"LSD: Look So Delicious" is a match 3 game featuring cute anime graphics and classic casual gameplay. With adjustable difficulty levels, players help a sweet anime girl achieve her path to the stars by collecting 3 stars in each level. The game offers achievements and simple but fun match-3 gameplay, making it easy to start and hard to stop.
Reviews
- Easy achievements that can be unlocked quickly by pressing keys on the keyboard.
- Simple match-3 gameplay that can serve as a casual time-waster.
- Colorful graphics and a cute anime girl in the background, appealing to fans of the genre.
- Boring and repetitive gameplay with no real challenge or depth.
- Misleading marketing with little to no actual content related to the title or theme.
- Lack of basic features like a quit button and poor level navigation, making the game frustrating to use.
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay has been widely criticized for being disappointing and lacking originality, with many reviewers noting it feels like a subpar clone of Candy Crush. Players found the mechanics clunky and counter-intuitive, leading to frustration and a lack of engagement, ultimately deeming it not worth the time unless solely for achievements.
“Worth it if you want the achievements to meme on your profile, totally not worth it if you want decent gameplay.”
“I'd probably have given this game a thumbs up if the actual gameplay was decent.”
“There appear to be 20 stages on the world map, but I only managed to get to stage 13 before calling the game quits; there is literally nothing besides the subpar gameplay.”
“In a world where some developers adopt 'match 3' mechanics as flavor, this game chose to be just another plain Candy Crush clone.”
“The gameplay feels clunky, counter-intuitive, and sloppy.”
- graphics3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The graphics received mixed reviews, with some users criticizing them as "horrible" and reminiscent of other free match-3 games, while others praised them as "good." Overall, the visual quality appears to be inconsistent and fails to meet the expectations of some players.
“The graphics are stunning and truly immersive.”
“Every detail in the environment is beautifully rendered.”
“The visual effects are breathtaking and enhance the overall experience.”
“The graphics are horrible.”
“Since I'm not a teenager anymore, I expected something more from the actual game. The controls are crappy, the graphics are crappy, and they feel copied from other free match-3 games.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by amusing moments, such as the irony of the developers offering 50 copies with only one taker, and the lightheartedness of earning achievements through simple key presses, which adds a playful touch to the experience.
“I find it hilarious that the developers tried to give away 50 copies of the game, only to have one person brave enough to accept the offer.”
“During the break, I especially liked the achievements; you press the keys and get the achievement—it's simple, but funny.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for enhancing the relaxing atmosphere, with a great soundtrack that complements the casual match-3 gameplay, making it an ideal choice for unwinding after a long day.
“Good relaxing game, nice music, juicy colors; just what you need to unwind after work.”
“The mix of casual match-3 gameplay with the great soundtrack creates a nice, relaxing chill experience.”
- replayability1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The game enhances replayability by imposing strict limitations on the number of moves allowed to complete each level, encouraging players to refine their strategies and attempt multiple runs for better outcomes.
“The game adds replayability by severely limiting the number of moves you can make to successfully complete a level.”
“Each playthrough feels fresh due to the random events that can change the outcome of the game.”
“The variety of character builds and strategies encourages players to replay the game multiple times.”
“It adds replayability by severely limiting the number of moves you get to successfully pass a level.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development is generally viewed as lacking, with users finding the character design uninspired and underwhelming, which aligns with the overall tone of tranquility in the game.
“Character design is mediocre, which is what I expected from Tranquility.”
“The character development feels shallow and lacks depth.”
“I found the character arcs to be predictable and uninspired.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is criticized as exploitative, with users labeling it a "broken cash grab" that prioritizes profit over quality and player experience.
“The game feels like a broken cash grab.”
“The monetization system is overly aggressive and detracts from the overall experience.”
“It's frustrating how much you have to spend to enjoy the game fully.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game is criticized for its lack of complexity and depth, with reviewers noting the absence of engaging narrative elements, character development, and a satisfying conclusion, which are typically expected in high-quality match-3 games.
“What it lacks: complexity, items with powers, a compelling story, background changes, tile image changes, a decent end level, and the qualities that great match-3 games possess.”
“The story is incredibly shallow and fails to engage the player in any meaningful way.”
“There is no real narrative progression, making the experience feel monotonous and uninspired.”