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LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY!

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! Game Cover
50%Game Brain Score
atmosphere, music
gameplay, monetization
71% User Score Based on 21 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4Steam DeckWindowsPlayStation
LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! Game Cover

About

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! is a single player casual platformer game with horror, comedy and anime themes. It was developed by MONKEYCRAFT Co. Ltd. and was released on April 23, 2025. It received mostly positive reviews from players.

THOSE GAMES are back, and harder than ever! Play upgraded, more difficult versions of familiar minigames to your heart's content! Are you up to the challenge? Are you ready...for THOSE GAMES EXTREME?!

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71%
Audience ScoreBased on 21 reviews
atmosphere1 positive mentions
gameplay3 negative mentions

  • The game offers a challenging and extreme platforming experience with precise controls and rewarding difficulty.
  • Includes a variety of minigames, with several returning favorites and one notably fun new 'Survival Scroll' minigame with boss fights.
  • The minimalist, pixel-art style and sound design effectively complement the hardcore gameplay, creating an intense and focused atmosphere.
  • Contains significantly fewer levels compared to previous entries, making the overall content feel limited and shorter in playtime.
  • Some levels have frustrating design issues, such as unfair difficulty spikes and bugs preventing completion in specific stages.
  • Post-game screens are slow and can't be skipped, and lacking a retry button adds unnecessary time consumption and disrupts game flow.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized by brutal, unforgiving difficulty and precise mechanics, demanding perseverance, mental endurance, and skillful reflexes. Despite reusing assets and having a minimalist, sometimes harsh art style, the game emphasizes responsiveness and rhythmic flow, creating a rewarding experience for players who master its challenging platforming.

    • “Any input lag or imprecision would severely undermine the gameplay, but here the developers have clearly prioritized responsiveness, allowing skilled players to execute complex maneuvers with confidence.”
    • “This is the last game in the series and they reused some of the assets from the first game. To me, the new games don't feel like gameplay I have even seen from ads.”
    • “Is an unapologetically brutal indie platformer that embraces challenge and frustration as core gameplay elements.”
    • “With its intentionally tough mechanics, minimalist design, and relentless difficulty, it boldly wears its niche on its sleeve—offering an experience that’s as much about perseverance and mental endurance as it is about reflexes and timing.”
  • monetization
    3 mentions Positive Neutral Negative

    Monetization in the game involves reusing assets and closely mimicking mobile ad gameplay, often presenting misleading scenarios that differ from actual gameplay. While this approach may appeal to fans of the series, some users feel the ads misrepresent the experience and certain in-game challenges, like unrewarding zombie hordes, can impact enjoyment.

  • graphics
    2 mentions Positive Neutral Negative

    The graphics feature a simplistic, sometimes harsh art style that effectively complements the brutal gameplay. This design choice prioritizes precision and mechanics over visual aesthetics, enhancing the overall game experience.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's stark, pixel-art inspired environments create a relentless and unforgiving atmosphere, effectively conveying a constant sense of danger.

    • “The stark, pixel-art inspired environments contribute to the game’s relentless atmosphere, where the danger feels omnipresent and unforgiving.”
  • music
    1 mentions Positive Neutral Negative

    The music effectively enhances the intense gameplay with a fast-paced, urgent soundtrack that maintains high energy and complements the overall experience.

    • “The soundtrack and sound design complement the intense gameplay by maintaining a fast-paced and urgent tone.”
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LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! is a casual platformer game with horror, comedy and anime themes.

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! was released on April 23, 2025.

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! was developed by MONKEYCRAFT Co. Ltd..

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! has received mostly positive reviews from players. Most players liked LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! for its atmosphere but disliked it for its gameplay.

LISTEN UP! WE TRIED TO MAKE “THOSE GAMES” EVEN MORE EXTREME! SOME THINGS HAVE TO BE LEARNED THE HARD WAY! is a single player game.

Similar games include Ball laB II, Hardcore and Death, Master Spy, 140, Primal Light and others.