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Magic Duels

Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Magic Duels Game Cover
66%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
65% User Score Based on 13,194 reviews
Critic Score 70%Based on 1 reviews

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Magic Duels Game Cover

About Magic Duels

Magic Duels is a single player and multiplayer casual turn-based strategy game with a fantasy theme. It was developed by Stainless Games Ltd. and was released on July 29, 2015. It received mostly positive reviews from both critics and players.

Join tens of millions of Magic: The Gathering fans playing the world’s best strategy card game with Magic Duels! With an ever-growing library of collectible cards, multiple game modes, and robust deck-building tools, Magic Duels provides an epic Magic experience for new and veteran players alike.

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Reviews

65%Audience ScoreBased on 13,194 reviews
story457 positive mentions
stability641 negative mentions

  • The story mode offers engaging lore, visually appealing cutscenes, and effective tutorials introducing new players to Magic’s planeswalkers and mechanics.
  • The game faithfully reproduces Magic: The Gathering’s card artwork and provides a strong, immersive atmosphere with fitting music and narration.
  • Gameplay delivers a blend of accessible but deep strategic mechanics with various modes and deck-building options, suitable for both new and casual players.
  • The story mode is often criticized for its short length, heavy reliance on luck, unmodifiable decks, and limited replay value.
  • The game suffers from frequent bugs, crashes, connectivity problems, slow and clunky UI, and performance issues on some hardware, affecting overall playability.
  • Progression and card acquisition are grind-heavy and tedious, with microtransactions perceived as costly and creating a pay-to-win or pay-to-progress environment.
  • story

    2,918 mentions Positive Neutral Negative
    16% positive mentions, 78% neutral mentions, 6% negative mentions

    The story mode offers engaging lore and background for Magic’s planeswalkers with visually appealing cutscenes and introduces new mechanics through tutorials, providing a solid introduction for new players. However, it is often criticized for its short length, unbalanced and unmodifiable pre-constructed decks, heavy reliance on luck, and frustration due to bugs and connectivity issues that hinder progression and quests. While rewarding with in-game currency to earn card boosters, the tedious grind after completion and the emphasis on multiplayer quests limit replayability and overall enjoyment.

    • “I remember playing dozens of hours of this more than a decade ago, admiring the artwork, reading the flavor text and only playing the various story modes to experience the Magic lore and learn what happens next in the various expansions/expeditions.”
    • “There's at least 40 missions here and while they're not very difficult, they're pretty fun and they give you set decks to play in unique battles, plus they give you a very general overview of the story of the set.”
    • “Playing through the various story battles, you should have enough cards to make and customize rudimentary decks, and enough in-game currency to purchase enough booster packs to get something that will help elevate your decks into something more competitive.”
    • “The biggest problem is that for the story campaign, your deck is set and a lot of the win/lose for certain battles is based largely on luck, and even a skilled player will have to play battles over and over again to advance if the appropriate cards aren't drawn in time.”
    • “The story mode is complete bs.”
    • “The story mode is incredibly poorly designed and puts you against enemy decks that you frequently can only beat with the luck of ideal draws.”
  • gameplay

    1,231 mentions Positive Neutral Negative
    23% positive mentions, 70% neutral mentions, 7% negative mentions

    The gameplay of Magic Duels is faithful to Magic: The Gathering’s complex mechanics, offering a thorough and engaging experience that effectively teaches new players through detailed tutorials and skill quests. While it provides solid strategic depth, customizable decks, and a variety of modes including multiplayer and two-headed giant, many users report issues such as slow and clunky gameplay pacing, bugs affecting game mechanics, problematic shuffle and timer functions, and a grindy card acquisition system. Overall, it is well-suited as an introduction to MTG mechanics and for casual play, but experienced players may find it sluggish, limited in card variety, and hampered by technical flaws.

    • “What makes Magic Duels so addictive is its perfect blend of accessible gameplay and deep strategy.”
    • “The campaign mode does a fantastic job of introducing lore and mechanics, while multiplayer adds that extra layer of competition and unpredictability that keeps me coming back for more.”
    • “The asynchronous gameplay allows for flexibility, enabling players to engage in thrilling duels at their own pace.”
    • “Add to that that the daily quests were cancelled when the game was put off the Steam store and that the user interface is as slow and clunky as the gameplay and I don't even want to try the game again.”
    • “The gameplay is so slow, it's a pain to play.”
    • “The biggest problem is the quest mechanic.”
  • stability

    651 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    The game suffers from pervasive stability issues, including frequent bugs, freezes, crashes, and connectivity problems that often render it unplayable, especially during tutorials and multiplayer modes. Despite some improvements over time, many users report persistent glitches, slow performance, and unresolved crashes that significantly impact the overall experience. While the core gameplay is appreciated by fans, the abundance of technical problems severely undermines enjoyment and reliability.

