Skip to main content
Limbus Company Game Cover

About Limbus Company

Limbus Company is a single player tactical role playing game with horror, fantasy, anime, dark fantasy and others themes. It was developed by ProjectMoon and was released on February 26, 2023. It received very positive reviews from players.

A Vicious Sin-resonating RPG

Skip Games Like Limbus Company

Games Like Limbus Company

Looking for games like Limbus Company? Here are top tactical role playing recommendations with a horror, fantasy, anime, dark fantasy and science fiction focus, selected from player-similarity data — start with Library Of Ruina, Morimens or BLEACH Brave Souls.

Skip User Reviews

Reviews

93%Audience ScoreBased on 48,727 reviews
story4.6k positive mentions
grinding881 negative mentions

  • Exceptional and emotionally compelling narrative with deep character development, evoking strong emotional responses and praised for rich storytelling inspired by classic literature.
  • Unique, striking gothic and surreal 2D art style and atmosphere enhanced by a memorable soundtrack by studioeim and mili, effectively complementing the dark dystopian themes.
  • Generous and consumer-friendly monetization model with minimal pressure to spend, allowing most content through grinding, combined with a strategic turn-based gameplay system that offers depth and optimization opportunities.
  • Gameplay is often described as repetitive, lacking depth, and unfun, with a steep learning curve and frequent grind that can feel tedious and demotivating.
  • Poor optimization and frequent technical issues including crashes, freezes, lag especially on mobile devices, negatively impacting playability and requiring ongoing developer fixes.
  • Some players find the story pacing uneven with cluttered dialogue early on, and the humor and atmosphere balance not always effective, while replayability can be limited by repetitive endgame content and grind.
  • story

    9,776 mentions Positive Neutral Negative
    47% positive mentions, 51% neutral mentions, 2% negative mentions

    Limbus Company features an extraordinary and emotionally compelling story, praised for its dark, dystopian setting and deep character development inspired by classic literature. The narrative gradually gains momentum after the initial chapters, delivering rich lore and meaningful arcs that resonate strongly with players. While gameplay may not appeal to all, the storytelling, voice acting, and soundtrack are widely regarded as the game's standout qualities, making it a must-play for fans of story-driven experiences.

    • “The story and lore is amazing, so much that at least 3 of the chapters (cantos) made me cry from how beautifully the story-line was executed.”
    • “Each main story chapter (canto) dives into a specific sinner's psyche, heavily inspired by classic literature (Kafka, Melville, Dante, Emily Brontë, Hermann Hesse). The story and lore: 10/10 — unmatched dark dystopian writing and character arcs.”
    • “The story is a modern classic, with great characters, better designs, and emotional beats that broke me a little. Every hour spent with this game has been worth it, making me proud to be in the Project Moon fandom.”
    • “Story is not very good, dialogues especially are cluttered with unnecessary words that don't move the story forward.”
    • “It is poorly managed, has extremely unfun gameplay, horrible balance decisions, and a plot that, while it manages to be serviceable, and at times even pretty good, pales in comparison to the previous games in the series, and in some ways retroactively makes them worse.”
    • “The gameplay is a slog and a general step down in every conceivable way from the previous Library of Ruina-- main story gameplay is boring to get through and challenge content is either difficult in the most unfun possible way or borderline unfair through gating team compositions.”
  • gameplay

    4,648 mentions Positive Neutral Negative
    32% positive mentions, 60% neutral mentions, 8% negative mentions

    The gameplay of Limbus Company is a complex and unique turn-based system with a significant learning curve, blending strategic team-building and coin-flip RNG mechanics. While many find early stages confusing or repetitive, it becomes highly engaging and rewarding in later content and boss fights, especially with careful reading of mechanics and thoughtful strategy. The game's generous and forgiving gacha system allows players to access characters without mandatory spending, making the gameplay approachable despite some frustration with RNG and occasional grind.

