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About

Magnus Failure is an isometric exploration and adventure game with logical elements. The protagonist of the game is a person who, for unknown reasons, finds himself in the isolation of other people and scans the radio in search of a signal.

Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
Magnus Failure screenshot
+1

62%
Audience ScoreBased on 26 reviews
graphics6 positive mentions
gameplay2 negative mentions

  • The hand-drawn art style and music are phenomenal, creating a unique and engaging atmosphere.
  • The puzzles are fun and clever, providing a balanced level of difficulty that fits the game's theme.
  • Despite its short length, the game offers a quirky and interesting experience that leaves players wanting more.
  • The game feels more like a demo than a complete experience, with an abrupt ending and unresolved story elements.
  • The user interface is unintuitive and clunky, making interactions and inventory management frustrating.
  • The game lacks essential options like audio settings and a proper tutorial, which detracts from the overall experience.
  • story
    18 mentions Positive Neutral Negative

    The game's story is described as confusing and lacking coherence, with players feeling lost despite a brief introductory narrative. Many reviewers noted that the storytelling does not flow well, leaving them unsure of the plot's significance, and the abrupt ending suggests a lack of resolution. While some found the quirky experience enjoyable, the overall consensus is that the story fails to engage or connect meaningfully with the gameplay.

    • “Strange and quirky game... confusing for the most of it... a few aha moments... super short (only took an hour)... it was a pretty cool experience either way and it's been left open for more... really weird graphics and story, I think there's a story but I'm still a bit lost... I do feel as though the ending was super abrupt, like the designer just ran out of money or will or something... but cool for a quick chill bit crazy adventure game!”
    • “The story's about a guy who likes to listen to radio signals.”
    • “Unfortunately, I do not own the second chapter and feel unsure if it's one I should skip given it's part of the story.”
    • “For the story, even with the small intro narrative, it didn't feel like there was a story while playing the game.”
    • “I expected ambient storytelling but it just didn't flow or connect the dots to anything.”
    • “Technically awful with uninviting gameplay and obscure storytelling.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's hand-drawn art style is widely praised for its uniqueness and aesthetic appeal, contributing to a quirky and atmospheric experience. While some players find the graphics strange and the story confusing, the overall combination of visuals and music creates a memorable and engaging adventure. However, the abrupt ending leaves some players feeling unsatisfied, suggesting a potential lack of completion in the game's design.

    • “The hand-drawn art style is phenomenal.”
    • “Tactile buttons and otherworldly sounds combine with a distinct art style that makes this game wholly unique.”
    • “Strange and quirky game... confusing for the most part... a few 'aha' moments... super short (only took an hour)... it was a pretty cool experience either way and it's been left open for more... really weird graphics and story, I think there's a story but I'm still a bit lost... I do feel as though the ending was super abrupt, like the designer just ran out of money or will or something... but cool for a quick chill bit crazy adventure game!”
    • “The strange atmospheric graphics style, quirky soundtrack, and walking-pace action are a perfect blend for me.”
    • “There's an orthographic camera setting too, no zooming there.”
  • music
    12 mentions Positive Neutral Negative

    The game's music has received high praise for its excellence and unique style, complementing the artistic visuals effectively. Players appreciated the ability to change songs while accessing the inventory, although some noted the absence of essential volume controls. Overall, the quirky soundtrack and atmospheric sound design enhance the gaming experience, despite some criticisms regarding functionality.

    • “The music is excellent, and I appreciated the C64 reference.”
    • “The strange atmospheric graphics style, quirky soundtrack, and walking-pace action are a perfect blend for me.”
    • “I loved that I could also change the songs when accessing the inventory.”
    • “Important settings like volume for music and sound were not added.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its unique graphics style, quirky soundtrack, and balanced difficulty that complements the overall experience. While some players feel it resembles a demo rather than a full release, many appreciate the enticing atmosphere and engaging puzzles, making it enjoyable despite its short length.

    • “For a relatively short game, it has fun puzzles and an enticing atmosphere.”
    • “The strange atmospheric graphics style, quirky soundtrack, and walking-pace action are a perfect blend for me.”
    • “They also felt balanced when it came to difficulty, fitting for the game's atmosphere.”
    • “The puzzles are fine enough and the atmosphere is neat, but this seems like a demo that was put out as a full release.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is criticized for being technically poor and uninviting, coupled with a confusing narrative that detracts from the overall experience.

    • “Technically awful with uninviting gameplay and obscure storytelling.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is not well-received, with users suggesting that it may not effectively convey deep feelings or connections, as indicated by the recommendation to remove "emotional" from the store page keywords.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding in the game to be overly tedious, detracting from the intended experience of exploration and adventure. This repetitive element seems to hinder enjoyment rather than enhance it.

    • “It's supposed to be a game of exploration and adventure, but both aspects are a lot more tedious than they should be.”
    • “It's supposed to be a game of exploration and adventure, but both aspects are a lot more tedious than they should be.”

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