    • “After they fixed the bugs of the initial versions, I can now play pretty bug free.”
    • “I come to play a couple of times a week and the challenges are all right, they pay more than before and they are not buggy anymore.”
    • “Fun, runs great with no bugs I have seen.”
    • “I have never seen such a disgustingly buggy mess where you can't even get through the tutorial without the game being so buggy as to be unplayable.”
    • “The game is "literally" unplayable due to how buggy it is.”
    • “This is a buggy, frustrating mess that hasn't been updated since Amonkhet.”
  • grinding

    497 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    Grinding in this game is widely criticized as excessively time-consuming and tedious, with players often needing to invest hundreds of hours to acquire enough cards for competitive decks without spending real money. The process of earning in-game currency to purchase booster packs is slow, with daily caps and a heavy reliance on winning matches against AI or other players, leading to frustration and a perceived pay-to-win environment. While some appreciate the free-to-play access and gradual progression, most reviews highlight the grinding as a significant barrier that diminishes enjoyment, especially for casual players.

    • “Interesting sets, not too grindy.”
    • “Fun, deckbuilding is just as great as gameplay and not too grindy for being free.”
    • “Not too grindy - first win of the day, campaign and daily quests help you acquire gold faster.”
    • “P2W unless you are prepared to spend 10 years grinding to make a deck that is anywhere near competitive, and by that time a new set will have emerged and you will need to grind again.”
    • “In order to get anywhere with deck building, you will have to spend a lot of time grinding out games with low-tier decks against bots or some low-skill players in order to have a collection large enough to build a real deck.”
    • “The gameplay itself is tediously slow and the amount of grinding for coins to buy 6 card boosters is really not fun and it makes any form of collecting difficult especially because actual magic boosters come with 15 cards which allows for slightly more possible cards and deck builds.”
  • graphics

    478 mentions Positive Neutral Negative
    34% positive mentions, 58% neutral mentions, 8% negative mentions

    The graphics are praised for their clean, clear UI and faithful reproduction of Magic: The Gathering’s iconic card artwork, enhancing immersion and story enjoyment. However, many users report outdated, basic visuals, occasional graphical glitches, and performance issues, especially on lower-end or integrated graphics hardware. While the card art is often highlighted as beautiful and well-executed, overall graphical fidelity and animation quality are considered average and sometimes problematic across various devices.

    • “The visuals and animations in Magic duels are a visual feast, bringing the vibrant and fantastical world of Magic: The Gathering to life on digital devices.”
    • “The card artwork, well-known for its stunning illustrations, is faithfully reproduced, enhancing the immersive experience.”
    • “This game client was easy to use and navigate, and the visuals were leagues ahead of Magic Online.”
    • “The graphics settings in general are laughable.”
    • “It is unplayable on my 5 year old laptop with at the time low-to-mid level AMD graphics, and on my desktop it pushes my RX 470 to 75+ degrees Celsius.”
    • “Then, in an effort to rip off of the success of Hearthstone, they abandoned this game and the traditional Magic layout to pursue a near carbon copy of Hearthstone, complete with a cartoony aesthetic and cringe-inducing voice acting.”
  • music

    232 mentions Positive Neutral Negative
    31% positive mentions, 56% neutral mentions, 13% negative mentions

    The game's music is generally praised for its quality and fitting atmosphere, contributing to an immersive experience with a solid soundtrack and good interplay with art and narration. However, many users find the music repetitive and overly limited in variety, often turning it off to avoid irritation. Technical issues like black screens with music playing, as well as sound mixing problems, also affect the overall perception of the audio experience.

