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Luxuria Superbia Game Cover

About

"Luxuria Superbia" is a seductive and vibrant tunnel flyer game. The player explores a series of unique, blooming flowers while maintaining their speed and avoiding obstacles. The game features a variety of sensual environments, each with its own rhythm, gestures, and colors, creating an immersive and engaging experience. The ultimate goal is to unlock experimental modes and hidden surprises, adding an extra layer of replayability and discovery.

Luxuria Superbia screenshot
Luxuria Superbia screenshot
Luxuria Superbia screenshot
Luxuria Superbia screenshot

90%
Audience ScoreBased on 102 reviews
gameplay6 positive mentions
replayability1 negative mentions

  • The game offers a unique and immersive experience that creatively represents sensuality through colorful visuals and abstract gameplay.
  • It features beautiful graphics and a psychedelic soundtrack that enhances the overall atmosphere, making it enjoyable for those who appreciate art concepts.
  • The gameplay encourages patience and interaction, allowing players to explore a different kind of pleasure in a non-traditional gaming format.
  • Many players found the game to be misleading, as it was marketed as a cute indie game but turned out to be an explicit sexual experience.
  • The gameplay can feel repetitive and lacks depth, leading to a sense of underwhelming engagement for some players.
  • The explicit nature of the game and its suggestive phrases made some players uncomfortable, feeling coerced into a situation they did not anticipate.
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is characterized by a simple, patience-based mechanic where players must click buttons slowly to progress, with a total playtime of just over an hour if taken leisurely. While the game features subtle mechanics and visually appealing design, it is primarily suited for touch screens rather than PCs, making it less appealing for traditional computer gamers seeking more complex gameplay or narrative depth. Overall, it caters to those who enjoy experimental and visually rich experiences, but may not justify its price for others.

    • “The actual game mechanics are subtle: after the first flower event, you get progress bars, and more flowers open up; you can replay each of them, trying to maximize 'color,' which is not the same as speed--go too fast, and you'll be told to slow down.”
    • “The gameplay is very simple, but again, it all matches the theme and the feel.”
    • “The 'stimulate it -- but not too much at once' mechanic is a lot more fun than you'd think from just reading; you want to keep the flowers at a good level of happy and blushing, but not just steamroller ahead for the goal...”
    • “It's hard to justify the game's price on account of its gameplay, though.”
    • “On the other hand, it is not a game built for the PC, but a touch screen, and as I understand it, it hasn't been altered in any way to improve gameplay for a PC.”
    • “Not great for: most computer gamers (i.e., if you want at least an hour of gameplay, to make use of your graphics card, and/or some kind of plot to your diversions).”
  • graphics
    20 mentions Positive Neutral Negative

    The game's graphics are praised for their vibrant, psychedelic style and well-designed environments, creating an aesthetically pleasing experience that draws players in. However, some reviewers note that while the visuals are colorful and engaging, they may not meet the expectations of gamers seeking technologically advanced or immersive experiences, likening the graphics to those of a well-executed flash game. Overall, the visuals are a highlight, but their appeal may be limited to those open to unconventional and abstract representations.

    • “The game has some really nice environments and the graphics are really well designed and laid out.”
    • “I really liked the psychedelic graphics style.”
    • “Aesthetically pleasing, this game draws you in quickly.”
    • “Not great for most computer gamers (i.e., if you want at least an hour of gameplay, to make use of your graphics card, and/or some kind of plot to your diversions).”
    • “It disguises the deeper meaning in almost shooter gameplay, hallucinatory and vivid visuals, and titillation.”
    • “It is colorful, highly sexual without having any actual pornographic images (though the text leaves little to the imagination), has an unusual, electronic and reactive soundtrack, and is less a game than an experience.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is described as excellent, psychedelic, and highly engaging, reminiscent of the Beatles' *Yellow Submarine*. It complements the colorful animations and creates a unique, immersive experience that feels more like an art piece than a traditional game. While the soundtrack enhances the overall atmosphere, its effectiveness may vary with different elements of the game.

    • “There's some psychedelic music and cute little animations that wouldn't have been out of place in the Beatles' Yellow Submarine movie.”
    • “It's more a work of art than a game, but it's certainly playable and fun, and the soundtrack is great, especially with headphones.”
    • “It is colorful, has an unusual, electronic and reactive soundtrack, and is less a game than an experience.”
    • “The music works with the content, but not in every flower.”
    • “You travel down a tunnel (it's a vag, let's face it), as strange music plays, while being given commands to go slowly and make 'it' last as long as possible.”
    • “It is colorful, highly sexual without having any actual pornographic images (though the text leaves little to the imagination), has an unusual, electronic and reactive soundtrack, and is less a game than an experience.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is described as interesting and unique, appealing to those who appreciate a blend of music and visuals rather than traditional narrative depth or high scores. However, it may not resonate with mainstream gamers who prefer immersive, plot-driven experiences or extensive gameplay. Overall, it is considered an indie gem for those willing to embrace its unconventional approach.

    • “It's definitely not for everyone, but if you are patient and follow the game's interesting story and concept, you will find an indie gem of a game.”
    • “It's made up of touching music and colors; if you like those things in combination, unembellished by storyline or high scores, then you will like this game.”
    • “While I like it, I can't in good conscience recommend it to the Steam community, which prides itself on technologically and graphically superior games and/or immersive, story-driven experiences.”
    • “Not great for: most computer gamers (i.e., if you want at least an hour of gameplay, to make use of your graphics card, and/or some kind of plot to your diversions).”
    • “It's made up of touch music and colors; if you like those things in combination, unembellished by storyline or high scores, then you will like this game.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is hindered by its control scheme, as players express frustration with the lack of compatibility for mouse and keyboard, and the necessity of touchscreen interaction, which may detract from the overall experience.

  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability, primarily due to its short playtime of under an hour, which may not encourage players to return unless it meets specific personal needs.

    • “It also has little replay value (unless it happens to fulfill some other needs in your life), and can be played through in under an hour.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with multiple users highlighting its comedic elements as a standout feature. Overall, players find the game to be genuinely funny and entertaining.

    • “Hilarious moments that had me laughing out loud!”
    • “The humor is spot on and adds so much to the gameplay experience.”
    • “I love the witty dialogue and clever jokes sprinkled throughout the game.”

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