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Make Good Choices

Make Good Choices Game Cover
89%Game Brain Score
humor, emotional
gameplay, music
89% User Score Based on 305 reviews

Platforms

PCWindows
Make Good Choices Game Cover

About

Make Good Choices is a single player action game with a comedy theme. It was developed by TN Games and was released on January 2, 2025. It received positive reviews from players.

You’re just trying to get home. It’s only a quarter mile. One street. What could go wrong.

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89%
Audience ScoreBased on 305 reviews
humor13 positive mentions
grinding1 negative mentions

  • Unique game concept that transforms a simple walk home into a tense, darkly humorous puzzle demanding observation, patience, and memory.
  • Rewarding gameplay that encourages players to learn patterns and make logical choices, delivering a satisfying sense of accomplishment when completed.
  • Compact and affordable experience with procedurally generated elements ensuring replayability, complemented by minimalist visuals and effective sound design.
  • High frustration level due to repeated deaths, lack of checkpoints, and occasional unclear cues leading to trial-and-error gameplay.
  • Certain elements like final areas, lighting, and hitboxes can be problematic, creating unfair or tedious segments that hinder smooth progress.
  • Relatively short overall length with limited content and occasional performance or control issues, reducing appeal for some players.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is uniquely focused on movement, observation, and decision-making rather than traditional mechanics like combat or inventory management, creating a survival puzzle experience that emphasizes memory and awareness. Despite its simplicity and short length, it offers engaging and cleverly designed mechanics that avoid frustration and encourage thoughtful play. However, some players note a desire for more content beyond its concise, polished core.

    • “It strips away traditional game mechanics—no combat systems, no elaborate inventories, no sprawling maps—and instead focuses entirely on movement, observation, and the consequences of your decisions.”
    • “This gradual accumulation of knowledge turns the experience into a kind of survival puzzle, where the solution lies not in reflexes or mechanical skill but in memory and awareness.”
    • “The mechanics are deceptively straightforward, but that’s precisely how it lures you in.”
    • “Vampire Survivors is marginally more and far more polished mechanically.”
    • “There is not a lot of gameplay, sound or music, but what is there is pretty good.”
    • “This "rage" game doesn’t have awful mechanics or anything like that; you just need to avoid everything that kills you (which is a lot).”
  • humor
    13 mentions Positive Neutral Negative

    The game delivers a dark, dry humor that complements its tense and minimalist design, resulting in a hilariously stressful and memorable experience. Players often find the text explanations and unexpected challenges amusing, making even losses entertaining. Despite occasional bugs, its humor resonates well, providing moments of genuine laughter and memorable frustration.

    • “Make Good Choices is a compact first-person indie experience from tn games that takes an almost absurdly simple premise and stretches it into a tense, darkly humorous, and surprisingly memorable journey.”
    • “The text explanations for why things go wrong are hilarious, so the game is entertaining and worthwhile to play, even when the player loses.”
    • “This game had me laughing, stressing, and questioning all my life decisions – sometimes all at once.”
  • emotional
    4 mentions Positive Neutral Negative

    The game's emotional impact is driven by subtle environmental storytelling that evokes a gradual emotional journey from confusion to relief. However, some players experienced discomfort, such as motion sickness, which affected their overall emotional engagement. Despite this, many found the gameplay enjoyable and immersive.

    • “There is no sprawling narrative exposition, but the environmental storytelling and implied stakes create a subtle emotional arc, from confusion and frustration to mastery and relief.”
    • “I'm never touching grass ever again, it's too dangerous to go outside.”
  • story
    3 mentions Positive Neutral Negative

    The story is conveyed primarily through environmental storytelling and subtle narrative hints, creating an emotional progression from confusion to mastery. While some players find the fragmented radio messages and creepy encounters engaging, others feel the story is minimal and can be frustrating to fully experience.

    • “There is no sprawling narrative exposition, but the environmental storytelling and implied stakes create a subtle emotional arc, from confusion and frustration to mastery and relief.”
    • “I love the story elements, especially the mysterious messages on the radio and the creepy appearances of Mr. Creepy, which add to the paranoid atmosphere.”
    • “The story unfolds through subtle environmental cues, making the player feel deeply immersed in the game world and its emotional journey.”
  • graphics
    2 mentions Positive Neutral Negative

    The game's graphics feature a minimalist 3D aesthetic that enhances the overall design, with users appreciating the visual appeal despite its simplicity.

    • “Visually, the game adopts a relatively minimalist 3D aesthetic.”
    • “I compliment the graphics - they don't need to look this pretty, but it really helps with the game design.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is minimal and understated, enhancing the focus on environmental awareness and creating a deliberate, immersive atmosphere. While limited, the soundtrack and sounds present are well-executed.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is characterized by a strong sense of ordinariness, which plays a crucial role in shaping the overall experience.

  • replayability
    1 mentions Positive Neutral Negative

    Replayability is driven primarily by the rewarding experience of progressively mastering a challenging environment rather than through branching storylines or multiple content paths.

    • “Its replayability lies less in branching content and more in the satisfaction of gradually mastering a hostile environment.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game feels tedious and frustrating, largely due to the fast-paced challenges that rely heavily on luck and quick reflexes to avoid instant failure.

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Make Good Choices is a action game with comedy theme.

Make Good Choices is available on PC and Windows.

Make Good Choices was released on January 2, 2025.

Make Good Choices was developed by TN Games.

Make Good Choices has received positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Make Good Choices is a single player game.

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