    • “The game features high-quality voice acting and immersive music, creating a fully immersive experience for players.”
    • “Love the interface, music, artwork, and everything else that makes MTG the immersive experience that it is.”
    • “Amazing music and art!”
    • “The soundtrack is one song on repeat and it's absolutely god awful.”
    • “The music is extremely repetitive and I muted it after the first few games.”
    • “The music is another thing I disliked, it was extremely generic and after an hour I had to turn it off; this goes for the sound effects as well.”
  • monetization

    152 mentions Positive Neutral Negative
    8% positive mentions, 51% neutral mentions, 41% negative mentions

    Magic Duels employs a free-to-play model with microtransactions primarily for booster packs, which many users perceive as expensive and promoting a pay-to-win or pay-to-progress dynamic. While some appreciate the ability to earn in-game currency through play without spending money, the slow progression and frequent in-game ads and prompts to purchase pack currency create a pervasive cash grab feel. Overall, monetization is seen as intrusive and costly, dampening the experience for many despite the game's free access.

    • “The game itself is free and any in-game purchases are purely optional.”
    • “Can be fully enjoyed with no in-game purchases and without having to grind.”
    • “The progression is fun as microtransactions aren't forced upon the player, and you can also get rewarded for solo play.”
    • “If I'd have reviewed this game 8 years ago, I'd have slammed the microtransactions and the real money store and all that crap, and overall, this would have been a negative review, but it was so bad that I played it for an hour then went back to playing Duels 2014 and didn't touch this again for 8 years.”
    • “With regard to in-game purchases, it works out at roughly £2 per pack, which I'm sure seemed fine to the executives at Wizards (compare to £3.50 for a physical pack), but when you take into account that there is no way to ever sell or trade the cards you get, and that the game has now been abandoned by the developer, it feels like a rough deal.”
    • “Magic Duels has some major issues, like making set expansions insanely overpowered, causing the previous sets to be almost worthless in order to score a quick cash grab from their player base.”
  • optimization

    68 mentions Positive Neutral Negative
    21% positive mentions, 53% neutral mentions, 26% negative mentions

    User reviews on optimization for the game are mixed, with many praising smooth performance, stable gameplay, and efficient deckbuilding on some systems, while others report sluggishness, frequent bugs, crashes, and poor UI optimization, especially on PC. Several note that recent patches have improved performance, but issues like menu lag, connectivity problems, and unpolished interfaces persist, making the overall technical experience inconsistent across devices.

    • “Performance is perfect, I experienced no bugs so far in over 200 hours; maybe in rare occasions some connectivity issues, but nothing dramatic.”
    • “PC technical & optimization: 10/10.”
    • “This is the best Duels of the Planeswalkers game so far; it is optimized perfectly to teach new players how the game works with the skill quests while still offering some challenge to experienced players with the custom deck builder.”
    • “The interfacing of menus is clearly designed for console and not optimized for PC gameplay very well.”
    • “However, the performance on the PC is abysmal and really makes the game nearly unplayable.”
    • “Black screen on startup (until I set the game to run windowed), mouse cursor jumps around like crazy, and the performance is awful with an Intel 4790k and a GeForce GTX980 with drivers up to date as of this writing.”
  • humor

    57 mentions Positive Neutral Negative
    93% positive mentions, 0% neutral mentions, 7% negative mentions

    The humor in the game is often described as quirky and enjoyable, especially in its storytelling, animations, and certain campaign elements, providing a lighthearted tone. However, many users find unintentional humor in the game's flaws, such as frustrating AI behavior, random deck issues, pay-to-win mechanics, and bugs, which sometimes detract from the overall experience but also add a comedic edge. Overall, the humor comes from both the game's charm and its imperfections.

    • “It's quick, quirky, funny, fast and easy to grasp from the beginning.”
    • “The campaign fights are hilarious, both in the wording and the actual decks that are used for each one, the planeswalkers being underpowered and the AI always having the out.”
    • “At the end of each campaign, you are rewarded with short cinematics with hilariously outdated graphics.”
    • “By the time I actually get enough coins to pay for a pack, I've been stomped into the ground so hard it's not funny, then I only get six cards to try, with a slim chance, to survive the next round against people who just dump cash into packs.”
    • “The AI is soooooo hard in this game it's not funny.”
    • “I know they'll release Battle for Zendikar and future sets, but come on... there's more than 20 years of Magic history and for now we can only play with very few cards. It's not funny.”
  • replayability

    44 mentions Positive Neutral Negative
    27% positive mentions, 59% neutral mentions, 14% negative mentions

    The game offers generally high replayability thanks to multiple card expansions, daily quests, and competitive multiplayer modes that allow new strategies and deck-building. However, the story mode is often seen as short with little replay value once completed, and some players note that certain gameplay mechanics and difficulty settings limit long-term engagement. Overall, while not matching the depth of the physical card game, the frequent card updates and evolving multiplayer maintain strong replay appeal.

