M.A.X.: Mechanized Assault & Exploration
- April 7, 2017
- Interplay Entertainment Corp.
M.A.X.: Mechanized Assault & Exploration is a turn-based strategy game set in a future where mech combat is common. Players can commandground, air, and naval units while constructing and expanding their base. The game offers skirmish and multiplayer modes, with a variety of maps and objectives to complete. Objectives include capturing the enemy's HQ, destroying all enemy units, or defending your base for a set number of turns.
Reviews
- M.A.X. is a classic turn-based strategy game that offers deep gameplay mechanics and a nostalgic experience for fans of old school gaming.
- The game features unique upgrade mechanics for units and structures, allowing for diverse strategies and base-building fun.
- Despite its age, the game still provides engaging gameplay and a competent AI, making it enjoyable for both casual and hardcore strategy gamers.
- The game is prone to crashes, especially after a certain number of turns, which can be frustrating for players looking for a stable experience.
- There are numerous bugs and performance issues, particularly on modern systems, which detract from the overall enjoyment of the game.
- Multiplayer functionality is limited and not as robust as expected, with many players experiencing difficulties in connecting with others.
- graphics13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The graphics of the game are generally described as aged but decent, with a 2D style that reflects its 1996 origins. While some players appreciate the nostalgic charm and detail, many express a desire for a graphical overhaul to meet modern standards without altering the core gameplay. Overall, the visuals are considered to have held up reasonably well, though they show signs of their age, particularly in font and color choices.
“The game comes with nice sound effects and graphics.”
“Graphics...aged but decent, 2D but well done and detailed.”
“Whilst the graphics have indeed aged (some would say rather well for a game released in 1996), the core gameplay, its mechanics and the whole package still holds up today.”
“If only they updated the graphics a bit to today's standards but without messing with the game mechanics!”
“Graphics still somewhat hold up today but it's obvious this game was designed for CRT screens from the font and color choice.”
“Its graphics could use a redo but max is tremendous again in my opinion.”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is praised for its solid strategy mechanics and effective upgrade systems, reminiscent of classic titles like Dune 2 and Command & Conquer, despite some complaints about outdated graphics and occasional crashes on larger maps. Overall, the core gameplay remains engaging and well-designed, standing the test of time even with its aged visuals.
“This is a solid strategy game with very interesting gaming mechanics, however, my only minor complaint is that the older code is prone to game crashes as you get further in a larger map with many turns.”
“What is great is the upgrade mechanics for all units and structures.”
“If only they updated the graphics a bit to today's standards but without messing with the game mechanics!”
“Well, imagine playing the classic Dune 2 / Command & Conquer with all the RTS mechanics in place as a turn-based strategy game.”
“Whilst the graphics have indeed aged (some would say rather well for a game released in 1996), the core gameplay, its mechanics, and the whole package still holds up today.”
- story7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The story aspect of the game is enriched by a variety of mission types, including challenging campaigns that incorporate elements of stealth and espionage. Players can engage in diverse gameplay through training missions, standalone missions, and custom scenarios, which contribute to a dynamic and engaging narrative experience. However, the lengthy nature of some missions, which can extend to 300-400 turns, may lead to potential tedium for players.
“For those who want a challenge, there are missions and campaigns that are quite fun and challenging and don't just require you to build like a maniac.”
“Considering certain missions and multiplayer games can go upwards of 300-400 turns, this is a problem if you do experience it.”
“When I was a kid, sometimes it took me days to finish one mission, and those were not the days of tedium, I assure you.”
“Your mission varies a lot.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability remains a significant concern, with users reporting persistent bugs even after the 1.04 patch. While the game retains its charm and offers diverse gameplay experiences, many feel it is still unpolished and in need of further updates to address these issues.
“I wish there was a good fix (update, patch); this game can be worth it, but it can be buggy, holding it back.”
“It hasn't lost its old charm yet, but despite the 1.04 patch, it's still just as buggy as it was back then.”
“To be fair, none of us can honestly blame Steam for the bugginess of this game, as it was plenty buggy when it came out.”
- music3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The music and sound design are highly praised for their immersive quality, effectively enhancing the player's experience of commanding in a dystopian setting. The soundtrack combines mechanical elements with a primal undertone, contributing to the overall atmosphere of resource-driven conflict.
“Music and sound design is awesome and they genuinely make you feel like a commander in a dystopian fight for resources.”
“Music sounds like a compilation of machinery working and at times has this primal feel to it.”
“Even the sound and music.”
“The music sounds like a compilation of machinery working and at times has this primal feel to it.”