Alice's Patchwork
- March 2, 2016
- Creobit
- 28h median play time
"Alice's Patchwork" is a relaxing mosaics game that takes you on a journey through Wonderland and Looking-Glass Land. Assemble 120 unique patchwork puzzles across 6 locations, with 6 different materials to work with. With a charming setting, special quests, and over 10 hours of gameplay, it's an entertaining experience for all ages. Collect keys, unlock new worlds, and immerse yourself in the fairy-tale atmosphere accompanied by beautiful music.
Reviews
- The game features beautiful graphics and a variety of puzzles that can be relaxing to play, especially in relaxed mode.
- Hints are available and can be used to help players progress through the puzzles, making it accessible for those who may struggle.
- There is a good amount of content with 120 puzzles across 6 worlds, providing a decent playtime for puzzle enthusiasts.
- The timer adds unnecessary stress, making the game feel punishing rather than enjoyable, especially for players aiming for perfect scores.
- The game suffers from design flaws, such as unbalanced mechanics and a lack of replay value, which can lead to frustration.
- Many puzzles do not relate to the Alice in Wonderland theme, which may disappoint fans expecting a cohesive experience.
- music30 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
The music in the game is generally well-received, described as calming and fitting the theme, particularly in relation to "Alice in Wonderland." However, some users noted a lack of variety, with many tracks being repetitive, which detracted from the overall experience. Despite these criticisms, the sound design is considered competent and pleasant, enhancing the relaxing atmosphere while playing.
“Overall, the game has beautiful graphics and good music, although the default time seems slightly over a reasonable challenge.”
“The music is really nice and fits Alice in Wonderland perfectly; this entire game is focused around that theme.”
“The music is also a pleasure to listen to while relaxing and doing the puzzles.”
“The bad menuing, low-variance generic music, and disableable time challenge are excusable.”
“Not much variance in music.”
“The game features calm music (although it's only one song throughout).”
- graphics22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
The game's graphics are generally praised for their beauty and cuteness, with well-designed artwork that contributes to a relaxing atmosphere. However, there are limitations in customization options for mobile users, and some players feel the art style of the puzzles may not appeal to everyone. Overall, while the graphics are aesthetically pleasing, the lack of resolution and settings adjustments detracts from the experience for some.
“Overall, the game has beautiful graphics and good music, although the default time seems slightly longer than a reasonable challenge.”
“Graphically, it's very pretty and the music fits very nicely.”
“Still, pleasant and aesthetically pleasing to the eye, and very calm and relaxing.”
“There's no options to change the resolution for the mobile app or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality mobile phone graphics.”
“Also, but this is a matter of personal opinion, I didn't like the art style of the puzzles.”
- grinding18 mentions
- 0 % positive mentions
- 11 % neutral mentions
- 89 % negative mentions
Players find the grinding aspect of the game to be excessive and frustrating, particularly when attempting to unlock achievements like the 1 million coin milestone, which feels nearly impossible without significant effort. Many express dissatisfaction with mobile mechanics that require farming coins and managing timers, leading to a tedious experience that detracts from overall enjoyment. Overall, the game is seen as overly grindy, especially for completionists aiming for all trophies.
“Having completed all levels with 3 keys each, not even having unlocked the 500k coin achievement, the 1m coin achievement seems unfeasible and annoying to grind.”
“Unfortunately, I'm still left with a bit of a bad taste in my mouth, caused by frustrating mobile mechanics like farming coins, playing against an impossible timer, and buying extra time and hints. If those issues were resolved, this game would be priceless.”
“The game becomes extremely grindy, especially if you want to get all the trophies.”
- replayability14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
Overall, reviews indicate a mixed perception of replayability across different games. While some titles, like jigsaw puzzles, are praised for their inherent replay value, others, such as "Alice's Patchwork," are criticized for lacking replayability despite developer expectations. Players express a desire for more randomness and engaging mechanics to enhance replay value in games.
“A nice colorful game with lots of replay value.”
“An enjoyable puzzle game with replayability.”
“This feels like an immense amount of playtime for the price ($4.99) and well worth it, especially since jigsaw puzzles have (in my opinion) an inherent replayability.”
“The developers expected players to replay levels, which might be acceptable in a game with replay value, but Alice's Patchwork lacks this aspect.”
“But this game has 0 replay value, and when you look at all these moronic mistakes by the developers, it's hard to justify the $3, which isn't even that much for a 6-20 hour game, but is a hell of a lot for garbage like this.”
“The developers expected me to replay this level, which in a game with replay value, like Pizza Tower, would be fine.”
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay is described as entertaining for players of all ages, but marred by design flaws and frustrating mobile mechanics such as time limits and coin farming. Many reviewers feel the game would benefit from a reduction in length and a focus on improving art and mechanics to enhance the overall experience. While it offers a potential 6-20 hours of playtime, the pressure from time constraints detracts from its intended relaxing nature.
“Entertaining gameplay for players of all ages.”
“I also didn't like the time mechanic as I really don't want to be stressed out by games that are supposed to be relaxing, but the game doesn't force you to do it in time, so I was fine with it, even though I could never shrug off that feeling of pressure until the time finally ran out.”
“Ultimately, this game should probably be about half or even a third of its current length, with all the time saved in making a huge number of levels put into making better art, better piece selection, and less stressful mechanics.”
“Given the myriad of design flaws, it's hard to justify the $3 price tag, even for a game that could potentially offer 6-20 hours of gameplay.”
“Unfortunately, I'm still left with a bit of a bad taste in my mouth, caused by frustrating mobile mechanics like farming coins, playing against an impossible timer, and buying extra time and hints. If those issues were resolved, this game would be priceless.”
“Ultimately, this game should probably be about half or even a third of its current length, with all the time saved in making a huge number of levels redirected towards better art, better piece selection, and less stressful mechanics.”
- story8 mentions
- 13 % positive mentions
- 63 % neutral mentions
- 25 % negative mentions
The game's story is minimal, primarily conveying a moral about perseverance and the unpredictability of life. Players encounter six worlds filled with puzzles, but there is little narrative depth or development beyond this framework.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“There's no story to speak of, just 6 worlds of 20 puzzles each.”
“☑ story?”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of "Alice's Patchwork" has been criticized as a blatant cash grab, with users noting that it feels more like a mobile app poorly ported to Steam rather than a legitimate PC game. The simplistic gameplay and lack of depth further contribute to the perception of exploitation by the developers.
“Alice's Patchwork is a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. The game is a basic jigsaw/stained glass filling game, where you 'color' various 2D paintings (patchwork/tapestries apparently, it really doesn't matter) by tapping on the matching parts on your iPhone screen.”
- stability2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Overall, users report a high level of stability, noting the absence of glitches or technical difficulties during gameplay.
“There are no glitches or technical difficulties that I know of.”
“The game runs smoothly without any noticeable issues.”
“I haven't encountered any bugs or crashes during my gameplay.”