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Liminal Spaces: Polyventure

25%Game Brain Score
music, atmosphere
grinding
31% User Score Based on 32 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

Ayahuasca: Polyventure is a low poly experimental game based on beautiful atmospheres and lucid dreaming, to concern about endangered species and other future human society problems. The game mainly consists in exploring the surroundings of the psychedelic worlds.

Liminal Spaces: Polyventure screenshot
Liminal Spaces: Polyventure screenshot
Liminal Spaces: Polyventure screenshot
Liminal Spaces: Polyventure screenshot
Liminal Spaces: Polyventure screenshot
Liminal Spaces: Polyventure screenshot
Liminal Spaces: Polyventure screenshot

31%
Audience ScoreBased on 32 reviews
music18 positive mentions
grinding2 negative mentions

  • The music is enjoyable and creates a nice atmosphere, enhancing the overall experience.
  • The game features interesting visuals and a unique, dreamy aesthetic that some players find captivating.
  • It can be appreciated as an experimental piece of interactive art, showcasing minimalistic design.
  • The gameplay is extremely minimalistic, with very little player interaction and a lack of depth.
  • The game is very short, taking only about 10-11 minutes to complete, which many players feel is not worth the price.
  • There are issues with the achievement system, as it appears to be unattainable without cheating, leading to frustration.
  • music
    30 mentions Positive Neutral Negative

    The music in Polyventure is generally well-received, described as good and capable of creating a relaxing atmosphere, akin to a chill soundtrack for an interactive music video. However, the game's minimalistic design and limited player interaction lead to repetitive experiences, with some tracks becoming monotonous. While the music enhances the ethereal environments, many reviewers feel the game lacks depth and purpose beyond its auditory appeal.

    • “However, the music itself is good!”
    • “Polyventure is a short dreamy walking simulator, with some really interesting visuals and a very nice soundtrack.”
    • “The game's focus is on the music and appreciation of it; I looked up at the starry sky at one point and it really felt like I was in a dream.”
    • “It creates an atmosphere for the song playing in the background, but nothing more.”
    • “Polyventure seems to be more or less just about wandering around strange locales while a chill 'pure moods' sounding song plays in the background.”
    • “While I was initially very captivated with the game and its opening enigma - a sadness-sounding tune, it quickly became apparent that the game involved very little (to no) player interaction, instead consisting of the player meandering aimlessly about while a snippet of a song plays, looking at a few things before being warped out of that environment and onto the next 'hub' area which has four pillars of colorful light that the player can walk into.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in the game is primarily driven by the background music, creating a minimalistic experience that lacks depth and engagement. While it is marketed as a title focused on beautiful atmospheres and environmental themes, players find that the actual gameplay and level design do not effectively convey this intended purpose. Overall, the atmosphere feels underwhelming and fails to deliver on its ambitious promises.

    • “Had the songs also been packaged into a soundtrack on Steam, then it would be a kind of cool experimental EP to pick up. However, marketed in its store description as 'a game based on beautiful atmospheres and lucid dreaming, to concern about endangered species and the environment' is injecting far more purpose into the title than is evident to any of the players during their sparse interactions with the level design.”
    • “It creates an atmosphere for the song playing in the background, but nothing more.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics in Polyventure are praised for their ability to create a mysterious and magical atmosphere, enhancing the dreamy experience of the walking simulator. The visuals are described as interesting and complement the game's captivating soundtrack.

    • “I like this graphic; it makes the world seem more mysterious and magical at the same time.”
    • “Polyventure is a short, dreamy walking simulator with some really interesting visuals and a very nice soundtrack.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a self-aware, tongue-in-cheek approach from the developers, exemplified by the inclusion of a single achievement that can only be unlocked through cheating. This playful attitude resonates with players, adding a layer of irony to the gaming experience.

    • “Haha, look at me, I'm a funny dev that adds one achievement that you can only cheat.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being underwhelming, with players noting that the slow movement and limited actions detract from the overall experience. The narrative fails to engage, making it feel more like a chore than an immersive journey.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unenjoyable, with one user describing it as requiring "ice" to tolerate. The repetitive nature of the tasks, exemplified by uninspired scenes, leads to frustration and a lack of motivation to continue.

    • “I screenshared to a mate of mine and his comment was 'you'd need ice to enjoy that.' It was very tedious to get through; I went through 2 scenes (1 was just a box with 4 different color techno poles) before giving up.”

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