    • “High replayability, new experience with new sets of cards.”
    • “As many may think this affects the game's replayability, Wizards is releasing new sets instead of yearly re-editions of the game, so be certain that you will always have new cards to farm and new deck/strategies to develop.”
    • “And what can I say about it that is stable regardless: the gameplay is fantastic and it's endlessly replayable.”
    • “The story modes are by far the most enjoyable aspect of the game because they use pre-generated decks; however, the story modes really have no replayability once each expansion is completed.”
    • “Well, for starters, the campaign is short, gruellingly annoying, and so stacked against you its replayability is simply waiting for the AI to be land or creature screwed so you can win.”
    • “After you beat the story mode it has no replay value, as you get the rewards from the missions only once; after you beat them the first time.”
  • emotional

    18 mentions Positive Neutral Negative
    83% positive mentions, 0% neutral mentions, 17% negative mentions

    The emotional experience of the game is highly mixed, with players feeling both frustrated and emotionally invested. Bugs and repetitive, uninspired story modes cause significant annoyance and disappointment, while the evolving story mode and deep deckbuilding can create attachment and a sense of accomplishment for some. However, missing cards and gameplay issues often lead to heartbreak and dissatisfaction.

    • “The game is simultaneously stimulating and boring, logical and emotional, stress and chill.”
    • “When you are experienced with deckbuilding it can be heartbreaking to want to build a deck using a certain combo, only to find that a necessary part of it is missing from the card pool.”
    • “A constantly expanding story mode is the premier attraction, masterfully designed to generate fast, interesting play and emotional attachment.”
    • “Bugs make this very unpleasant to play, often causing you to lose and have to replay boring story mode games.”
    • “Boring story campaigns with repetitive fights using the same underpowered generic deck in every campaign.”
    • “Boring decks and story, with completion of stories based mainly on luck.”
  • atmosphere

    15 mentions Positive Neutral Negative
    53% positive mentions, 27% neutral mentions, 20% negative mentions

    The game delivers a strong and immersive atmosphere, blending authentic Magic: The Gathering elements with atmospheric campaigns, solid music, and subtle multimedia that enhance the magical and thematic experience. While some critiques note awkward gameplay mechanics and underwhelming animations, the overall feel is praised for its depth, Lovecraftian themes, and beginner-friendly tone, making it a compelling digital adaptation despite some minor shortcomings.

    • “On top of everything else there is a genuinely good multimedia experience to be had from this - the music is solid, the narration and CGI is done in a way that is neither intrusive nor overblown, and the general atmosphere of the game experience is very good, to the point that as a tabletop player I sincerely doubt the full physical game would compare favorably given the typical playing venues.”
    • “This game is fantastic; I have played Magic for a while now, so I know what I am doing, but still this game creates an amazing and fantastic atmosphere.”
    • “It looks very atmospheric, with strong horror/Lovecraftian themes to many of the cards - in mechanics as well as art and flavor text.”
    • “A smoother iteration than earlier Duels of the Planeswalkers, but the precise mechanics for gameplay still feel awkward compared to the forgiving atmosphere of playing it in-person.”
    • “I think it does have some issues regarding the game atmosphere and feel; the effects and card animations have lingering, floaty animations that confuse or lag, rather than impress, or appear 'magical' as intended.”
    • “While the 'pay for booster' model makes sense in this atmosphere, the market system is completely broken.”
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Play Times

44h Median play time
94h Average play time
9-148h Spent by most gamers
*Based on 47 analyzed playthroughs
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Frequently Asked Questions

Magic Duels is a casual turn-based strategy game with fantasy theme. Common tags for Magic Duels include free to play, turn-based, trading, magic, soundtrack and others.

Magic Duels is available on PC, Phone, Xbox One, iPad and others.

On average players spend around 94 hours playing Magic Duels.

Magic Duels was released on July 29, 2015.

Magic Duels was developed by Stainless Games Ltd..

Magic Duels has received mostly positive reviews from both players and critics. Most players liked Magic Duels for its story but disliked it for its stability.

Magic Duels is a single player game with multiplayer and local co-op support.

Similar games include Magic 2014: Duels of the Planeswalkers, Magic 2015 - Duels of the Planeswalkers, Magic: The Gathering - Duels of the Planeswalkers 2013, Magic: The Gathering - Duels of the Planeswalkers 2012, Magic: The Gathering Arena and others.