- January 20, 2020
- BuckleUpGames
Lumin's Path
Platforms
About
Lumin's Path is an atmospheric 3D platformer using light and darkness to impact the world in mysterious ways. Mysterious Beginnings In Lumin's Path you step into the brass shoes of Lumin. You awaken in darkness, not knowing where you are. All you feel is a compulsion to head towards a strange beacon in the distance. You'll have to run, jump, and use your light to change the world. A Strange Wor…





- Lumin's Path features a unique light-switch mechanic that creatively influences gameplay and adds a layer of challenge to platforming sections.
- The game is free to play, making it accessible for players who enjoy casual platformers and want to experience a student project with potential.
- The aesthetic and art style of the game are appealing, evoking nostalgia for classic platformers and providing a charming atmosphere.
- The game suffers from unpolished controls and numerous bugs, including issues with platform collision and camera functionality, which detract from the overall experience.
- Graphics are low quality and unoptimized, which may deter players looking for a visually appealing game.
- Many achievements are broken or fail to track progress, leading to frustration for completionists and impacting the game's overall enjoyment.
- gameplay20 mentions Positive Neutral Negative
The gameplay features an interesting light-switch mechanic that is central to the experience, effectively utilized throughout the game, particularly in later stages. While the mechanics are generally enjoyable and innovative, players have noted issues with controls, camera functionality, and some confusing elements, such as the vine mechanics. Overall, the game offers a fun experience but could benefit from additional content and clearer explanations of its mechanics.
“This is totally fundamental to the gameplay.”
“Buckle Up Games has done a good job implementing this mechanic, particularly in the final stage/pyramid, which I will discuss next.”
“While the gameplay itself is fairly straightforward and easy to explain, there are some difficult jumps in the game that require proper coordination and precision.”
“This mechanic isn't original; it is featured in tons of games, but really stretching it out to its full potential is not typical.”
“As it stands, it's a halfway functioning PS2 game with sluggish controls, a camera that only halfway functions, multiple clipping issues, and maddening mechanics.”
“Some things need work though; more content and maybe better explanations of the mechanics.”