- September 17, 2024
- Littlefield Studio
Machinika: Atlas
Platforms
About
In Machinika: Atlas, find yourself stranded on Saturn's moon, Atlas, inside a crashed alien ship. As a museum researcher, solve cryptic puzzles to navigate the labyrinth of the mysterious vessel and uncover its secrets, even if you haven't played the preceding game, Machinika: Museum. Engage in a captivating sci-fi adventure that challenges your logic and observation skills.




- The game features a nice continuation of the story from the first game, with engaging puzzles that provide a satisfying challenge.
- Graphics and ambiance are well-crafted, creating an enjoyable sci-fi atmosphere that enhances the gameplay experience.
- The introduction of free movement adds a new layer of exploration, making the game feel more immersive compared to its predecessor.
- The game suffers from numerous bugs and glitches that can lead to frustrating soft locks and require reloading chapters to progress.
- Many puzzles are overly simplistic or poorly designed, lacking the depth and intrigue that made the first game enjoyable.
- The hint system is often unhelpful, providing vague guidance that can leave players feeling stuck and confused.
story
38 mentions Positive Neutral NegativeThe story continues from the previous game, picking up with the protagonist's arrival at a deserted alien spaceship, and while it provides a backdrop for the gameplay, many players find it lacks depth and emotional stakes. The narrative unfolds through letters and a new walkie-talkie feature, offering a mix of intrigue and frustration, as some feel the puzzles do not align well with the story. Overall, while the story is enjoyable and ties into the first game, it is considered more of a secondary element to the puzzle-solving experience.
“Storywise, you pick up where the first part left off, having just arrived at an alien spaceship, a location you find to be deserted, but filled with mechanisms and machines that you have to figure out to proceed from your starting point.”
“Not really long, but the story is quite fun and ties into the first one quite nicely.”
“The story enfolds with letters you can find and info you get via your walkie-talkie.”
“The plot picks up where the last story ends and is mostly followed via letters and the walkie-talkie, which is a new feature.”
“The wrap-up of the story at the beginning is quite bad.”
“[spoiler] The plot also lost a lot of the whimsy that the first game possessed, instead exchanging it for a wispy visage that's trying to be a 'humanity is inherently barbaric and always shoots first' plotline that resolves extremely unsatisfyingly and with no true sense of stakes, even when the ship is supposed to be actively bombarded by missiles.”