Luna : The Dimension Watcher
- June 4, 2020
- Dave Studio
Luna's Expedition, Great Adventures of Disrupted Dimensions The third installment of the trilogy, "Luna: The Watcher of Dimension," following "The Castle of Nightmare" and "Luna: The Dragon of Kelpy Mountain," begins.
Reviews
- The game offers a lot of content to play without heavy paywalls, allowing for enjoyable daily play.
- Developers seem to be committed to improving the game, frequently adding new content and addressing issues.
- The absence of an energy or stamina system allows for more freedom in gameplay compared to similar titles.
- Frequent connection issues and disconnections hinder the overall gameplay experience.
- There are significant bugs, particularly with the summoning system, which affect gameplay during critical moments.
- The translation quality is poor, leading to confusion about abilities and mechanics.
- gameplay5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The gameplay is primarily focused on gacha mechanics and team management, with limited active engagement, making it less appealing for players seeking dynamic interactions. It features typical mobile game elements like daily rewards and inventory limits, alongside a pay-to-win aspect due to its PvP mechanics. While it may attract fans of the genre, its current state may deter others.
“Considering it's a free-to-play game and it works, I would recommend giving it a try if the above-mentioned mechanics appeal to you.”
“However, being that this game has PvP mechanics, it is hard to recommend it to anyone in the current state.”
“The game itself is basically a gacha game, with an emphasis on team management (items, level ups, etc.) rather than active gameplay.”
“It has many other generic mobile mechanics (daily login rewards, inventory space limits, needing duplicate heroes, etc.), and lots of the in-game comments are in Chinese, by the way.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story is set within an extensive mission map that keeps players engaged with fast-paced gameplay, despite the auto-combat mechanics. Players appreciate the dynamic nature of the missions, which prevents idling and encourages active participation in the narrative.
- monetization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The monetization model is generally well-received, as there is no energy or stamina system, except for dungeons, and players appreciate the absence of ads.
“Oh, I should mention that there is no 'energy/stamina' system (other than for dungeons, I think), and also no ads.”