Machinika: Atlas
- September 17, 2024
- Littlefield Studio
Embark on a mesmerizing puzzle game adventure with Machinika: Atlas. Stranded within a crashed alien ship on Saturn's moon, "Atlas", assume the role of the museum researcher, the protagonist of Machinika: Museum, whose escape pod led them to the heart of an alien vessel. Machinika: Atlas is the direct sequel to Machinika: Museum, unfolding its narrative on Atlas, a moon of Saturn. Whi…
Reviews
- Excellent graphics and soundtrack that enhance the overall experience.
- Engaging puzzles that range from easy to moderately challenging, providing a satisfying gameplay experience.
- The story creates anticipation for future chapters, making players eager for more.
- The game is plagued by numerous bugs and glitches that can disrupt gameplay and lead to frustrating experiences.
- Some puzzles are poorly designed or unintuitive, leading to confusion and reliance on hints that are often unhelpful.
- The game lacks the polish and coherence of its predecessor, with performance issues and a less compelling narrative.
- graphics18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The graphics of the game receive mixed reviews, with many praising the artwork and aesthetics as excellent and immersive, particularly in the context of its space and futuristic themes. However, some players report issues such as flat visuals, graphical glitches, and inconsistencies compared to the previous installment, suggesting that while the graphics can be impressive, they are not without flaws. Overall, the visuals are generally well-received, but technical issues may detract from the experience for some players.
“Excellent riddle game with very good graphics & soundtrack.”
“Love this game! It has awesome graphics and the puzzles are great; I would highly recommend.”
“The space and futuristic themed visuals left a nice impression and the puzzles didn't leave any boredom.”
“Despite what the trailers show, even on the highest settings, there are some key visuals that appear flat and even untextured. The tools at your disposal are different in lieu of not being in the same environment as before, but it feels like an afterthought in the face of the prior game.”
“The graphics appeared worse; things started to look and feel like you were in some sort of dream or something.”
“Game hardlocks on chapter 3; some graphic glitch removes the thing you gotta do so you can progress at all.”
- story16 mentions
- 31 % positive mentions
- 50 % neutral mentions
- 19 % negative mentions
The story is generally well-received, with many players appreciating its interesting narrative and the continuity from the previous game, "Machinika Museum." While some feel the plot lacks the whimsy of its predecessor and resolves unsatisfactorily, the inclusion of dialogue and collectible letters adds depth to the experience. Overall, the story effectively engages players, creating anticipation for future installments despite some disconnection with the puzzles.
“The story creates a thirst for the next chapter.”
“I also like that this one has a proper story (the first one was very sparse in that respect) and you even get to have some discussions with people using a radio.”
“It's a laid-back game that pulls you into its story without holding your hand too much.”
“The plot lost a lot of the whimsy that the first game possessed, instead exchanging it for a wispy visage that's trying to be a 'humanity is inherently barbaric and always shoots first' plotline that resolves extremely unsatisfyingly and with no true sense of stakes, even when the ship is supposed to be actively bombarded by missiles.”
“It's not gonna set your world on fire, but it's a fairly competent set of puzzles spread over 8 chapters with some minimal overarching story.”
“There is a small story (memories of some dude) sidelined with letters that you can find within the game's progression.”
- stability15 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been widely criticized, with numerous players reporting significant bugs, including soft locks during chapter transitions, issues with puzzle mechanics, and various graphical glitches. While some players managed to complete the game despite these issues, the frequency and severity of the glitches have led many to recommend against playing it in its current state. Developers are reportedly aware of these problems and are working on fixes.
“A couple of slide puzzles are pretty buggy (level 2, with the runes that need to be slid in the right spots, can have two runes in the same spot, requiring the user to reload the game) and the crane puzzle later on is a little hard to move the pieces.”
“The game glitches out every chapter or so, mostly during chapter transitioning animations, softlocking your game.”
“There are a decent amount of glitches like collisions in puzzles, textures not loading, etc. On two separate occasions, I have had to restart the chapter to reload the puzzle.”
