Magic Pixel Picross
- August 15, 2017
- Shandong Jerei Digital Technology Co.,LTD.
A game of numerical reasoning for practicing your logical thinking. A game of exploration and collection which may recall your childhood memories. A drawing game for you to paint your dreams freely.
Reviews
Audience ScoreBased on 13 reviews
music1 negative mentions
- The game features a 9 by 9 grid game type, which some players enjoy.
- The design of the tiles is cute, with unique elements like corners cut and flags embedded.
- There are additional modes and online sharing options that add some variety to the gameplay.
- The game is poorly designed, with many puzzles requiring guesswork instead of logic, making it frustrating to play.
- Players often find themselves softlocked due to an insufficient star economy, preventing them from unlocking new puzzles.
- The developer has seemingly abandoned the game, with no updates since 2017 and a lack of support for reported issues.
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization system is criticized for its flawed in-game economy, where players must earn a minimum of 5 stars to unlock puzzles, making it difficult to progress without spending money. This has led to speculation that the developers designed the game with mobile in-app purchases in mind, effectively forcing players to pay to continue playing.
“The monetization model is fair and allows players to enjoy the game without feeling pressured to spend money.”
“I appreciate that there are options to earn in-game currency through gameplay, making it accessible for everyone.”
“The game offers a balanced approach to monetization, providing value for those who choose to make purchases while still allowing free players to progress.”
“You can earn a maximum of 4 stars for a perfect solve, and the minimum price to unlock a puzzle is 5 stars. I'm sure you can see this is an inherently broken in-game economy, but the devs evidently could not - or, less charitably, they were planning this as a mobile game and intended to have in-app purchases, and wanted to make sure people were forced to pay in order to play.”
“The monetization strategy feels exploitative, as it seems designed to push players into spending money rather than rewarding them for their time and effort.”
“It's frustrating that the game locks so much content behind paywalls, making it feel less like a game and more like a cash grab.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game features a single repetitive soundtrack that many players find annoying.
“There is a single soundtrack on repeat that I find annoying.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative