"Make Good Choices" is a suspenseful walking simulator where players try to get home while navigating a danger-filled street. With no save points and potential jumpscares, every decision counts in this eerie and isolated game. The goal is simple, but the journey is not, as players must avoid various threats and determine why they are the only one on this perilous street.
The game is engaging and offers a unique challenge that requires observation and memory to navigate through various hazards.
Players find the game to be a fun and entertaining experience, often enjoying the humor and absurdity of the situations.
Many players appreciate the game's ability to evoke strong emotions, from laughter to frustration, making it a memorable experience.
The game can be extremely frustrating due to its unpredictable hazards and the potential for unwinnable scenarios, leading to a high number of deaths.
Some players report issues with the game's mechanics, such as hitboxes being too large or the game feeling unfairly punishing.
The game may induce anxiety and paranoia, making it less enjoyable for those who prefer a more relaxed gaming experience.
gameplay
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The gameplay is characterized by straightforward mechanics that emphasize observation, memory, and problem-solving, making it engaging and fun without relying on frustrating controls. While the game is described as a "rage" game, it avoids typical pitfalls of the genre, offering a unique experience that players find addictive, though some wish for more content. Overall, the limited gameplay is complemented by solid sound and music, enhancing the overall experience.
“Really fun game with unique gameplay; I really wish there was more, though I can't get enough of this game!”
“The mechanics are deceptively straightforward, but that’s precisely how it lures you in.”
“Usually rage-like games rely on wonky mechanics to make your gaming frustrating and difficult, but this game relies on observation, memory, and problem-solving.”
“There is not a lot of gameplay, sound, or music, but what is there is pretty good.”
humor
10 mentions Positive Neutral Negative
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The humor in the game is widely praised, with players finding it both hilarious and engaging, often describing it as "hilariously annoying." The comedic elements contribute to a fun and challenging experience, leaving players feeling a sense of pride upon completion. Overall, the game successfully blends humor with gameplay, making it a memorable experience.
“But for real though, it's a funny game.”
“It's hilariously annoying but a challenge I think anyone would feel so proud of once completing.”
“Funny game, had me looking up and down like I was a crackhead talking to Jesus.”
emotional
4 mentions Positive Neutral Negative
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Players report experiencing significant motion sickness while playing, which detracts from their overall enjoyment of the game. Despite this discomfort, many still find the gameplay enjoyable.
music
2 mentions Positive Neutral Negative
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The music in the game is limited in quantity, but the quality is praised by users, indicating that while the overall soundscape may be sparse, it is well-executed.
story
2 mentions Positive Neutral Negative
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The game's story effectively creates a sense of paranoia and tension, with intriguing elements like radio broadcasts and the unsettling presence of a mysterious character. Players appreciate these narrative components, even as they struggle to progress in the game.
“I love and hate this game; it made me paranoid to hell, but I really enjoy the story elements on the radio and the creepy character showing up here and there.”