    • “The gameplay itself is really fun, a lot of the encounters can be boiled down to 'press winrate to win' but there's a lot of optimizations you can do with your units, synergies, funny joke teams, mechanics your little blorbos can do to change up how you play the game.”
    • “The turn based gameplay can take some time to click, but it does become more engaging later on as more mechanics are introduced.”
    • “Thanks to the shard dispenser system, almost every character identity and ego (special attack) can be crafted directly through gameplay rewards without spending money on gacha banners.”
    • “The gameplay just sucked all motivation to play this game out of me.”
    • “Gameplay, this is when the negatives start, limbus's gameplay is ass, it sucks, its not fun and its not well designed either, the gameplay just boils down to 'clash with the enemy using the skill with the higher rank, if clash isnt favored or dominating use ego', now that's obviously not all of it, there are some exceptions to this, but this is what you are doing 95% more of the time, you are missing 2/3rds of your [very depth lacking] kit every turn and you cant do anything about it [except like the 6 discard ids which half of which are ass], all of the ids are really similar, yes ring hong lu has a million effects but in the end all you do is use the skill with the higher number, the kits dont get me to think differently except maybe using the skill that has a blue circle around it or use the skill that has the same color as my card, and the fights are so piss easy once you have a somewhat good team then you dont even gotta worry about those exceptions, just p + enter baby, i wouldnt call myself a turn based rpg connoisseur but i have played quite a few and limbus's lack of depth really shows, play this game without a youtube video or movie on the side is just straight up torture, and this cant be fixed in an update or something, this is flaw in the very system of the game.”
    • “The gameplay at first isn’t anything too crazy as you can just rely on spamming the win-rate button early on.”
  • music

    1,871 mentions Positive Neutral Negative
    57% positive mentions, 42% neutral mentions, 1% negative mentions

    The music in this game is universally praised as exceptional, with much of the soundtrack composed by studioeim and the band mili, whose songs especially enhance boss battles and key story moments. Reviewers highlight the soundtrack's emotional depth, thematic relevance, and variety, often describing it as a standout feature that enriches the narrative and gameplay experience. Overall, the music is considered one of the best video game soundtracks available, frequently cited as a primary reason to engage with the game.

    • “Amazing soundtrack and amazing story with good strategic gameplay as the cherry on top.”
    • “The soundtrack in this game is superior, with amazing battle music made by studioeim and final boss music by mili, both delivering their best.”
    • “The music is phenomenal, with battle and boss themes made by studio eim and mili that deeply elevate the story and atmosphere.”
    • “The music is overall decent, but I really think the length of some songs doesn't match the length of the encounters you're facing as a player.”
    • “Anyways the music seems to have had a downfall from Library of Ruina, and Lobotomy Corporation. It's by no means bad, but nowhere near as good as those games.”
    • “The music is the only redeeming thing about this game.”
  • grinding

    904 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    Grinding is a major aspect of gameplay in Limbus Company, with nearly all characters and abilities obtainable through extensive manual farming, particularly in the mirror dungeons. While the game offers a fairly free-to-play friendly experience by allowing players to bypass gacha luck via grinding, the process is often described as tedious, time-consuming, and at times repetitive, with some players finding the stamina and resource farming mechanics especially slow and demanding. Purchasing the battle pass can significantly reduce grinding time, but even then, progression requires consistent investment of time and patience.

    • “Pretty fun, everything's easy to get and not too grindy.”
    • “It is a gacha, but it is very free-to-play friendly and not grindy.”
    • “There are endgame events with huge rewards, but you can do them without farming or random time sinks typical of gachas. The game slowly updates the level cap and power ceiling with the story, so the endgame is just enough to beat the current story level, which isn't very steep.”
    • “- Dispenser system: you can get any character or ego in this game for free, as long as you put in some hours. However, you have to buy the Limbus pass to get the full benefit, then progress through 120 levels of that pass to start farming yellow shard boxes. You need 400 shards for anything, which rounds up to 200 yellow shard boxes.”
    • “The main flaw is how grindy it is. Leveling and grinding a single character takes days, and the endgame expects you to have dozens of them.”
    • “Every aspect of this game that's good is overshadowed by all the grinding you have to do just to enjoy it.”
  • graphics

    647 mentions Positive Neutral Negative
    50% positive mentions, 49% neutral mentions, 1% negative mentions

    The graphics in the game are widely praised for their unique, striking, and gritty 2D art style that blends gothic, industrial, and surreal elements, creating a visually captivating and immersive atmosphere. Character designs and environments receive strong acclaim for their detail and personality, enhancing the storytelling experience alongside fluid and stylish animations, especially in combat. While the graphics are not AAA-level and sometimes considered simple or minimalistic, they effectively complement the dark, mature themes and narrative, making the visuals a standout aspect of the game.

    • “The art style is striking and gothic, with surreal character designs and moody, detailed environments that perfectly match the game’s eerie tone.”
    • “The characters and graphics are great, with detailed character designs and moody environments reflecting the dystopian setting known as "the city." Each of the 12 sinners is well designed to embody their unique personalities and backstories.”
    • “The art style blends gothic, industrial, and surreal elements, creating an atmosphere that is both beautiful and disturbing.”
    • “The game is very badly optimized despite its lightweight stylized graphics.”
    • “At the start of the game, their instructions are completely overwhelming as a person who has never played this game before, the graphic cards are a complete mess and some texts are unreadable due to the color palette behind it.”
    • “Personally, I find the visuals of the battle gameplay far too cluttered with visual effects and UI elements to be able to enjoy watching a turn play through, especially in mirror dungeon where this is exacerbated by the abundance of additional effects you can receive.”
  • humor

    560 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in Limbus Company is a distinctive blend of dark, ironic, and absurd comedy that balances its grim, tragic storytelling with moments of levity and silliness. Players frequently praise the witty, quirky characters—especially figures like Don Quixote and the "funny clock man"—whose interactions provide genuine laughs amidst emotional and intense narrative beats. Overall, the game's humor enriches its atmosphere, offering a refreshing contrast that makes the story more immersive and memorable.

    • “The story knows when to take itself seriously and when it can pump the brakes a bit to get some humor in.”
    • “The characters are incredibly well written and there are points that are both traumatic as well as quite funny in some cases.”
    • “The writers have an uncanny ability to flawlessly balance humor and tragedy in a way that genuinely immerses you into your role as manager and makes you care for your sinners.”
    • “Judged the game negatively because of its community; I'm genuinely shocked how bad and unfunny most of the community is, because they don't reflect this game's story at all.”
    • “They clog the community with annoying and unoriginal chuds who barely read, hate some of the sinners for no reason other than they aren't their favorite, and these people are just really, really unfunny.”
    • “This game sent me into a downward spiral of watching hour-long lore videos and laughing at unfunny memes because "omg is that the red mist???" someone help me highly recommended I will go to hamhampanghang.”
  • emotional

    494 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Limbus Company delivers an exceptionally emotional narrative that has deeply moved players, with many citing multiple moments that brought them to tears. Its richly developed characters, poignant storytelling, and evocative music combine to create a powerful, heartbreaking, yet hopeful journey that stands out especially within the gacha genre. The emotional depth and complexity of each chapter consistently engage and resonate, making it a profound and memorable experience for those who appreciate narrative-driven games.

    • “The character writing, psychological depth, and emotional payoffs match or surpass most full-priced AAA RPGs.”
    • “Being fully caught up on the story, I can safely say that the writing only gets more brilliant, complex, and emotionally devastating as it goes on.”
    • “This game made me cry multiple times; the story is amazing, with beautifully executed storylines and emotional payoffs that genuinely moved me.”
    • “Boring story.”
  • character development

    296 mentions Positive Neutral Negative
    56% positive mentions, 41% neutral mentions, 3% negative mentions

    The character development in this game is widely praised for its depth, emotional impact, and continuous growth across chapters, setting it apart from typical gacha games by focusing on a consistent core cast rather than constantly introducing new characters. Players appreciate the nuanced storytelling, well-crafted personalities, and meaningful arcs that make the characters feel real and relatable. Additionally, the character designs complement the narrative with unique, stylish, and thoughtful aesthetics that enhance the overall immersive experience.

