
Make Good Choices screenshot
Make Good Choices screenshot
Make Good Choices screenshot
Make Good Choices screenshot

93%
Audience ScoreBased on 82 reviews
humor2 positive mentions

  • The game offers a unique and fresh concept that tests observation skills and memory, making it engaging and challenging.
  • Players appreciate the changing pathways with each death, which keeps the gameplay dynamic and encourages strategic thinking.
  • The game provides a sense of community and fun when played with friends, enhancing the overall experience.
  • Many players find the game frustrating due to its high difficulty and the potential for rage quitting, especially with no checkpoints.
  • The game has issues with hitboxes and glitches, leading to unfair deaths that can detract from the enjoyment.
  • Some players feel that the game can negatively impact mental health, particularly for those with anxiety or agoraphobia.
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as highly entertaining and absurd, with players finding it laugh-out-loud funny and engaging in a way that evokes wild imagery and exaggerated reactions.

    • “This game is hilarious! It had me looking up and down like I was a crackhead talking to Jesus.”
  • story
    2 mentions Positive Neutral Negative

    The game's story effectively creates a sense of paranoia and tension, with intriguing elements like radio broadcasts and the unsettling presence of a creepy character. Players appreciate these narrative components, even as they struggle to progress beyond initial stages.

    • “I love and hate this game; it made me paranoid to hell, but I really enjoy the story elements on the radio and the creepy character showing up here and there.”

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