- January 28, 2018
- Eternity Studios
Liminal Spaces: Polyventure
20%Game Brain Score
music, atmosphere
grinding
31% User Score 16 reviews
Platforms
About
Ayahuasca: Polyventure is a low poly experimental game based on beautiful atmospheres and lucid dreaming, to concern about endangered species and other future human society problems. The game mainly consists in exploring the surroundings of the psychedelic worlds.







Audience ScoreBased on 16 reviews
music9 positive mentions
grinding3 negative mentions
- The music is enjoyable and creates a nice atmosphere, enhancing the overall experience.
- The game features interesting visuals and a unique art style that can evoke a sense of wonder.
- It can be appreciated as an experimental piece of interactive art, showcasing minimalistic design.
- The gameplay is extremely minimalistic, with very little player interaction and a lack of depth.
- The game is very short, taking only about 10-11 minutes to complete, which may not justify its price.
- The achievement system is misleading, as it cannot be unlocked without cheating, leading to frustration.
music
15 mentions Positive Neutral NegativeThe music in Polyventure is generally well-received, described as good, relaxing, and atmospheric, enhancing the game's ethereal environments. However, some players find the repetitive nature of certain tracks detracts from the experience, leading to mixed feelings about its overall impact. While the game serves as an interactive music video, its minimalistic design and limited player interaction may leave some players wanting more depth beyond the soundtrack.
“However, the music itself is good!”
“Polyventure is a short dreamy walking simulator, with some really interesting visuals and a very nice soundtrack.”
“The game's focus is on the music and appreciation of it; I looked up at the starry sky at one point and it really felt like I was in a dream.”
“It creates an atmosphere for the song playing in the background, but nothing more.”
“Polyventure seems to be more or less just about wandering around strange locales while a chill, 'pure moods'-ish sounding song plays in the background.”
“While I was initially very captivated with the game and its opening enigma - a sadeness-sounding tune, it quickly became apparent that the game involved very little (to no) player interaction, instead consisting of the player meandering aimlessly about while a snippet of a song plays, looking at a few things before being warped out of that environment and onto the next 'hub' area which has four pillars of colorful light that the player can walk into.”