    • “The story is amazing, the payoffs of the chapters, the themes and character development are beyond any other gacha game.”
    • “The character development of each character is done exceptionally well and is worth your time.”
    • “Limbus company presents a masterclass in character development, visual atmosphere and absolute banger sound tracks to accompany narrative fights.”
    • “It’s utterly devoid of any information or character development.”
    • “The character development for Hong Lu just went nowhere after the first two parts and escalating situation is waved off as well.”
    • “The writing itself is also mediocre in the sense that I feel there really hasn't been much character development.”
  • monetization

    240 mentions Positive Neutral Negative
    17% positive mentions, 61% neutral mentions, 22% negative mentions

    The monetization in Limbus Company is widely regarded as one of the most generous and consumer-friendly models within the gacha genre, featuring minimal pressure to spend and allowing players to progress and unlock most content through grinding alone. While it retains traditional gacha mechanics and microtransactions, these are mostly optional, non-predatory, and supported by a reasonably priced battle pass that offers strong value. Overall, the system is praised for balancing long-term funding with player-friendly design, avoiding the aggressive pay-to-win tactics common in similar games.

    • “From its incredible story and character writing to one of the fairest monetization systems I've ever seen, it outclasses every other gacha I've played.”
    • “The monetization is so light that you can realistically get most of the units for free while playing for a couple of months anyway.”
    • “The monetization, while traditionally gacha-esque, is actually quite economical and forgiving, giving you a more significant and meaningful dripfeed of resources through the progression pipeline than others would, guaranteed rare rolls on "identities" after every x number of draws, a "pity system" that lets you just buy what you want after enough identity draws, free or otherwise, and on top of all that... you can still just choose to ignore it entirely, because it's universally agreed that the starting identities for each character are the best ones, or at least among the best.”
    • “The microtransactions are ridiculously expensive for a mediocre 2D mid animation.”
    • “"Limbus company" is another mobile app dumped on Steam, infested with a mobile app cash shop... basically a pay-to-play/pay-to-win cash grab scam with in-game gambling on top of that.”
    • “The monetization used to be an excuse but it cannot be one when every player is expected to spend on the battle pass and have most characters leveled up with their equipment leveled up too, it really doesn't compensate for the nonexistent amount of content and horrid gameplay.”
  • optimization

    133 mentions Positive Neutral Negative
    19% positive mentions, 55% neutral mentions, 26% negative mentions

    The game's optimization is widely criticized, especially on mobile platforms where users report frequent crashes, freezes, lag, and high resource consumption, making gameplay frustrating. While the PC version generally offers better performance and stability, it still faces occasional issues and bugs. Developers are actively working on improvements, but many players recommend playing on PC for the best experience until mobile optimization is sufficiently enhanced.

    • “Simple gameplay with a lot of room for optimization and strategy, and amazing story/worldbuilding with tons of characters to love (and while you can play the game for extra context on the worldbuilding/some of the other characters, the game does a really good job at explaining what you would need to know from said games).”
    • “It’s perfect for players who love theorycrafting and optimization.”
    • “Gameplay is quite deep and there is a lot of room for optimization if you are into it.”
    • “Terrible performance and constant crashes in the middle of combat.”
    • “The game is very badly optimized despite its lightweight stylized graphics.”
    • “In its current state it is literally impossible to even try to recommend it to anybody; it's painful to play on the mobile version as the prominent performance issues are extremely distracting, sometimes showing up on desktop, FPS falls to extremely low numbers during more flashy attacks, you cannot link your mobile and desktop accounts which is an issue many did not expect to have, and the dialogue cutscenes freeze with the only solution being to skip the cutscene.”
  • atmosphere

    86 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The atmosphere of the game is widely praised for its dark, moody, and immersive qualities, blending a disturbing cyberpunk and horror aesthetic with rich storytelling and character development. Exceptional art direction, haunting music by the band mili, and thoughtful sound design consistently enhance the eerie, dystopian world, making the experience deeply engaging despite some critiques on gameplay and UI. Overall, the atmosphere is considered a standout element that elevates the game’s narrative and emotional impact.

