- September 17, 2024
- Littlefield Studio
Machinika: Atlas
Platforms
About
In Machinika: Atlas, find yourself stranded on Saturn's moon, Atlas, inside a crashed alien ship. As a museum researcher, solve cryptic puzzles to navigate the labyrinth of the mysterious vessel and uncover its secrets, even if you haven't played the preceding game, Machinika: Museum. Engage in a captivating sci-fi adventure that challenges your logic and observation skills.




- The game features a variety of puzzles that are fun and challenging, providing a satisfying experience for puzzle enthusiasts.
- The continuation of the story from the first game is engaging, with well-crafted environments and a nice sci-fi ambiance.
- The introduction of free movement adds a new layer of exploration, making the gameplay feel more immersive compared to the first installment.
- The game suffers from numerous bugs and glitches that can disrupt gameplay, including soft locks and unresponsive puzzles.
- Some puzzles are overly simplistic or frustratingly obtuse, leading to confusion and reliance on a lackluster hint system.
- The dialogue and writing are often criticized for being cheesy and detracting from the overall atmosphere, which was stronger in the first game.
story
66 mentions Positive Neutral NegativeThe story continues directly from the previous game, incorporating new elements like letters and a walkie-talkie to enhance the narrative experience. While some players appreciate the fun and engaging plot, others find it lacking in depth and coherence, with a resolution that feels unsatisfying. Overall, the story is seen as a competent backdrop to the puzzles, though it may not resonate as strongly as the first installment.
“The plot picks up where the last story ends and is mostly followed via letters and the walkie-talkie, which is a new feature.”
“I also like it that this one has a proper story (the first one was very sparse in that respect) and you even get to have some discussions with people using a radio.”
“The story enfolds with letters you can find and info you get via your walkie-talkie.”
“The plot also lost a lot of the whimsy that the first game possessed, instead exchanging it for a wispy visage that's trying to be a 'humanity is inherently barbaric and always shoots first' plotline that resolves extremely unsatisfyingly and with no true sense of stakes, even when the ship is supposed to be actively bombarded by missiles.”
“The wrap-up of the story at the beginning is quite bad.”
“There is a plot with an ending, but to me, it was more of a background thing, reasoning you're given as to why you're going here or there (but hey, the story wasn't depressing nor the ending pointless, so, yay).”