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Luna : The Dimension Watcher

52%Game Brain Score
monetization
gameplay, story
61% User Score Based on 36 reviews

Platforms

PCPCWindowsWindowsMac OSMac OS

About

Luna's Expedition, Great Adventures of Disrupted Dimensions The third installment of the trilogy, "Luna: The Watcher of Dimension," following "The Castle of Nightmare" and "Luna: The Dragon of Kelpy Mountain," begins.

Luna : The Dimension Watcher screenshot
Luna : The Dimension Watcher screenshot
Luna : The Dimension Watcher screenshot
Luna : The Dimension Watcher screenshot
Luna : The Dimension Watcher screenshot

61%
Audience ScoreBased on 36 reviews
monetization2 positive mentions
gameplay3 negative mentions

  • The game offers a lot of content without aggressive paywalls, allowing for enjoyable daily play.
  • Developers seem committed to improving the game, frequently adding new content and features.
  • The absence of an energy or stamina system allows for more freedom in gameplay.
  • Frequent connection issues and disconnections hinder gameplay, especially during critical moments like summoning.
  • Poor translation affects clarity on abilities, leading to confusion and potential bugs.
  • Some players report that the pricing for in-game currency is unreasonable compared to the rewards offered.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is primarily focused on gacha mechanics and team management, with an emphasis on leveling up and item management rather than active participation. It features typical mobile game elements like daily rewards and inventory limits, and includes a pay-to-win aspect due to its PvP mechanics. While it may appeal to fans of these genres, the current state of the game makes it difficult to recommend broadly.

    • “Considering it's a free-to-play game and it works, I would recommend giving it a try if the above-mentioned mechanics appeal to you.”
    • “Has many other generic mobile mechanics (daily login rewards, inventory space limits, needing duplicate heroes, etc.).”
    • “However, being that this game has PvP mechanics, it is hard to recommend it to anyone in the current state.”
    • “The game itself is basically a gacha game, with an emphasis on team management (items, level ups, etc.) rather than active gameplay.”
    • “It has many other generic mobile mechanics (daily login rewards, inventory space limits, needing duplicate heroes, etc.), and a lot of the in-game comments are in Chinese.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect of the game is centered around team building and auto-combat, set against an extensive mission map that keeps players engaged with a fast-paced gameplay experience.

  • monetization
    2 mentions Positive Neutral Negative

    The game features a player-friendly monetization model, lacking an energy or stamina system, except for dungeons, and does not include any advertisements.

    • “Oh, I should mention that there is no 'energy/stamina' system (other than for dungeons, I think), and there are also no ads.”

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