- January 28, 2014
- Tale of Tales
Luxuria Superbia
Platforms
About
"Luxuria Superbia" is a seductive and vibrant tunnel flyer game. The player explores a series of unique, blooming flowers while maintaining their speed and avoiding obstacles. The game features a variety of sensual environments, each with its own rhythm, gestures, and colors, creating an immersive and engaging experience. The ultimate goal is to unlock experimental modes and hidden surprises, adding an extra layer of replayability and discovery.
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- The game offers a unique and immersive experience that creatively represents sensuality through colorful visuals and abstract gameplay.
- It features beautiful graphics and a psychedelic soundtrack that enhances the overall atmosphere, making it enjoyable for those who appreciate art concepts.
- The gameplay encourages patience and interaction, allowing players to explore a different kind of pleasure in a non-traditional gaming format.
- Many players found the game to be misleading, as it was marketed as a cute indie game but turned out to be an explicit sexual experience.
- The gameplay can feel repetitive and lacks depth, leading to a sense of underwhelming engagement for some players.
- The explicit nature of the game and its suggestive phrases made some players uncomfortable, feeling coerced into a situation they did not anticipate.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a simple, patience-based mechanic where players must click buttons slowly to progress, with a total playtime of just over an hour if taken leisurely. While the game features subtle mechanics and visually appealing design, it is primarily suited for touch screens rather than PCs, making it less appealing for traditional computer gamers seeking more complex gameplay or narrative depth. Overall, it caters to those who enjoy experimental and visually rich experiences, but may not justify its price for others.
“The actual game mechanics are subtle: after the first flower event, you get progress bars, and more flowers open up; you can replay each of them, trying to maximize 'color,' which is not the same as speed--go too fast, and you'll be told to slow down.”
“The gameplay is very simple, but again, it all matches the theme and the feel.”
“The 'stimulate it -- but not too much at once' mechanic is a lot more fun than you'd think from just reading; you want to keep the flowers at a good level of happy and blushing, but not just steamroller ahead for the goal...”
“It's hard to justify the game's price on account of its gameplay, though.”
“On the other hand, it is not a game built for the PC, but a touch screen, and as I understand it, it hasn't been altered in any way to improve gameplay for a PC.”
“Not great for: most computer gamers (i.e., if you want at least an hour of gameplay, to make use of your graphics card, and/or some kind of plot to your diversions).”