- October 6, 2009
- LucasArts
Lucidity
Platforms
About
"Lucidity is a puzzle platformer set in the whimsical dreamscapes of a young girl named Sofi. As she drifts through her dreams, players must place puzzles to help Sofi navigate 27 hand-illustrated levels. With stunning visuals and an original score, Lucidity tests reflexes and wits in a surreal fantasy world."











- The game features a charming and emotional story about a little girl dealing with loss, which resonates with players.
- The art style is visually appealing, with a unique and stylish presentation that enhances the overall experience.
- The gameplay introduces innovative mechanics where players control the environment to guide the character, providing a different take on the platformer genre.
- The gameplay is slow-paced and repetitive, leading to a lack of excitement and engagement over time.
- Players have limited control over the character, which can result in frustration as they rely on luck to progress through levels.
- The game can feel tedious due to the requirement of replaying levels multiple times to collect all collectibles, which may not be enjoyable for everyone.
- gameplay27 mentions Positive Neutral Negative
The gameplay of the game is a mixed bag, with some players finding it innovative and engaging, particularly in its puzzle platforming elements that require quick thinking and adaptation. However, many criticize it for being overly simplistic, janky, and lacking depth, often feeling more like a passive experience than an interactive one. Overall, while the narrative is praised, the gameplay is seen as a significant drawback, with issues like repetitive mechanics and poor controls detracting from the overall experience.
“It's been some years since I last played this, but this puzzle platformer has actually innovative gameplay.”
“Lucidity is not passive linear media; instead, it is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.”
“Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).”
“So far as I can tell, the gameplay is *entirely* watching the girl walk across the screen and placing things like wood planks and stairs so she doesn't encounter danger.”
“The gameplay of this game is barely existent.”
“Platforming is janky as hell and the gameplay is nothing to speak of.”