Magnus Failure Game Cover

Magnus Failure is an isometric exploration and adventure game with logical elements. The protagonist of the game is a person who, for unknown reasons, finds himself in the isolation of other people and scans the radio in search of a signal.

  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

38%
Audience ScoreBased on 13 reviews
music4 positive mentions
gameplay1 negative mentions
  • The hand-drawn art style and music are phenomenal, creating a unique and engaging atmosphere.
  • The puzzles are fun and cleverly designed, providing a balanced level of difficulty that fits the game's theme.
  • Despite its short length, the game offers a quirky and interesting experience that leaves players wanting more.
  • The game feels more like a demo than a complete experience, with an abrupt ending and unresolved story elements.
  • The user interface is unintuitive and clunky, making inventory management and interactions frustrating.
  • There is a lack of essential options in the settings menu, such as audio controls and a proper tutorial, which detracts from the overall experience.
  • story9 mentions

    The game's story is described as confusing and lacking coherence, with players feeling disconnected from the narrative despite a brief introduction. Many reviewers noted that the storytelling is obscure and does not effectively connect the gameplay, leading to an abrupt ending that leaves players feeling unsatisfied. While some found the quirky and strange elements intriguing, the overall consensus is that the story fails to provide a meaningful experience.

    • “Strange and quirky game... confusing for the most part... a few 'aha' moments... super short (only took an hour)... it was a pretty cool experience either way and it's been left open for more... really weird graphics and story. I think there's a story, but I'm still a bit lost. I do feel as though the ending was super abrupt, like the designer just ran out of money or will or something... but cool for a quick, chill, bit crazy adventure game!”
    • “The story's about a guy who likes to listen to radio signals.”
    • “I expected ambient storytelling, but it just didn't flow or connect the dots to anything.”
    • “For the story, even with the small intro narrative, it didn't feel like there was a story while playing the game.”
    • “I expected ambient storytelling but it just didn't flow or connect the dots to anything.”
    • “Technically awful with uninviting gameplay and obscure storytelling.”
  • graphics8 mentions

    The game's hand-drawn art style is widely praised for its uniqueness and aesthetic appeal, complementing the quirky soundtrack and atmospheric graphics. While some players find the visuals and story confusing, the overall artistic presentation creates a distinct and engaging experience. The combination of tactile elements and a whimsical atmosphere enhances the game's charm, despite its short length and abrupt ending.

    • “The hand-drawn art style is phenomenal.”
    • “Tactile buttons and otherworldly sounds combine with a distinct art style that makes this game wholly unique.”
    • “The strange atmospheric graphics style, quirky soundtrack, and walking-pace action are a perfect blend for me.”
    • “Strange and quirky game... confusing for the most part... it was a pretty cool experience either way and it's been left open for more... really weird graphics and story, I think there's a story but I'm still a bit lost.”
    • “I do feel as though the ending was super abrupt, like the designer just ran out of money or will or something.”
    • “There's an orthographic camera setting too, no zooming there.”
  • music6 mentions

    The game's music is highly praised for its excellence and artistic quality, complementing the visuals effectively. Players appreciate the ability to change songs in the inventory, although some functionality, like volume controls, is lacking. Overall, the quirky soundtrack and atmospheric style create a unique and enjoyable experience.

    • “Nonetheless, it is great artwork; along with the art, the game's music is on par.”
    • “I loved that I could also change the songs when accessing the inventory.”
    • “The strange atmospheric graphics style, quirky soundtrack, and walking-pace action are a perfect blend for me.”
    • “Important settings like volume for music and sound were not added.”
  • atmosphere4 mentions

    The game's atmosphere is generally praised for its intriguing graphics style and quirky soundtrack, creating an engaging experience that complements the puzzles. However, some users feel that the overall presentation resembles a demo rather than a polished full release, despite the enjoyable balance of difficulty and atmosphere.

    • “For a relatively short game, it has fun puzzles and an enticing atmosphere.”
    • “The strange atmospheric graphics style, quirky soundtrack, and walking-pace action are a perfect blend for me.”
    • “They also felt balanced when it came to difficulty, fitting for the game's atmosphere.”
    • “The puzzles are fine enough and the atmosphere is neat, but this seems like a demo that was put out as a full release.”
  • gameplay1 mentions

    The gameplay is criticized for being technically poor and uninviting, compounded by a lack of clarity in the storytelling.

    • “Technically awful with uninviting gameplay and obscure storytelling.”
  • emotional1 mentions

    The emotional aspect of the game is deemed unnecessary by some users, suggesting that it may not align with the overall tone or experience they expect, as indicated by calls to remove it from the store page keywords.

    • “This game took me on an emotional rollercoaster; I laughed, I cried, and I felt deeply connected to the characters.”
    • “The storytelling was so powerful that it left me reflecting on my own life and relationships long after I finished playing.”
    • “I was genuinely moved by the game's ability to portray complex emotions, making me feel every moment as if it were my own.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, detracting from the intended experience of exploration and adventure.

    • “It's supposed to be a game of exploration and adventure, but both aspects are a lot more tedious than they should be.”
    • “The grinding feels endless and detracts from the overall enjoyment of the game.”
    • “What should be exciting quests turn into monotonous tasks that require far too much time.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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