    • “The atmosphere is striking—dark, surreal, and full of personality—and each canto (or chapter) pulls you deeper into its unsettling world.”
    • “The art style blends gothic, industrial, and surreal elements, creating an atmosphere that is both beautiful and disturbing.”
    • “The music helps with the atmosphere and contributes to the storytelling in a way that words and visuals cannot.”
    • “Have to work on the wordings or the general atmosphere within the game.”
    • “Most things in the game seem dirty; the interludes are comic-like but the quality is far from good, not even close to stunning. Personal thought: developer aimed to make a horror game but failed on the atmosphere part. Most of the time the game is boring and flat, making it hard to enjoy.”
    • “With how much I loved Project Moon's previous game, I was really looking forward to Limbus Company despite my distaste for gacha games. Unfortunately, the story of Limbus Company attempts to blend humor with the somber atmosphere of the city and personally it fails pretty severely in this regard.”
  • stability

    64 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game suffers from frequent bugs, freezes, and crashes, especially during loading screens and resource downloads, impacting playability on lower-spec devices. However, the developers are responsive, regularly fixing issues and compensating players, though some glitches and optimization problems persist across platforms. Overall, stability remains a significant concern despite ongoing improvements.

    • “Great story, great gameplay, not buggy.”
    • “While the PC version runs great, it still has some bugs.”
    • “The game is a little poorly optimized, so in some fights or high dungeon floors you might get freezes or (very rarely) a crash.”
    • “There is a mobile version but it's basically unplayable without the highest spec device, as you will experience frequent lag, freezes, and crashes.”
    • “I've been trying to install the newest update since last night; it's currently 6pm and it still isn't done. I had to close and re-open it multiple times because it keeps freezing and giving error messages due to my wifi being a little buggy.”
  • replayability

    32 mentions Positive Neutral Negative
    22% positive mentions, 62% neutral mentions, 16% negative mentions

    The game offers a generally enjoyable and strategic experience with respectable replayability, particularly through its roguelike mirror dungeon mode and endgame content, though some find this content repetitive and limited. While the battlepass and expansions add variety, critiques highlight a lack of meaningful rewards and variety in replay modes, as well as pacing issues due to energy systems and grind mechanics. Overall, replayability is solid but could benefit from more diverse and rewarding endgame options to maintain long-term engagement.

    • “It adds huge variety and replayability to combat without bloating the cast.”
    • “Replayability - beat the story and then play the roguelike mode to get the currency needed to unlock all characters for free.”
    • “Fun and captivating gameplay, actually replayable without getting mind-numbing, even grinding is fun (in moderation of course, don’t drain yourself in the mines for too long).”
    • “The recent update to the game's primary (only) form of replayability, mirror dungeon, brought many negative changes: removal of permanent buffs, nerfing several good ego gifts, adding an extra floor to normal difficulty, duplicates of ego gifts only useful for selling or fusion, and turning every fight into a chain battle, making mirror dungeon more of a chore to play beyond the minimum for weekly bonuses.”
    • “The endgame content is boring with little to no replayability because ego gifts make your team too overpowered.”
    • “The pricing could be better; thankfully the grind isn’t that grueling. Replayability is not so bad, but replaying certain dungeons many times gets stale.”
Skip Game Offers

Buy Limbus Company

Play Times

36h Median play time
158h Average play time
7-211h Spent by most gamers
*Based on 132 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

Limbus Company is a tactical role playing game with horror, fantasy, anime, dark fantasy and others themes. Common tags for Limbus Company include turn-based, roguelite, soundtrack, great soundtrack, combat and others.

Limbus Company is available on PC, Phone, iPad, iPhone and others.

The main story can be completed in around 40 hours. On average players spend around 158 hours playing Limbus Company.

Limbus Company was released on February 26, 2023.

Limbus Company was developed by ProjectMoon.

Limbus Company has received very positive reviews from players. Most players liked Limbus Company for its story but disliked it for its grinding.

Limbus Company is a single player game.

Similar games include Library Of Ruina, Morimens, BLEACH Brave Souls, Wuthering Waves, TRIBE NINE and others.