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MachineCraft Game Cover

About MachineCraft

MachineCraft is a single player and multiplayer simulation game. It was developed by G2CREW and was released on March 25, 2016. It received mostly positive reviews from players.

The main purpose of this game is showing and watching machines made out of blocks. Some of the game-modes allow you to battle or race against other players. (testing phase) You can create your original machine with ease by reassembling those machines that are distributed, or by using the automatic control block.

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Games Like MachineCraft

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Reviews

77%Audience ScoreBased on 519 reviews
gameplay7 positive mentions
grinding3 negative mentions

  • Nearly unlimited creative freedom to build diverse machines from simple carts to complex mechs, planes, and starships.
  • Engaging and technical building mechanics with the ability to assign custom controls and create intricate moving parts.
  • Free with no pay-to-win elements, supported by a dedicated and friendly niche community with many impressive Workshop creations.
  • Steep and challenging learning curve with poor or missing in-game tutorials, often requiring external resources to understand gameplay mechanics.
  • Small and declining playerbase leading to sparse multiplayer servers and a mostly inactive community; the game has been abandoned by its developer.
  • Clunky, outdated user interface and graphics, language barriers due to Japanese origin and poor translations, plus occasional bugs and suboptimal optimization.
  • gameplay

    50 mentions Positive Neutral Negative
    14% positive mentions, 78% neutral mentions, 8% negative mentions

    The gameplay centers on complex, sandbox-style mechanical building which offers vast creative freedom but has a steep learning curve that can be daunting for newcomers. Success and enjoyment heavily depend on understanding intricate mechanics and investing significant time to master them, with limited structured objectives beyond creation and community interaction. While praised for its unique engineering focus and creative potential, the gameplay lacks traditional progression or challenge elements, making it best suited for players who enjoy in-depth mechanical experimentation.

    • “If you liked the mechanical parts on Space Engineers but hated how they never worked properly in Space Engineers, or how much of a pain making movement sequences was, then you'll definitely love this game, as the joint system is absolutely fantastic.”
    • “I believe that a comparison to Besiege is needed, since its mechanics are very similar and it's a very mainstream machine-building game: Besiege is a mission and challenge driven game, your creations must be built with a purpose most of the time, and are restricted by very realistic standards like weight, structure-integrity and gravity; Machinecraft, on the other hand, is a sandbox and sharing driven game, you're given absolute freedom to create whatever machine you want, at least within the limitations of the engine; your machine can fly either like a realistic plane or float around with WASD, it can be a car or a tank, and the community, a very important and strong aspect of this game, is constantly researching the implementation of realistic, mechanical walking legs, in contrast with fake legs which consist of attaching wriggling appendages on a machine that floats close to the ground to simulate walking, which is also something you can build in this game.”
    • “It's the kind of game that requires a lot, and I mean a lot of time to study how exactly things work and the only way to juice out all of the fun is by understanding perfectly the mechanics of the game and figuring them out to create what you want; if you're patient and like games that have a lot of nooks and crannies to analyze and requires some degree of research and engineering, this is the game for you.”
    • “There is no "gameplay"; it's just build something and be happy you built something, or go to a server where nearly everyone there has been playing the game for 2000+ hours and has contraptions you can only dream about.”
    • “No forms of movement work, all machines require really dumb mechanics to avoid dying in one shot, and you can't move anyways, so why bother?”
    • “As of update 243 and 244, the game and its mechanics, gameplay, and overall worth have dropped below the bar.”
  • graphics

    23 mentions Positive Neutral Negative
    26% positive mentions, 61% neutral mentions, 13% negative mentions

    The graphics are generally considered outdated and simplistic, often likened to old PlayStation or flash game visuals, but this low-fidelity style supports good performance and emphasizes creativity over visual appeal. While some users find the art style lacking or even eye-straining, many agree that the gameplay quality outweighs the modest graphics, which suit the game's early access status and low system requirements.

    • “It has great graphical quality and excellent all around functionality.”
    • “For a game that has old, PlayStation-like graphics, it shouldn't lag with 50-piece machines.”
    • “The graphics are pretty cute, I have to say.”
    • “Ugly HUD/graphics (could just be my settings, I don't remember. But nonetheless, it's easy to run).”
    • “All out horrible game: it's laggy, eye-straining, and you shouldn't play it. It's a waste of time, I can't even get one simple gun to fire. They need new graphics, textures, and a new tutorial video. I'm uninstalling this game!”
    • “The graphics interface looks like it came from an old flash game.”
  • monetization

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game is praised for its lack of microtransactions, offering a fully free experience with only optional cosmetic DLC available to support the developers. Users appreciate the fair monetization model compared to similar games like Robocraft, emphasizing no pay-to-win mechanics or intrusive purchases. Overall, monetization is viewed positively as minimal and non-disruptive.