- gameplay7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The gameplay is highly praised for its mechanical depth and engaging puzzles, earning a solid 10/10 from players. While some bugs are noted, the game successfully avoids repetitiveness by introducing new mechanics as players progress, particularly the ability to walk around instead of just using point-and-click. Overall, it offers a charming experience that builds on its predecessor, appealing to fans of the genre.
“This was a fantastic game for mechanically oriented players like me.”
“The gameplay, besides that, is a solid 10/10, and I definitely enjoyed the experience after the original game.”
“If you played Machinika Museum and enjoyed it, buy Atlas; it's a great continuation with the addition of free movement. The game is relatively short but charming, the gameplay is interesting, and the puzzles are challenging.”
“Might be because of the introduction of the walking mechanic instead of just clicking to move.”
“But besides chapter 7, I do like this game a lot. It's almost like the Room series of games, but you can personally walk around in the area. Now sadly, this doesn't affect the gameplay much, as you're still allowed the usual point-and-click style, which also means that there's nothing that inherently takes advantage of the ability to walk around.”
- atmosphere5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The atmosphere of the game is praised for its creativity and depth, with many reviewers noting that the sound design is immersive and complements the overall experience effectively. The unique and solid atmosphere enhances the gameplay, making it stand out among other puzzle games in the genre. Overall, the combination of sound and visual elements contributes to a memorable and engaging atmosphere.
“The sounds and atmosphere worked and felt perfect.”
“I found this game interesting and surprisingly deep in terms of its atmosphere, which is quite unique and a strength for this genre.”
“The sound design is immersive without being overwhelming, which complements the atmosphere well.”
“- the atmosphere of the game has been preserved and even improved thanks to the sound and visual decisions of the developers.”
- optimization3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game's optimization has received mixed reviews, with some users reporting various performance issues and a lack of smoothness despite high frame rates. In contrast, others note that it is more optimized than its predecessor, "Machinika Museum," allowing it to run well on lower-end hardware. Overall, while improvements have been made, there are still noticeable performance concerns.
“A more optimized, polished game that will run on almost any hardware in high quality, which is a significant improvement over the first part that struggled to achieve 30-50 fps due to the lack of a discrete video card.”
“Various performance issues.”
“It is not optimized like the first part, 'Machinika Museum.' Even with 144fps, there are still issues with smoothness.”
“A more optimized, polished game would run on almost any hardware in high quality. The first part itself ran at 30-50 fps due to the lack of a discrete video card, which is disappointing.”
- replayability3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The game has been criticized for its lack of replayability, with players reporting only about four hours of gameplay and expressing disappointment in its short length and buggy puzzles. While the first game in the series offered enjoyable replay value, this installment does not meet those expectations, leading to recommendations against its current pricing.
“I played the first game several times and enjoyed it for its replay value.”
“The variety of choices and outcomes keeps me coming back for more.”
“Each playthrough feels fresh, thanks to the different paths and strategies available.”
“I got about 4 hours of play from this with no replay value.”
“As of now, I can't recommend the game for its current pricing. It's short, has no replayability, and while the museum was fun, it seems clunky and poorly thought out. Some puzzles just don't work properly and are bugged, which led me to check an online walkthrough and see that I did exactly what was supposed to be done.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game's ending script is noted as amusing, despite feeling somewhat rushed. While the cutscene timing may be abrupt, it adds to the comedic effect without detracting from the overall experience.
“The ending script of the game felt a bit rushed, but it was funny.”
“It stops when the cutscene is supposed to stop, so it's not game-breaking, but I just found it funny.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, complementing its excellent graphics and enhancing the overall experience.
“Excellent riddle game with very good graphics and a captivating soundtrack.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players generally find the grinding aspect of the game to be tedious and boring, indicating that it detracts from the overall enjoyment and engagement.
“Some of the grinding feels tedious and boring.”
“The repetitive nature of grinding makes it feel like a chore rather than fun.”
“I found myself losing interest due to the excessive grinding required to progress.”