    • “Completely free, no microtransactions (the 'premium' DLC is for supporting the developers and gives 1 or 2 cosmetic blocks).”
    • “It's free, so no risk. Also no in-game purchases, and the only paid DLC is cosmetic (particle emitters and stamps) for those concerned.”
    • “A free game with no microtransactions?!”
    • “No microtransactions, except for one small decoration and access to a private server.”
    • “It has a very similar concept to Robocraft, but there are no microtransactions, and it is less balanced.”
    • “At the moment there are no microtransactions, not a 'whole lot' of content, and many translation errors.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game lacks a traditional story, focusing instead on technical and engaging building mechanics. However, some players appreciate the plot and missions, especially in the multiplayer mode where creative machine battles occur. Overall, the story aspect is minimal but complemented by gameplay and community interactions.

    • “It's really good, love the plot and feels just like the movie.”
    • “Good missions.”
    • “You build machines to destroy other player's machines.”
    • “No story.”
    • “Is there even a story?”
    • “The game has no story, but that's to be expected honestly.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Optimization in the game is mixed; while it doesn't require high-end hardware and allows performance improvements through player creativity, it is generally considered poorly optimized with some bugs. However, many attribute these issues to the game engine rather than the game itself. Overall, performance depends heavily on player setups and choices.

    • “There are a lot of little tricks you can do to increase your machine's performance that you'll learn as you build.”
    • “A good game for creative players, it doesn't require any high-end computer components and the best part is most of the parts are free to use. For those interested in cosmetics, there's premium DLC available. The important aspect for me is creativity and fun, not just graphics or performance.”
    • “The performance or the visuals of the things you build will depend on your wits.”
    • “- not optimized well.”
    • “- poorly optimized with a few annoying bugs.”
    • “- the optimization needs a bit of work.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    Grinding in the game is described as tedious and demanding, often requiring multiple playthroughs or "lives" to progress. While the sandbox-style mechanics provide more dynamism compared to similar titles, unlocking essential tools involves completing repetitive and challenging tasks.

    • “You'll need a second life for grinding.”
    • “Terrible game, highly tedious.”
    • “In order to get every tool you need to start building complex machines, you first need to complete tedious challenges.”
  • stability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game demonstrates solid stability with minimal bugs or glitches, even in early access, providing a reliable sandbox experience. While some users find the building mechanics cumbersome and results unsatisfactory, performance remains smooth, even on lower-end computers.

    • “The building is based on cubes but it's just buggy and boring, and your creations will end up looking like trash anyway.”
    • “As an early access game, I barely found bugs and glitches in it.”
    • “Nothing is really buggy and it's a good sandbox to make something creatively. It's like an alpha version of Robocraft, but more complicated.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the game's humor for its memorable and nostalgic moments, often creating funny and unexpected experiences within the community. Despite occasional glitches, these humorous interactions contribute significantly to the game's lasting charm.

    • “Funny thing: the community taught me a few good lessons in my childhood. I will always remember this game as part of me, even with the odd ones in the bunch.”
    • “So many funny moments in this game.”
    • “"Your weakness is funny."”
  • music

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features very quiet background audio with little to no music or ambient sounds, resulting in a minimalistic soundscape.

    • “Very quiet background with no music or ambiance.”
    • “No music.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect highlights a deeply distressing and potentially harmful experience, indicating that engaging with the content may negatively impact one’s mental and emotional well-being.

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Play Times

3h Median play time
126h Average play time
1-500h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

MachineCraft is a simulation game. Common tags for MachineCraft include free to play, indie and early access.

MachineCraft is available on PC and Windows.

On average players spend around 126 hours playing MachineCraft.

MachineCraft was released on March 25, 2016.

MachineCraft was developed by G2CREW.

MachineCraft has received mostly positive reviews from players. Most players liked MachineCraft for its gameplay but disliked it for its monetization.

MachineCraft is a single player game with multiplayer support.

Similar games include Homebrew: Patent Unknown, Dream Car Builder, From the Depths, Scrap Mechanic, Main Assembly and others.